Inherited Turn
Change Silvertusk from Cavalry to University. No Barracks
MM Iron Mountain to grow
Change Darwin from Cavalry to Monastery. No Barracks
MM Darwin to use all available water. Its truly a beautiful sight with the International Port.
Change Leos Retreat from Cavalry to Aqueduct. Upgrade Pike & MDI to Riflemen
Change SJ Farms from Rifleman to Town Clock. Upgrade Pike
Change Desperado from Rifleman to Shrine and rush for 170g. Trying to get it into WLTQD.
Change Salusa Secundus from Rifleman to Courthouse and rush for 225g. Upgrade Pike
Upgrade Pike in Salt Petersburg
We have several Cuirassiers down south that look like they missed the blanket upgrade due to the Sphinx going kaput. A lot of our cities dont have Barracks anymore, I thought we had more before we took the Sphinx. We will have Garrisons everywhere soon, so Ill delay a few builds until then.
In general I will be leaving the south to rebuild and using the north as much as possible to build some more troops.
I was a bit worried to see only 1 coal on the Home Island. I would have thought with all that Jungle we would have had more. I am very glad we settled Salusa Secundus and Third Rock.
Jungle Island is devoid of Jungle so I rename it Island of Dr Moreau
1776
Bear Butte Harbor=>Town Clock
Foghorn Leghorn Guild Hall=>Harbor
Darwin Monastery=>Naval Base
Desperado Shrine=>Rifleman
Salusa Secundus Courthouse=>Port
Hmmm, I see what you mean about the slaves working slow. It takes 8 natives to RR a Plains/Grassland in 1 turn or 4 natives + 12 slaves (=10 natives) if mixed. It takes 3 + 3 two turns. Worker rate in Federal Republic is 150% so 8 natives do 12 worker turns/turn. From this it shows that our slaves are still working at the 50% rate, I thought that they sped up with government changes.
Our Steam Frigate manages to sink a Rocket Tongkang and get promoted to Veteran but is badly damaged and has to retreat to Wheat Thins. Hopefully the Clipper it was escorting will return to China as well. Send 2 loaded Clippers west towards Wheat Thins.
Mujahids are really obsolete now, but they can take the place of some Riflemen as cut out defenders of small islands.
1778
Foghorn Leghorn Harbor=>Library
Silvertusk University=>Granary. MM to grow quickly for a while.
WLTQD doesnt raise the shield output of Desperado
Load a Clipper with 3 Cavalry and 1 Rifleman and head it towards Shantung. This will be a more permanent solution to the Chinese Coal on the island.
I Chinese bombard Desperado
Mistakenly try to renegotiate our Dyes deal with Incas, they drop from 5gpt to 3g for their offer.
Renew Gold for 7gpt with Polynesia
China starts the Eiffel Tower
China builds Edisons Workshop in Nanjing
1780 Military Tradition discovered, researching Corporation in 3 at + 20gpt
East Port Marketplace=>Library
SJ Stables National Monument=>Steam Frigate
Darwin Naval Base=>Steam Frigate
IoDM Academy=>Port
SJ Farms Town Clock=>Aqueduct
Change Kal-el to Eiffel Tower
Change Golden Blubber to Arc de Triomphe
Both are due in 3 turns
The Clipper I uncovered when I sank the Tongkang is still sitting in the same spot when I return, with a Man-O-War just 1 tile away, so I elect to sink the Clipper and do so once again badly damaging the Steam Frigate that is then unable to make it back to Wheat Thins.
I The Man-O-War sinks our Steam Frigate
The source of Gold near Goldron depletes only to re-appear in the same spot
1782
Foghorn Leghorn Library=>Marketplace
Sugar Bay Monastery=>University
Silvertusk Granary=>Port
Iron Mountain Factory=>Naval Base
IOB Monastery=>Port
Rottnest Naval Base=>Academy
Wheat Thins Tax Collector=>Steam Frigate
Our attack on Shantung didnt go so well
6/6 Cavalry attacks 6/6 Rifle and loses doing 2 damage
6/6 Cavalry attacks 6/6 Rifle and wins taking 5 damage
6/6 Cavalry attacks 6/6 Rifle and wins taking 3 damage
Itll take a while before they are rested enough to try again. The defending Rifles scored a bombard hit every time before the attack.
I land an attack force of 8 Cavalry, 1 Mujahid and 3 Rifles south of Macao. There 3 Siamese Dragoons just to the north
I The Siamese attack kills 1 Rifle defender and heavily wounds the other 2. A reinforcing Rifle is 1 short but unfortunately for us on a Mountain so is safe from attack.
1784
Marlboro Tax Collector=>Wiseman. Good job on the rename from Nacho Cheese??
Iron Mountain Naval Base=>Steam Frigate
Dyed Pretty Cavalry=>Cavalry
Attack on Macao:
Elite Mujahid attacks 3/6 Rifle and retreats doing 2 damage
6/6 Cavalry attacks 2/6 Rifle and wins taking 3 damage
6/6 Cavalry attacks 1/6 Rifle and wins taking 2 damage
Man-O-War destroyed in port
We capture Macao and liberate 409g. 3 of 3 resisting
The Barracks and Naval Base are intact =>Harbor
I The Rifle pillages the Mountain tile breaking the road to Anyang
1786 Corporation discovered, researching Refining in 5 at + 18gpt
Kal-el Eiffel Tower=>Academy
Golden Blubber Arc de Triomphe=>Steam Frigate
Change LoP from Temple to Colonist and rush for 140g.
I am taking the Colonist and 2 more Cavalry and setting up our own city near Shantung. The Chinese are bombarding the wounded Cavalry and there is no way they are going to heal.
LoP has a food surplus of 20!!! so it will recover quickly
Resistance in Macao ends
We get east & west covered walkways on our Palace. Next we get a grotto and the have Hugh and the girls over for a BBQ.
1788
Wounded Knee Forge=>Library
East Port Library=>Academy
Kal-el Academy=>Factory
Dyed Ugly Guild Hall=>Port
Silvertusk Port=>Marketplace
LoP Colonist=>Forge
Darwin Steam Frigate=>Rifle
IOB Port=>Academy
Salusa Secundus Port=>Toll House
I Chinese Naval bombardment destroys the Naval Base in Macao
1790
Bear Butte Town Clock=>Bazaar
SJ Stables Steam Frigate=>Cavalry
Tuskany Hospital=>Cavalry
NBI Wind Mill=>Granary
I Chinese Naval bombardment destroys the Barracks in Macao and 2 tile improvements by Marlboro. They have a lot of ships firing successfully
The Incas now offer 5gpt for our Dyes, so I let them have it, they need new suits
1792
Foghorn Leghorn Marketplace=>Naval Base
Goldmember Guild Hall=>Naval Base
Iron Mountain Steam Frigate=>Steam Frigate
IOB Academy=>Granary
Leos Retreat Aqueduct=>Granary
SJ Farms Aqueduct=>Granary
Attack on Anyang:
6/6 Cavalry attacks 6/6 Rifle and wins taking 4 damage
6/6 Cavalry attacks 6/6 Rifle and wins taking 3 damage
Carrack destroyed in port
We capture Anyang and liberate 433g. 3 of 3 resisting
The Aqueduct, Barracks, Garrison and Harbor are intact =>Temple
I The Chinese sink 2 of our new Steam Frigates as they approached Wheat Thins for the loss of 1 Rocket Tongkang. They also destroy 3 more tiles, hitting every time.
After we capture Shantung we should try to get peace until we can build up our navy. We own them on land but they are outgunning our navy.
Chinese start Taj Mahal.
1794
Quokkaton Factory=>Steam Frigate
Foghorn Leghorn Naval Base=>Academy
Rottnest Academy=>Granary
Golden Blubber Steam Frigate=>Factory
Rush Port in IoDM for 160g
Found Denied =>Harbor
I 3 more tiles by Malboro are destroyed including our Tobacco roads
1796 Refining discovered, researching Screw Propeller in 3 at +37gpt
Foghorn Leghorn Academy=>Shrine
East Port Academy=>Toll House
Dyed Ugly Port=>Bazaar
Sugar Bay University=>Harbor
Darwin Rifle=>Steam Frigate
IOB Granary=>Bazaar
IoDM Port=>Forge
SJ Farms Granary=>Bazaar
Salusa Secundus Toll House=>Academy
Third Rock Barracks=>Courthouse
We have 1 source of Oil by East Port. There is another one directly south of Marlboro where the road was cut last turn, and one in the Tundra to the south of Goldron and west of Salt Petersburg.
China will have/or has one directly west of Shanghai, which I believe just became our target landing zone for the invasion of China. There are 2 sources on the Polynesian island, one in Polynesian territory, the other in Siamese. The last is by the ruins on the island in between Siam and Polynesia.
Attack on Shantung:
6/6 Cavalry attacks 6/6 Rifle and loses doing 0 damage
6/6 Cavalry attacks 6/6 Rifle and loses doing 2 damage
5/6 Cavalry attacks 5/7 Rifle and loses doing 3 damage
5/6 Cavalry attacks 2/7 Rifle and wins taking 1 damage. Thank God.
Rocket Tongkang destroyed in port
We capture Shantung and liberate 457g. Shantung razed
Rush Harbor in Denied for 145g
Change Anyang to Laborer and rush for 90g
We have 2 turns left on our alliances against the Chinese. I intend to let them lapse so we can make peace and build a navy. The Chinese bombarding is just too deadly. The loss of the Tobacco saw some of our cities drop out of WLTKD, and one unlucky RNG roll and we lose our Oil.
Diplomacy shows they will talk now and give 560g for peace. They have Screw Propeller but lack Corporation, Military Tradition and Refining.
I China and Siam sign a Peace Treaty
1798
Quokkaton Steam Frigate=>Steam Frigate
Foghorn Leghorn Shrine=>Port
Silvertusk Monastery=>Marketplace
Goldmember Naval Base=>Steam Frigate
Dyed Pretty Cavalry=>Cavalry
Iron Mountain Steam Frigate=>Steam Frigate
NBI Granary=>Town Clock
Anyang Laborer=>Wiseman
Denied Harbor=>Barracks
I China and Incas sign a Peace Treaty
I cancel our alliance with Ethiopia.
1800
Bear Butte Town Clock=>Marketplace
Sugar Bay Harbor=>Naval Base
Leos Retreat Granary=>Academy
Finally some success with our navy. I sink a Carrack by Anyang and a Man-O-War by Wheat Thins.
Unfortunately there are 5 more Chinese ships near Anyang so I expect some buildings lost this turn.
Our alliances with Tibet and Polynesia are up at the end of this turn, so we can expect peace next turn.
I China and Ethiopia sign a Peace Treaty
I renew the RoP + Horses + Cotton for RoP + Olive Oil deal with Ethiopia
The Polynesian alliance is dead
I renew the Saltpeter for Gems + 18gpt deal with Siam
The Tibetan alliance is dead
China sails right on by Anyang, but sinks a Steam Frigate near Wheat Thins
1802 Screw Propeller discovered, researching Atomic Theory in 3 at +295g
Quokkaton Steam Frigate=>Steam Frigate
Foghorn Leghorn Port=>University
Issachia Library=>Toll House
Malcolm Temple=>Laborer
Change Goldmember to Laborer
Just to get in a few last shots I sink a Carrack by Tonga and get revenge on the Man-O-War near Wheat Thins. I then dial up China and talk peace. We get 420g in the deal.
1804
Marlboro Tax Collector=>Library
Wounded Knee Library=>Academy
East Port Toll House=>Port
Sugar Bay Naval Base=>Factory
SJ Stables Cavalry=>Factory
Goldmember Laberor=>Steam Frigate
Tuskany Cavalry=>Cavalry
Iron Mountain Steam Frigate=>Steam Frigate
Darwin Steam Frigate=>Cavalry
IOB Bazaar=>Marketplace
Salusa Secundus Academy=>Library
Rush Laborer in Malcolm for 90g
I Tibet and China sign a Peace Treaty. That leaves only the Polynesians going at it.
Siam and Polynesia start the Taj Mahal
We catch China trying to steal our World Map. Naughty Mao, no noodles
1806
Quokkaton Steam Frigate=>Sewer System
Kal-el Factory=>Hospital
SJ Farms Bazaar=>Guild Hall
Rottnest Granary=>Wind Mill
Malcolm Laborer=>Toll House
1808 Atomic Theory discovered, researching Socialism in 3 at + 278gpt. I take a little detour to get Universal Suffrage.
Dyed Ugly Bazaar=>Marketplace
Iron Mountain Steam Frigate=>Taj Mahal. Pre-build for Universal Suffrage
Leos Retreat Academy=>Wind Mill
Anyang Wiseman=>Tax Collector
Rush Barracks in Denied for 140g
Rush Academy in Wounded Knee for 150g
Rush Forge on IoDM for 160g
Rush Forge in LoP for 125g
Rush Harbor in Macao for 90g
1810
Wounded Knee Academy=>Bazaar
Silvertusk Marketplace=>Factory
LoP Forge=>Port
Macao Harbor=>Temple
IoDM Forge=>Wind Mill
Denied Barracks=>Academy
Rush Town Clock in NBI for 200g
Notes
I see what you mean about it time to build railroads and plant forests. I only just got the forest planters together. I have several teams RR spots for forests to go. The only towns not connected on Home Island are Wounded Knee and Goldmember, but they are close.
I spent a lot of time improving around Quokkaton and Kal-el and I think youll like the results.
Quokkaton and Iron Mountain both pull over 70spt and Kal-el is at 89 with a Hospital in 3 and another Hill to RR. Im smelling 100. This is why I didnt go for Statue of Liberty right away. Most of our main cities are locked at 15 so dont need a Granary immediately, those that did I built them.
I built about 14 Steam Frigates of which 8 have survived and are all located around Wheat Thins/Marlboro/Macao. I didnt try any landings on the Chinese mainland because I had nothing to protect the Clippers with, and we need them. We need to build more before we get Mass Production because of the bug.
I think we should land near Shanghai, its small and near the Chinese source of Oil. Itll have to be raze and replace that close to the Chinese capital, the F8 culture screen is not pretty.
We have some time to build up. After the Sewers Quokkaton can spit out Cavs in 3 turns. We will need a lot, they werent spectacular against Rifles. Well need a lot of those too the Chinese wont like our holiday house when we get there.
We need Universal Suffrage. Losing Tobacco and then WW caused several cities without Temples/Basilica/Shrines to drop out of WLTKD, which reduced them to almost useless. It also means that WW was going to get much more noticeable soon.
http://www.civfanatics.net/uploads4/SJDyPII_1810AD.SAV