Open the game and have a look. We need workers
bad. I see we have some in progress though. Good deal, God knows we need them.
Military Advisor says we are strong compared to the 3 Civs we know. Good. Between that and our Hoplites, I doubt I will see any tribute demands.
Preturn: Veto the warrior in Athens. Changed to a Hoplite. Warrior in Sparta is fortified. Since I changed Athens to a Hoplite, I am going to send the one between Sparta and Athens to Thermo. He can get there just as fast as the Warrior out of Sparta and will be better defense. I also wont have to raise lux this turn. (Though I will have to next turn.)
I also touch all units to make sure they dont have any movement left. Knew there wouldnt be, but it doesnt hurt to check. Renata did a Diplo check this turn so I dont bother.
IT: Barb by Pharsalos moves to forest 1 tile north of city. Just as advertised, a barb comes out of the fog heading straight for Thermo.
Turn 1-1600 BC: Hoplite between Athens and Sparta is moved to the hill E of Thermo. Worker completes mine on tile thats shared between Sparta and Thermo. Move him to BG NE of Thermo. Our warrior in the south made 25 gold cleaning up barb trash (lost 1 hp). Warrior W of Pharsa heading towards goody hut. Warrior in the N is heading towards that choke point N of Corinth to see whats up. Athens grows to size 5 and lux is raised to 20%. New citizen set to working BG.
I dont attack the barb N of Pharsa. I think hes going to go to Athens. If so, I will attack him there with a warrior instead of attacking him now with a Hoplite on a forest tile. (25% defense bonus)
IT: That barb is heading towards Athens. The other turns and heads west. Guess he didnt want to dance with our Hoplite.
Turn 2-1575 BC: Babs are building the Oracle. Thermo grows to size 3. Citizen has to work an unimproved normal grass. Athens-Hoplite>Barracks. I might change my mind here. Will reevaluate every turn depending on growth etc. Sparta-worker>temple. I want that cattle in range!! A library is a long way off yet. (relatively speaking) Send the new worker to help our slave with the mine. Worker at Thermo start roading the BG. Hoplite on hill moves into Thermo. Athens hoplite stays put. Lux dropped to 10%. Sliders at 0.9.1. Scouts move, including the hurt one in the south. I move him to a mountain and will let him heal there next turn. There is a Jag heading for that goody hut but I will beat him there by 1 turn thanks to the jungle.
Diplo check. Aztecs have 3 cities and thats it. No gold or tech. Rome has 2 cities and 133 gold. No tech. Babs have 3 cities and 25 gold. Still dont have Pottery. Could get all his gold for it but I like him without granarys.
IT: Barb between Athens and Pharsa turns and heads towards Corinth. Another comes out of the fog 2 tiles from our wounded warrior in the south. Barb S of Thermo disappears into the fog.
Turn 3-1550 BC: Worker at Sparta finishes mine, starts road. Worker at Thermo starts roading the BG. Decided to road before mine due to all the barbs and because of what Sirp said earlier about other workers coming to help out. Makes sense to me.
Cool!!! We got Horseback Riding out of that goody hut. [dance] Other scout moves closer to choke.
IT: Barb moves next to Corinth. Theres nothing threatened by him so Ill let him make the next move. The one by Thermo comes back out of the fog. He just cant make up his mind!
Turn 4-1525 BC: Athens grows to size 6. Hmmm. I have 19 shields in the box towards a rax. With the 6th peep working a forest we are getting 11spt. Swap rax to a settler, due next turn and will drop to size 4. Lux raised to 20%. Sliders at 0.8.2. Math due in 2. Dropping to 70% science adds a turn so I leave it. Will adjust next turn. Our worker and the slave finish the mine for Athens. Send them towards Pharsa. They will road the hill between Athens and Pharsa and then start improving tiles around that city. The road will be a big help if we need to send defenders over that way for any reason.
MM Corinth. Only needed 1 food to grow so I swap to a forest tile and shave a turn off the worker build and still grow next turn. Too bad we lose 1 of the 2 shields to waste or the worker would have finished next turn as it grew. Oh well.
Diplo check: Aztecs, have 25 gold now. Must have cleaned up some barb trash. We are up HBR on them but 25 aint enough Monty! Babs have 4 cities now and 27 gold. Still dont have pottery and we are up HBR. Rome, No change except we are up HBR on them. He will give all his 133 gold for HBR. I am going to wait and check back every turn and see if any other techs (or a worker) become available or see if the price starts dropping. This is one area of the game I know Im lousy at, trading. I honestly dont know if I should have taken this or not.
IT: Barb impales himself on Corinth hoplite. The one hanging around Thermo moves onto the mountain next to the city and worker.
Turn 5-1500 BC: Athens, settler>hoplite. Im moving the settler/hoplite pair to the dark blue dot on my dotmap. That is a core city and Im real paranoid about Hammi sticking a city up there. I also wanted to send him towards those spices but
..
Lux dropped to 10% and drop science to 40%. Will get math next turn and make 11 gold this turn.
MM Corinth back to a grass tile to keep up best growth rate. Scouts still busting fog. Sparta grew to size 4. Temple in 8. Boy, I not used to these size maps. Sparta is at 25% waste only 5 tiles from the capitol.
Move warrior out of Thermo to protect our worker. I will not attack that barb as long as he is on that mountain.
Diplo check: Aztecs, no change. Babs, are 1 gold richer. No change other than that. Rome will still give all his gold (133) for HBR. I keep hoping he will get something we dont have, though I am beginning to think thats a pipe dream.
IT: Barb impales himself on Thermo hoplite. Another comes out of the fog in the same area.
Turn 6-1475BC: Math comes in. Dont even have to think about it. Research set to Writing at best rate. Due in 11.
Corinth, worker>barracks. Its low food but could be decent shields if we ever get some pop there. Maybe it should be a granary? Plenty of time to veto this one folks.

Worker finishes mine at Sparta and move to help out at Thermo. Warrior protecting worker at Thermo moves onto the mountain.
Move scouts. The one out on that strip of land walks right into a barb horse. Ill bet hes dead meat. Well see. Southern scout is in a bind with barbs as well. I was going to clean up a camp this turn but the camp grew a second barb this turn so I move him to a mountain for better defense. Of course there was a barb on the adjacent mountain. So now he has 2 on 1 side and 1 on the other.

Diplo check: No change from previous turn, except we are up math on everyone. Caesar would give all his gold for that as well. The problem is Monty and Hammi dont have diddly squat!
IT: That barb horse didnt attack! I dont believe it. Our southern warrior wasnt attacked either, though that camp just spawned a horse heading our way. Aztecs found a city 2 tiles south of Sirps purple dot. I thought about going here with that settler as well. Im glad I didnt. He would have been standing on that mountain 1 tile N this turn. This is getting real crowded, real fast.
Turn 7-1450 BC: Thermo, barracks>hoplite. Athens grew to size 5. Lux to 20%.
MM Delphi to a forest tile. Still grow next turn and shave a turn off the worker build.
Warrior at Thermo kills barb that was irritating the hell out me. Warrior in the south dispersed the camp for 25 gold. Still have 2 barbs loose that way but Montys new city is a much better target for them. I move our warrior that was threatened by the horse in the north back 1 tile and will fortify him on the choke for now.
Diplo check: Rome finally got a third city. Will still give all his gold for HBR. Monty of course has another city but nothing else. Babs also have 4 cities now but nothing else to offer. We are up math and HB on everyone still and up pottery as well on Hammi.
IT: Barb horse attacks our warrior in the south. We win losing a single hp. Barb galley sails into view along western shore! Somebody has mapmaking.
Turn 8-1425 BC: Athens, hoplite>settler. Due in 4 and grows in 2 so will still be at size 4 after the settler. Ah Ha. Caesar just got writing! He established an embassy with us! Thats something I havent seen very often. Put Delphi's citizen back on the grass to get best growth rate. Worker due next turn. All other workers plugging away.
My settler is 1 tile from where I want him.
Diplo check: Hmmm, interesting. Caesar has writing but Monty and Hammi dont. But Caesar only has 58 gold when he had 133 last turn. Yet he doesnt have any communications to trade. Barbs??? A city getting pillaged is the only thing I can figure. Unless it would cost 75 gold to establish the embassy. I dont think it would be that much but I am not sure on this size map. (Assuming this has anything to do with that.) Any clarification on this Sirp? Does map size affect the price of embassies?
OK, I get writing and 20 gold from Caesar for Math. I get all Hammis gold (56) for Math. He is just going to get it from Caesar anyways. Now he has nothing to offer Rome for writing though. I like the idea of keeping him from those cheap librarys as long as possible. Monty only has 25 gold but I give him math for it anyways.
Lux dropped to 10% and science to 90. Research set to Lit in 13.
I also moved the warrior I had on the choke. Nothing ventured, nothing gained.
IT: Barbs moving around.
Turn 9-1400 BC: Delphi, worker>temple. My reasoning is it could really use that whale and fish.
Plenty of time to veto this as well.
Workers complete road on hill between Athens and Pharsa. Move to horse tile and will start irrigating next turn.
Warrior I had on the choke attacks a barb horse, he wins and promotes. Our other warrior up north attacks a barb horse, he wins as well but no promotion. Warrior in south heals up. Settler is where I want him.
MM Athens. Move 1 pop to a forest since it only needs 3 food to grow.
IT: nada
Turn 10-1375 BC: Pharsalos, worker>temple. Feel free to change this.
Move new worker from Pharsa NW, with the intention of roading and mining that grass.
Athens grew to size 6. Lux to 20%.
Knossos founded. Set to a temple.
Diplo check: Babs, I just noticed that Hammi does
not know the Romans or Aztecs. He has 4 cities, 2 gold and we are up pottery, writing and HBR.
Rome, has 3 cities, 38 gold and we are up HBR.
Monty has 4 cities, 0 gold and we are up HBR. Monty and Caesar have a ROP.
Just remembered to found embassies!
Embassy with Monty for 32 gold. Teno is size 2 with the shield box full on a settler but the city wont grow for 7 more turns.

Has 1 reg. spear for garrison. No iron or horses hooked up.
Embassy with Hammi costs 34 gold. Babylon is size 3 and building the Oracle. Pulling 7spt and will be done in 32.

2 reg. spears for garrison. No iron or horses hooked up.
Notes to StormRider: Feel free to veto the temple in Knossos. I would have set it to a worker but that would be done in 10 but it wont grow for 20. It needs workers like yesterday!! I have the citizen set on a coast tile because all tiles in range are 1 food only and working the hill we lose the shield to waste, so I went for the gold.
I also left 1 pop working a forest in Athens in order to get the settler next turn. I figure its worth it to get him 1 turn earlier at the cost of 1 food. It will still grow in 3 if MM properly, so we dont really lose the food anyways.
Spartas temple is due in 2, though this could be changed to a granary. I leave all this in your capable hands Stormrider! I think we should let the temple complete but Im no expert. If I was I wouldnt be in this game.
Edit: Now that I think on it a little, I believe we should change Sparta's temple to a granary. We can build a library shortly to get that cattle in range.
Good Luck Stormrider.