1) Build pyramids ASAP - before a second city if you have stone in BFC
During the initial phase of the game, expansion and growth are far more important.
1) Build pyramids ASAP - before a second city if you have stone in BFC
I simply don't share your experience. The Protective trait is far and away more powerful in the late game than it is in the early parts of the game.
How would you get pyramids before anyone has stonehenge or oracle? Would never happen in warlords.
Well, I find industrious to not be a very valuable trait in the end game because I barely build any wonders at that time and even if I do, I can almost always finish before the AI. Protective is also quite weak because your defensive units will already likely be highly promoted due to upgrades, barracks, settled instructors, west point etc. Unlike those, traits like financial, organized, and even expansive remain strong to the end.
Marines with CG3,Drill2. These guys are incredible city defenders. Drop just one of them into a captured city. And playing protective I like to capture a city, put a handful of units like this in it and then just watch the AI lose a ton of units taking it back. Then rinse and repeat until they have nothing more to throw at you.
Also, I'm starting to have a feeling that by playing Protective makes whole game completely different, so I guess after a while it can be a nice change to run with archers, totem poles, and have Praetorians behind the borders to humiliate them with Dog Soldiers Instead of endless axe-rush, where-is-my-3commerce-coast-tile and going nearly same tech route every time...
http://forums.civfanatics.com/showthread.php?t=247433
The Protective trait is far and away more powerful in the late game than it is in the early parts of the game.
dankok8:
When you mature into the late game, the Financial advantage is minimized. Towns that produce 9 Commerce isn't all THAT advantageous compared to Towns that produce 8 Commerce. That's a 15% advantage at best.
Yea protective is quite different .. its a defensive trait and thus isn't valued among human players much.
For everyone else. just want to get your attention to this thread where I'm playing with Saladin (Protective, Spiritual) and feel free to offer some suggestions since probably most of you have more experience than me with protective. It may let me leverage the trait to my advantage in a much better way.
Aggressive is substantially better. City Garrison is next to useless, and Drill is inferior to Combat I as Combat I opens up tailor-made promotions out of the Barracks.
Archers are a last-resort unit, and Aggressive has a better Gunpowder bonus.
The only way to shake off the "Protective sucks" bandwagon is to play Tokugawa and war all game long. Aggressive Swords with Protective Archers stack defense RULES!
Who needs Catapults?
Seriously. With Tokugawa, it's like every Gunpowder unit you get is a Praetorian.