Not sure if any of this is new, but I've been looking into Soldier numbers, especially for RB and it really gives me a better view of early game. If you take a power graph for a player once you can view their graphs and you overlay a grid (in GiMP or Photoshop) you can read the values of the jumps and what turns they were on. In spoilers are the two graphs I have used so far, one is of RB on T42, the other is of RB on T60. I'm looking for a clean power graph that is recent (choose the option to go back 50 turns instead of entire history; it is easier to read). The first graph I have even put indexes on for easy reading.
T0: RB starts with 6000 (4000 for The Wheel, 2000 for Warrior)
T9: RB completes Mining, up to 8000.
T12: RB goes down to 6000 (must have lost his Warrior).
T15: RB goes to 7000 (growth)
T18: RB goes to 9000 (growth)
T21: Stays at 9000 (must have researched Non-Soldier tech, probably Pottery)
T26: Goes to 12000 (growth and Warrior)
T28: Goes to 14000 (either Hunting, AH, Sailing, or Warrior built with Non-Soldier Tech)
T36: Goes to 15000 (growth)
T39: Goes to 18000 (growth, Warrior)
T40: Goes to 26000 (Bronze Working)
T43: Goes to 28000 (either Hunting, AH, Sailing, or Warrior built with Non-Soldier Tech)
T46: Stays at 28000 (Non-Soldier Tech)
T48: Goes to 29000 (growth)
T51: Stays at 29000 (Non-Soldier Tech)
T52: Goes to 30000 (growth)
T53: Goes to 33000 (growth, Warrior)
T54: Goes to 34000 (growth and Non-Soldier Tech)
T56: Goes to 33000 (whip and Non-Soldier Tech)
T58: Goes to 40000 (growthx2?, units/buildings)
T60: Stays at 40000 (Non-Soldier Tech)
At T60 RB had 40000. For comparison the high was 67000, we had 34000, the average was 40125.
If someone can point me in the direction of a last 50 turns graph of Power that shows RB on it.