Skullduggery Thread for Demohacking

I tried searching the whole thread and half the FastWorker, but could not find on which date RB got their GP. Can someone help?
 
So if they ran pure GS pool somewhere non-stop, they will get a GS in 2 turn at t117.
 
CP is piling all their EP's against RB. At 329 to 32, I wonder if they have city visibility yet...

Spoiler :
Civ4screenshot28_zpse62875f5.png


Also, I saw that Horse Feathers completed Moai Statues on T115, so that's what all those hammers went into there.

Spoiler :
Civ4screenshot05_zpsccf6aa49.png


And since I was zooming in on the cities, I decided to take a look for their SoZ. I wasn't sure if we had already located it, but it's right on their border with CP.

Spoiler :
Civ4screenshot26_zpsdf2f1e8c.png
 
So if they ran pure GS pool somewhere non-stop, they will get a GS in 2 turn at t117.

Well, RB got their next Great Person this turn, but it was another Great Prophet, not a GS! Since they have already built the Hindu shrine, I think it's safe to assume that this one will trigger their first Golden Age.

Regarding the question you asked about CivFr capturing a size 2+ barb city, I am pretty sure that hasn't happened. All their mid-turn score increases have been for 1 pop, for settling new cities.
 
And right on cue, RB's Golden Age started this turn. They used the first turn to switch to Bureau, Caste and Pacifism. The positive side is that they're not building up to take out WPC or the Germans. The bad news is they're going to use that tremendous food surplus 2metra mentioned recently to run a bunch of specialists and pop a few more GP's.
 
So RB's MFG has now skyrocketed during their Golden Age. We're hoping to be able to steal Taj out from under them, and to help this effort Maga (and maybe SilentConfusion?) will track their production numbers in all their visible cities. We actually have uncovered most of their cities at this point. Here are the numbers for T122

EP.png


And confirmation that their EP spending against us hasn't changed.

Civ4ScreenShot0212.JPG
 
We should keep an eye on Adventure One, Mansa's Muse and Gourmet Menu:

Realms Beyond production, turn 122:

Adventure One 124 :hammers:
Mansa's Muse 120 :hammers:
Focal Point 37 :hammers:
Horse Feathers 70 :hammers:
Gourmet Menu 123 :hammers:
tree Huggers 35 :hammers:
7Tribes 15 :hammers:
ForbiddenFruit 80 :hammers:
Eastern Dealers 24 :hammers:
Brick by Brick 21 :hammers:
The Covenant 0 :hammers:
Starfall 10 :hammers:
Ditchdigger N/A :hammers:
Simple Life 40 :hammers:
Cutting Edge 14 :hammers:
French Riviera N/A :hammers:
 
Awesome Maga, thanks so much for those calculations. Here are the raw numbers from T123.

EPs.png


And the confirmation that EP ratios haven't changed.

Civ4ScreenShot0212.JPG
 
Highlights: Wonder Alert for Mansa's Muse and Gourmet Menu. I bet that Adventure One completed a 120 :hammers: improvement turn 122 (that is, if 2metra wants to bet they are whipping into a wonder ;) )

Realms Beyond production, turn 123:

Adventure One 0 :hammers:
Mansa's Muse 134 :hammers:
Focal Point 0 :hammers:
Horse Feathers 97 :hammers:
Gourmet Menu 144 :hammers:
Tree Huggers 43 :hammers:
7Tribes 24 :hammers:
ForbiddenFruit 88 :hammers:
Eastern Dealers 26 :hammers:
Brick by Brick 34 :hammers:
The Covenant 11 :hammers:
Starfall 0 :hammers:
Ditchdigger N/A :hammers:
Simple Life 45 :hammers:
Cutting Edge 0 :hammers:
French Riviera N/A :hammers:
 
Awesome Maga, thanks so much for those calculations. Here are the raw numbers from T123.

EPs.png


And the confirmation that EP ratios haven't changed.

Civ4ScreenShot0212.JPG

Yossarian, thank you for your kind words, it is much easier to do demohacking when you are gathering all the input info :-)

Can you please verify what should be Mansa's Muse and Gourmet Menu production without resource bonuses? I am suspecting they are getting half the price in both, but this is based on earlier demohacking:

Mansa's Muse: currently 14 :hammers: per turn (previously 7? :hammers: per turn)
Gourmet Menu: currently 21 :hammers: per turn (previously 12? :hammers: per turn)
 
Now I believe those increases are because of the added hammer in GA and not because building with resource.
 
Oh, you are right, I completely forgot about their golden age :(

That means there are building a non-resource wonder - or one for which they are lacking resource (eg marble). Or do they have any 150 :hammers: buildings available?
 
There is the possibility that RB are building markets in GM and MM (150 hammers). Tiny hope, but still :)

turn 122:Horse Feathers 70

turn 123: Horse Feathers 97

This might be another candidate for TGLH. The city have LH and is making 27 hpt. With this temp in 4-5 turns it can be at 200 hammers which is TGLH.
 
There is the possibility that RB are building markets in GM and MM (150 hammers). Tiny hope, but still :)



This might be another candidate for TGLH. The city have LH and is making 27 hpt. With this temp in 4-5 turns it can be at 200 hammers which is TGLH.

Oh, I somehow thought market is 120 :blush: Market may not be so unlikely. Great Lighthouse is difficult to tell as there is no resource bonus, the only thing we can use is a presence of a lighthouse. If they are building a wonder, the giveaway might be also erratic pattern of :hammers: per turn if they are chopping or whipping.
 
I missed my chance to grab the raw numbers from T124, so here they are for T125.

Spoiler :

EPs.png


And confirmation that RB isn't spending EP's on us.

Civ4ScreenShot0238.JPG
 
Yeah, will be really interested to see hammers from the the coastal cities with lighthouses. We might still have chance to get that. Will be great for us.
 
Keeping a close eye on RB:

Spoiler :
Civ4ScreenShot0246.JPG

City growth during the last ten turns:

Spoiler :
RB%20City%20Size.png

Buildings in each city (Every city starts with a free Obelisk that I won't list)

A1 - Granary, Library, Palace
MM - Granary, Library, Kashi Vishwanath, Stonehenge, Market
FP - Granary, Barracks, Shwadegan Paya, Theater
HF -Granary, Barracks, Lighthouse, Moai Statues
GM - Granary, Library, Lighthouse
TH - Granary, Library, Theater
7T - Granary, Library, Aqueduct, Hanging Gardens
FF - Granary, Library
ED - Granary, Lighthouse
BbB - Granary, Barracks, Statue of Zeus, Theater
Cov - Granary
Sf - Granary, Library, Theater
Dd - ??? (probably settled northwest of BbB)
SL - Granary
CE - Granary, Library, Theater
FR - ??? (probably settled south of FP)

There are a few different Wonder options they could be working on. They are at most 1 theater away from Globe. Most likely they already have that in Ditchdigger, so it could be in construction now. If they don't have it in Dd, then we can bet on them putting a Theater in one of their border cities with us. Another possible Wonder is Sistine Chapel, which has Marble as a doubler. And of course, the National Epic and Heroic Epic are possibilities.
 
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