Slave units require the Slave Deed resource. Captured civilians become Slaves.
I'd love to see this updated as well.
To-do list given up ?
Nope. I took a few months off from modding. I’m actually working on an update for my Strategic Industry MOD at the moment. My plan is to update Slave Trade afterwards.
Ok, i'll be waiting so
UncivilizedGuy updated Slave Trade with a new update entry:
Updated for Rise and Fall
Read the rest of this update entry...
When I load the mod and start a fresh game it crashes back to the main menu. Interesting mod, I'm looking forward to trying it out.
what differentiates a builder from a slave? Is a slave objectively just a more cost eventive builder?
It might be conflicting with another mod.
Slave has 5 charges. Builder only has 3.
They should cost the same.
Just a thought, but it might be cool if Slave Units had abilities similar to Builders belonging to China/Aztecs. Namely they can be used to Hurry Wonders & Districts.
That said, the ability should be much weaker than the Civ-specific abilities, either in terms of percent added, charges used....or both.
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