Slave Trade

Slave Trade V. 6.00

When I load the mod and start a fresh game it crashes back to the main menu. Interesting mod, I'm looking forward to trying it out.
 
what differentiates a builder from a slave? Is a slave objectively just a more cost eventive builder?
 
When I load the mod and start a fresh game it crashes back to the main menu. Interesting mod, I'm looking forward to trying it out.
It might be conflicting with another mod.

what differentiates a builder from a slave? Is a slave objectively just a more cost eventive builder?
Slave has 5 charges. Builder only has 3.
They should cost the same.
 
Just a thought, but it might be cool if Slave Units had abilities similar to Builders belonging to China/Aztecs. Namely they can be used to Hurry Wonders & Districts.

That said, the ability should be much weaker than the Civ-specific abilities, either in terms of percent added, charges used....or both.
 
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