I typed a lot, sorry for the long-windedness
Preturn
Oh Mylanta!
Units in our territory
Arabia (At war with Inca) 5 Swords, 2 Archers, 7 Spears
India (At war with Inca via MA with Zulu) 1 ME, 1 Galley
Zulu (At war with Inca) 10 Impi, 10 Knights, 2 Longbowman, 1 ME
Inca JUST outside our borders (At war with India, Arabia, and Zulu) 8 ME, 2 Pikes, 5 Spears, 2 Archers, 1 Cat, 2 Swords
We have 20 cats (2 are French), 27 MW, 8 Spears, 1 Army, 2 Archers, 2 Warriors, 26 Slaves. Allowed Units 68, Total Units 61.
362 Gold, 76gpt
France is definitely going down next turn, then we have to declare on Inca. Inca doesn't have Horses but does have SoZ
Trade Op time
An alliance vs Inca drops our tech cost for the time being but not by a huge margin (For example, knocks 168g off MM from Zulu, not a great amount) and ROP doesnt sweeten the deal any.
We can afford Monarchy for a large amount but we cant afford Anarchy yet, not until we are out of defend mode vs Inca.
Unfortunately Inca would give us CoL AND IW for Horses and Furs
Zulu is going to get our Military Alliance because if theyd sign peace with Inca atm wed be in trouble in our core.
Purchase MM from Zulu for MA v Inca, Furs, and 279g
Purchase CoL from India for Ivory, 90g, and 7gpt
IW is 24gpt no matter where we shop, so I give it to Arabia
All we need now is Construction (we are 14 turns into Monarchy so I leave that alone)
Were at +65gpt with Monarchy in 36, could knock off 11 turns and be at +11gpt
tempting but I dont.
Take a risk and sign RoP with Zulu. Their capital looks in the direction wed need to go to meet some more civs. He is gracious
for now.
These rivers are painful to cross
Cornplanter builds Army, load 1 MW, 2 more next turn
Start clearing Inca out 1, 2, 3, 4, 5, no promotions
Think about all the things I probably did wrong, HIT ENTER
IBT
Inca brings 2 ME in and kills a stranded Spear and MW (5-2)
Incans destroy the French
Zulu goes to town on the Inca
Oil Springs MW->Market
Great Lake O Fish Market->Rax
Apologize ahead of time to those with OCD
We get a Palace expansion
1 210 A.D.
Load the Army, name it Southern Army, and other one Northern Army (Creative I know)
Remove 4 ME from our territory (9-2), get a look into Incan land, here they come
IBT
See the first Zulu Crusader
Arabs returning home, find out they signed peace with Inca
2 230 A.D.
Take out 2 ME (11-3)
Position stacks to take out Rheims and Amiens
IBT
Inca attacks our stack we win two, lose one, retreat one. (13-3)
3 250 A.D.
Capture Amiens with Army and E-MW (16-3)
Cant take Rouen yet, need to take stack back to Lyons for defense.
Take 2 Pikes out with Southern Army (18-3)
IBT
Persia tromps a stack of THIRTY NINE through our northern territories
Incans use 3 ME to take a V-MW from our stack (20-4)
The Zulu are helping BIGTIME drive back the Inca but damn if theyd just let US control their troops theyd be doing so much better! So much mindless wandering and wasitn turns traveling through forest instead of roads. Boggles the mind
We get the obligatory message
4 260 A.D.
Move stack into Amiens to heal up
Clear the Pike away from Lyons (21-4)
All I can do for now
IBT
Why do the Knights sound like theyre on helium?
Zulu drags Spain in
Zulu soften up some Inca for us
Rheims Cat->Rax
5 270 A.D.
Take an injured Pike away from Lyons (22-4)
Next turn I can advance a little bit but not yet
IBT
India brings the War Elephants out to play
Arabs get back into the war vs Inca
Zulu start Copernicus!
6 280 A.D.
Take Rouen (27-4) 2 Incan resistors, I keep it.
IBT
Watch the Zulu/Inca stalemate just West of our borders. Neither civ is gaining ground really, well be good when we get a decent force to advance.
Japan declares on India
Now I can watch their intense army go back to their own lands.
7 290 A.D.
Kill 2 more wounded Incans (29-4)
Organized Chaos at its best
IBT
Zulu gets a leader
Salmanca Settler->Heroic Epic (Due in 20)
8 300 A.D.
Find an Incan source of Iron we can snatch in a couple turns if India doesnt beat us to it.
Trying to get you set up Smart, best I can.
IBT
Same Ole
9 310 A.D.
Almost ready to roll
If Inca had Horses Im not sure wed be surviving this.
IBT
Same Ole
10 320 A.D.
Take out an Archer (I lost count) get a LEADER, going to stop here there is a lot going on and important decisions to be made and Im not capable
There is a stack in the South Healing up to make a move on Nasca.
We can purchase Construction now so there are deals to be made.
There is 1 MW heading through Zululand (unroaded!) to find other civs and a Galley doing the same.
Inca has Muskets
Now here in the North we have a couple options. Keep in mind that India has 3 War Elephants that can attack the Iron City NEXT turn, we can only get into position to take it on the next turn.
Notes for next player
The Big Picture
The Save
http://forums.civfanatics.com/uploads/106808/SM4_320_AD.SAV