SM4 - The Great War

I don't think that waiting 20-30 turns is a good thing from the point of honor - if France must be eliminated lets keep it going :)
Since Inca are at war, it will be much easyer to fight with them. I'll look more closely at save if you have any questions about next turnset.
 
I typed a lot, sorry for the long-windedness
Preturn…
Oh Mylanta!
Units in our territory
Arabia (At war with Inca) 5 Swords, 2 Archers, 7 Spears
India (At war with Inca via MA with Zulu) 1 ME, 1 Galley
Zulu (At war with Inca) 10 Impi, 10 Knights, 2 Longbowman, 1 ME
Inca JUST outside our borders (At war with India, Arabia, and Zulu) 8 ME, 2 Pikes, 5 Spears, 2 Archers, 1 Cat, 2 Swords
We have 20 cats (2 are French), 27 MW, 8 Spears, 1 Army, 2 Archers, 2 Warriors, 26 Slaves. Allowed Units 68, Total Units 61.
362 Gold, 76gpt
France is definitely going down next turn, then we have to declare on Inca. Inca doesn't have Horses but does have SoZ :mad:

Trade Op time
An alliance vs Inca drops our tech cost for the time being but not by a huge margin (For example, knocks 168g off MM from Zulu, not a great amount) and ROP doesn’t sweeten the deal any.
We can afford Monarchy for a large amount but we can’t afford Anarchy yet, not until we are out of defend mode vs Inca.
Unfortunately Inca would give us CoL AND IW for Horses and Furs…
Zulu is going to get our Military Alliance because if they’d sign peace with Inca atm we’d be in trouble in our core.

Purchase MM from Zulu for MA v Inca, Furs, and 279g
Purchase CoL from India for Ivory, 90g, and 7gpt
IW is 24gpt no matter where we shop, so I give it to Arabia
All we need now is Construction (we are 14 turns into Monarchy so I leave that alone)
We’re at +65gpt with Monarchy in 36, could knock off 11 turns and be at +11gpt… tempting but I don’t.
Take a risk and sign RoP with Zulu. Their capital looks in the direction we’d need to go to meet some more civs. He is gracious… for now.

These rivers are painful to cross…
Cornplanter builds Army, load 1 MW, 2 more next turn
Start clearing Inca out 1, 2, 3, 4, 5, no promotions
Think about all the things I probably did wrong, HIT ENTER

IBT
Inca brings 2 ME in and kills a stranded Spear and MW (5-2)
Incan’s destroy the French
Zulu goes to town on the Inca
Oil Springs MW->Market
Great Lake O’ Fish Market->Rax
Apologize ahead of time to those with OCD… We get a Palace expansion

1 – 210 A.D.
Load the Army, name it Southern Army, and other one Northern Army (Creative I know)
Remove 4 ME from our territory (9-2), get a look into Incan land, here they come
Here_they_come.JPG


IBT
See the first Zulu Crusader
Arabs returning home, find out they signed peace with Inca

2 – 230 A.D.
Take out 2 ME (11-3)
Position stacks to take out Rheims and Amiens

IBT
Inca attacks our stack we win two, lose one, retreat one. (13-3)

3 – 250 A.D.
Capture Amiens with Army and E-MW (16-3)
Can’t take Rouen yet, need to take stack back to Lyons for defense.
Take 2 Pikes out with Southern Army (18-3)

IBT
Persia tromps a stack of THIRTY NINE through our northern territories
Incans use 3 ME to take a V-MW from our stack (20-4)
The Zulu are helping BIGTIME drive back the Inca but damn if they’d just let US control their troops they’d be doing so much better! So much mindless wandering and wasitn turns traveling through forest instead of roads. Boggles the mind… :crazyeye:
We get the obligatory message
Forbidden_Palace.JPG


4 – 260 A.D.
Move stack into Amiens to heal up
Clear the Pike away from Lyons (21-4)
All I can do for now

IBT
Why do the Knights sound like they’re on helium?
Zulu drags Spain in
Zulu_gets_help.JPG

Zulu soften up some Inca for us
Rheims Cat->Rax

5 – 270 A.D.
Take an injured Pike away from Lyons (22-4)
Next turn I can advance a little bit but not yet

IBT
India brings the War Elephants out to play
Arabs get back into the war vs Inca
Zulu start Copernicus!

6 – 280 A.D.
Take Rouen (27-4) 2 Incan resistors, I keep it.

IBT
Watch the Zulu/Inca stalemate just West of our borders. Neither civ is gaining ground really, we’ll be good when we get a decent force to advance.
Japan declares on India… Now I can watch their intense army go back to their own lands.

7 – 290 A.D.
Kill 2 more wounded Incans (29-4)
Organized Chaos at it’s best…

IBT
Zulu gets a leader
Salmanca Settler->Heroic Epic (Due in 20)

8 – 300 A.D.
Find an Incan source of Iron we can snatch in a couple turns if India doesn’t beat us to it.
Trying to get you set up Smart, best I can.

IBT
Same Ole

9 – 310 A.D.
Almost ready to roll
If Inca had Horses I’m not sure we’d be surviving this.

IBT
Same Ole

10 – 320 A.D.
Take out an Archer (I lost count) get a LEADER, going to stop here there is a lot going on and important decisions to be made and I’m not capable :D

There is a stack in the South Healing up to make a move on Nasca.
We can purchase Construction now so there are deals to be made.
There is 1 MW heading through Zululand (unroaded!) to find other civs and a Galley doing the same.
Inca has Muskets…
Now here in the North we have a couple options. Keep in mind that India has 3 War Elephants that can attack the Iron City NEXT turn, we can only get into position to take it on the next turn.

Notes for next player
Notes_for_next_players.JPG


The Big Picture
The_Big_Picture.JPG


The Save
http://forums.civfanatics.com/uploads/106808/SM4_320_AD.SAV
 
Me said:
So, known civs: France, Inca, Zulu, India, Arabs. You also know that the Greece and Mongols have to exist. Also, because of the Inca's color, a Red civ (Rome, Babylon, Byzantines), an Orange civ (England, Ottomans, Dutch), a Green civ (Aztecs, Japan, Celts), a Light Blue civ (China, America, Sumeria, Spain), and a Blue civ (Germany, Korea, Maya) must also exist.
And Now you know the existance of Persia, Japan, and Spain. You are still missing a red, an orange, and a blue. Persia moved an SOD through your territory, but have you actually contacted them, or Japan, Greece, Mongolia, or Spain?
 
lurker's comment: AFAIK, only the Inca.
 
When I'm saying Persia I think I mean India, I get them confused a lot. We are only at war with Inca. Still only know Zulu, Inca, India, Arabia.
 
We can buy Construction right now, possibly Monarchy or Rep also but I doubt it. In 10 turns our other GPT deals end AND we will have met at least one more civ, possibly two, which should lower some tech costs.
Yes we are way behind in techs, lets see if we can come out of this.
Just for referene, Zulu have the GLib in Zimbabwe and are our next target. It's 4 Metropolises (Isipezi will be one when we reach this point) into their territory from us...
 
we should make sure that we do not get education before we take that Zulu capital with the TGL. That would be huge and gets us back into the game. We simpy need to make sure we can beat them.

Incas shouldn't pose a threat really.
 
It's 4 Metropolises (Isipezi will be one when we reach this point) into their territory from us...

Cyllus, Metros can't appear until the IA, do you mean cities? ;)
 
guess I take it then before you, smart

Smart
ThERat - currently playing
TimBentley - on deck
CommandoBob
adz106
Cyllus
 
save

Pre-Turn
it's turn 147...a bit weird
move the stack next to Poitiers and their iron
they still have 22 cities and their culture is such, we better do not keep their cities for now
send our leader to Lyons, will use it to rush HE there

IT Poitiers gets taken by the Indians

1.330AD
move towards Nasca, rush HE
purchase construction from India for 620gold and 29gpt
all next tier techs know by all of course

IT it's good that we have all our allies, else we would have sunk here already
Zulu and India sign against Greece, that we haven't even met yet

2.340AD
move on to 2 Incan cities with our armies

IT Incans and India sign peace, that is no good

3.350AD
take Huaras in the north and found Oka

IT we lose a spear in Ivory City, then Zulu help us with attacking

4.360AD
defeat 3 muskets and a redlines mace and manage to raze Nasca for 6 slaves
found Chondote next to it
defeat 3 units next to Ivory city, but lose 2 MW

IT as usual the Zulu's are helping us out here to fight Inca, very nice

5.370AD
advance slowly, but not very fast, the amries used as cover, but one is healing

IT Zulu finish Copernicus...they are soon more than an age ahead of us

6.380AD
the whole place looks more like chess board
decide to build an embassy with Arabs to figure out where they are
deity1.jpg


IT Zulu sign peace with Greece, little traitors they are

7.390AD
bombard Chuits, redline 4 units inside
city is razed for 1 cat and 6 slaves
found Gandasetaogon on the northern coast

8.400AD
get RoP with India so we can keep on exploring

9.410AD
we get some infrastructure, I built some libraries as we do need some culture else even the core might flip
our western dinky finally meet someone else, the Spanish, obviously fighting Incas
hey, they don't have engineering
but even our whole coffer won't get this for us

build an embassy with them
deity2.jpg


10.420AD
a payment ends and we make now 105gpt
in the southeast, we meet Japan, total backwards clowns!!!
they don't even have lit, CoL and literature
sell them CoL for 28gold and a slave

important to note, Inca's play first before the Zulu
also, if our MW armies get injured, they will be attacked!!!

we could get engineering for a possible trade with Spain
but it's expensive, around 400gold, 85gpt and ivory to Zulu
maybe we wait for more contacts as I am sure there are more

situation
deity3.jpg
 
lurker's comment: Where is Japan?
I now know more about the cause of Inca color shift:
White: Barbs (obviously)
Red: Unknown (Rome, Babylon)
Orange: Unknown (England, Ottomans, Dutch)
Yellow: Zulu
Green: Japan? (were they Green or Dark Red?)
Light Blue: Spain
Blue: Unknown (Germany, Maya, Korea)
Pink: France
Purple: You
 
Actually, it's curiosity (but I do like colors...) :crazyeye:
 
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