Some discussion:
1. Daenerys
2. Last night
3. Mafia balance, and why no reveal
1. Daenerys
Spoiler :
I think JoanK deserves apologies from me. Daenerys was destined to lose from the beginning.
It was my fault. Fact was that Daenerys was the only person not being part of any group. And Visor used this knowledge to determine who Daenerys is. Of course, I can only congratulate Visor for good use of reasoning, but as a host I should not allow this situation to happen.
As JoanK put it:
I think Daenerys was quite balanced in the first version of this game.It was firs made for 20 players, than for 17, and finally for 15. And each time I reduced number of characters, I throw away someone who was not part of any group. For 20 players, there would be (in addition to what you have seen in this game): two sorrowfull men, each trying to kill more targets than second one, each attacking every second day; one pureborn, two members of Civic Guard with ability to track at night. None of this players would know any other. It would mean that there would be at least 6 players not being members of any 'mason-like' group. It would be really easier for Danny. And her abilities were not weak (3 conversions, 3 possible night attacks, possibly 3 additional 'lives').
In this particular game, Danny was also unlucky. First conversion attempt was against one of 5 unconvertable targets. From the host's perspective, I can only imagine how the game could develop if Danny recruited Visor night 1 or two (Visor never used his guild ability, contrary to what he claimed).
It was my fault. Fact was that Daenerys was the only person not being part of any group. And Visor used this knowledge to determine who Daenerys is. Of course, I can only congratulate Visor for good use of reasoning, but as a host I should not allow this situation to happen.
As JoanK put it:
. I can only say you were right, JoanK. It was even worse: there were scans to determine if someone is in cult (and there were no scans for being mafia)I mean I'm sorry, this game could have been great, but if absolutely everybody pertains to a guild except Daenerys how were you expecting me to survive more than two rounds?
I think Daenerys was quite balanced in the first version of this game.It was firs made for 20 players, than for 17, and finally for 15. And each time I reduced number of characters, I throw away someone who was not part of any group. For 20 players, there would be (in addition to what you have seen in this game): two sorrowfull men, each trying to kill more targets than second one, each attacking every second day; one pureborn, two members of Civic Guard with ability to track at night. None of this players would know any other. It would mean that there would be at least 6 players not being members of any 'mason-like' group. It would be really easier for Danny. And her abilities were not weak (3 conversions, 3 possible night attacks, possibly 3 additional 'lives').
In this particular game, Danny was also unlucky. First conversion attempt was against one of 5 unconvertable targets. From the host's perspective, I can only imagine how the game could develop if Danny recruited Visor night 1 or two (Visor never used his guild ability, contrary to what he claimed).
2. Last night
Spoiler :
Last night was tense.
Mafia had to kill right guy. And town had at its disposal: protector, AND unused ability to protect whole Thirteen – Visor could use it to protect himself. As it turns out, mafia picked the only 100% guaranteed target (Mat cannot protect himself...)
Mafia had to kill right guy. And town had at its disposal: protector, AND unused ability to protect whole Thirteen – Visor could use it to protect himself. As it turns out, mafia picked the only 100% guaranteed target (Mat cannot protect himself...)
3. Mafia balance, and why no reveal
Spoiler :
Some people were expecting 2 mafia players, not 3. Well, in a game for 15 players it would be resonable. Especially when said mafia was not revealed at death.
BUUUT:
(a) cult has ability to kill mafia at night (less important than other points)
(b) town had roleblocker AND protector who were MASON pair (powerful, isn't it?)
(c) not only that, 3 merchant groups had ability (in hands of their leaders) to make whole groups protected against night actions
(d) and there was one mafia in every trade group. I was afraid, that after killing first mafia or two town will realize this setup. And there would be group of confirmed townies (merchant groups who already killed 'their' mafioso). Hence, no reveal at death
BUUUT:
(a) cult has ability to kill mafia at night (less important than other points)
(b) town had roleblocker AND protector who were MASON pair (powerful, isn't it?)
(c) not only that, 3 merchant groups had ability (in hands of their leaders) to make whole groups protected against night actions
(d) and there was one mafia in every trade group. I was afraid, that after killing first mafia or two town will realize this setup. And there would be group of confirmed townies (merchant groups who already killed 'their' mafioso). Hence, no reveal at death