Small Observations General Thread (things not worth separate threads)

It's not a small observation, but each of the Civs revealed in the game guide has 4-5 unique components (rising to 6 if you count Associated Wonders). That doesn't bode well for the potential of lesser-known and relatively obscure civs like the Kushan or Purépecha
This amount of components is not a problem for either Kushan or Purépecha, especially after seeing what they do with Shawnee and Maya civs.
 
In addition to different civs having different architecture tilesets, they are also accented with various flags and drapery that correspond to the color palette of your chosen civ. So a Roman and Greek city, even if the use the same building models, will be visually distinct through the colors of these flags. So purple for Rome and Blue(?) for our hypothetical Greece.

This seems like it extends to wonders too. The Roman Colosseum has drapery suspended around its aperture, and that is the same color purple as the drapery in the cities.
 
I would say (its not 100% based on observation) there will not be religion or world congress in base game (or at least not in mayor way).

There is no religious victory, and no faith icons.
World congress on the other hand was always something what comes later in expansions.
 
Religion is in, it just gets going in Era 2. Shawnee have a unique missionary.
Also Pantheon can be founded in age 1


On other note, choosing yourself your crisis policy card is weird
Also I don't like the look of city borders, and not a fan of Augustus animation which seem too much theatrical
 
Religion is in, it just gets going in Era 2. Shawnee have a unique missionary.

Wait, religion starts only in era 2?

Assuming that exploration era starts in the early medieval era (one guy has argued that on the basis of techs), it chronologically fits Islam (to lesser degree Christianaty), but all other major religions got going in the classical antiquity, so it's really awkward from this point of view, though I get this is supposed to be one of things making age 2 special. As I suppose religion is mostly phased out in the age 3 bc of secular states.
 
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They don't occupy the entire hex, only part of it, though they now run down the center and not along the edges. Here you can see some river hexes and examples of their yields.

View attachment 700381

I believe it was mentioned that Fishing Docks can be built on Navigable River tiles. Which makes sense, as several of the world's largest ports are located on riverbanks, and not the coast.
 
Do we know if cross platform saves between PC and PS5 will be available ? If yes, will it require to use the same 2K account on both platforms ?
 
Wait, religion starts only in era 2?

Assuming that exploration era starts in the early medieval era (one guy has argued that on the basis of techs), it chronologically fits Islam (to lesser degree Christianaty), but all other major religions got going in the classical antiquity, so it's really awkward from this point of view, though I get this is supposed to be one of things making age 2 special. As I suppose religion is mostly phased out in the age 3 bc of secular states.
The Antiquity Era has pantheon's in it. Given how pantheon's have worked in past iterations, that seems like a good representation of overall less formal/diffuse religions of the ancient era.
 
The Antiquity Era has pantheon's in it. Given how pantheon's have worked in past iterations, that seems like a good representation of overall less formal/diffuse religions of the ancient era.
Almost all the major religions started in Antiquity, and the Antiquity era covers the Early Medieval period as well. I would have preferred to see religion a mid-to-late Antique feature.
 
I would say (its not 100% based on observation) there will not be religion or world congress in base game (or at least not in mayor way).

There is no religious victory, and no faith icons.
World congress on the other hand was always something what comes later in expansions.
There is a button with dove symbol in the left top part of the interface, seems like it is the same one as was an icon of faith in Civ 5, so probably it is an icon for faith in Civ 7 as well.
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There is a button with dove symbol in the left top part of the interface, seems like it is the same one as was an icon of faith in Civ 5, so probably it is an icon for faith in Civ 7 as well.
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That icon was also shown on the Mysticism civic. I'm going to assume that means you unlock a Pantheon there. That means that button will most likley take you to a Pantheon/Religion screen, instead of it representing faith as a yield.
 
That icon was also shown on the Mysticism civic. I'm going to assume that means you unlock a Pantheon there. That means that button will take you to a Pantheon/Religion screen, instead of it representing faith as a yield.
Agreed. None of other icons in that row are tile yields either. The yields are in the very top row, and Faith is absent.
 
Almost all the major religions started in Antiquity, and the Antiquity era covers the Early Medieval period as well. I would have preferred to see religion a mid-to-late Antique feature.

Yeah, if religion doesn't start until the Exploration era, that's definitely a late start to it. I can see from a gameplay perspective it at least lets you focus the middle era on that, so you don't have it sort of start in the ancient era and then have to bootstrap civs in the middle eras. It probably becomes one of the first things you focus on in the age of exploration then.

I don't necessarily hate it if they get rid of "faith" as a yield, as long as there's something else that will control the religious game. I wonder if they might just give bonuses through civics or something rather than have any special yields towards religion.
 
I don't necessarily hate it if they get rid of "faith" as a yield, as long as there's something else that will control the religious game. I wonder if they might just give bonuses through civics or something rather than have any special yields towards religion.
I thought it was a good representation of religious fervor, but I'm open to new ideas.
 
That icon was also shown on the Mysticism civic. I'm going to assume that means you unlock a Pantheon there. That means that button will most likley take you to a Pantheon/Religion screen, instead of it representing faith as a yield.
Yes, probably it is for religion as a whole, not just yields. Perhaps faith isn't a yield anymore, or maybe this button opens additional screen(s) with information about religion and faith is displayed there.
 
Yeah, if religion doesn't start until the Exploration era, that's definitely a late start to it. I can see from a gameplay perspective it at least lets you focus the middle era on that, so you don't have it sort of start in the ancient era and then have to bootstrap civs in the middle eras. It probably becomes one of the first things you focus on in the age of exploration then.

I don't necessarily hate it if they get rid of "faith" as a yield, as long as there's something else that will control the religious game. I wonder if they might just give bonuses through civics or something rather than have any special yields towards religion.
You still at least receive a Pantheon in Antiquity through presumably the civics tree. At least Mysticism is where it looks like it starts.
 
From IGN's preview:

IGN said:
Cities are still sprawled across multiple tiles like in Civ 6, but there are now only two types of districts: Urban and Rural. Urban districts can hold up to two buildings at the start of Antiquity, increasing over time, and might gain special meta attributes based on what you build there. For Egypt, I was able to establish a unique funerary district by building both of their civ unique buildings in the same place. So a "science district" isn't a thing you plop down that is going to start out being focused entirely on science. It's just an urban district that you chose to specialize toward science with synergistic buildings.

and

IGN said:
Settling new cities also now starts them out as a Town, which doesn't have a production queue and instead turns all of its production into gold. You can still buy things in a town directly with gold, and the cost of upgrading it to a city will be reduced by how much you've built it up this way already. I found this to be a nice option, since I don't really like managing 15 different production queues.

:thumbsup:

I was never totally satisfied with Districts in Civ VI. I obviously can't tell yet whether or how the new system is better, but I'm glad VII is trying something different. Also, 'hooray!' to having to manage fewer cities. And now that I'm thinking about it, does this suggest that Civ VII will be more amenable to the old "tall" playstyle of previous iterations? In VI, bigger was always better.
 
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