Small Observations General Thread (things not worth separate threads)

I noticed in the gameplay trailer that there is still the '4000 BC' text in the upper left corner that changes by many years during a single turn, which breaks the immersion for me. It feels inaccurate when a unit barely moves on the map, supposedly over the course of '25 years.'
 
Dur Sharrukin is a wonder
I'm so delighted to see the Assyrians getting some love. I really, really hope we get a Builder-focused Assyria, if not in the base game then later on.
 
This is essentially a list of things that seem to be missing:
  • No mention of religion. Either saved for expansion or maybe they will integrate it into culture.
  • No evidence of World Congress. Likely saved for expansion. But then again, we really haven't seen much of the modern era.
  • Room for more eras? Maybe add a Medieval or Future era in an expansion
  • Health or disease missing. Possibly saved for expansion. Plague could be a crisis for Medieval period
One nation gets a Missionary replacement.

One of the Crisis Policy cards refers to "infected settlements"
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I noted that the navigable river in one screenshot does not actually get visually larger as it approaches the mouth of the river, as it is supposed to
In the youtubers content they showed a river that went through a few hexes, connected two oceans, and said it could serve as a canal
 
Couldn't help observing that navigable rivers seem to have been a design priority as they are showcased in the first minutes of the showcase...not a must for me but I am happy for the fanatics pleading for this feature:thumbsup:...even felt that Gwendoline was told to giver her best when narrating about the rivers:lol:
 
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...even felt that Gwendoline was told to giver her best when narrating about the rivers:lol:
I feel like I'm the only person who's not excited about the GoT stunt casting. :lol: She's fine, no major complaints about what I heard of her performance beyond that it was a little dull, but I can think of a lot of people who would have made me a lot more excited.
 
It's more like Sandman stunt casting to me (which I'm here for)
I wouldn't know; I just know any time I've seen Gwendoline Christie in anything, she's always touted as "that person from GoT." :lol: She was boring in SW and MEA, too, but I decline to judge anyone for their performances in either of those things.
 
It's more like Sandman stunt casting to me (which I'm here for)
I mean considering Sean Bean was also in GoT, it's not hard to make that comparison. I've never seen Sandman so I don't know if he's in that or not.
 
From Boesthius' video: Settlers (and maybe other units as well) do a little bounce when you click on them.
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Ballistae
 
I've watched a small live demo at Gamescom today. What stayed in my mind was:
Each era has its own tree (tech and civics).
They showed us Rome and there tree has an extra Roman civics part(!). The moderator mentioned if you decide to research these, they become part of your "legacy"to the follow up civ.
Furthermore they had "future tech"at the end of the antiquity tree and he mentioned if you decide to run through the tree you could research those giving you bonuses for the upcoming era/successor civ.
Otoh they have tech extensions. So instead of rushing through the tree you could "deepen"your tech and gaining more benefits from it. E.g. Bronze Working II or animal husbandry Ii giving you extra X/extra Y. I found that pretty neat and another decision to be on your way...

Overall I would like to add that I didn't got the feeling they "dummed down" the game in any way, which is a good sign in my book.
 
A consequence of navigable rivers seems to be that rivers now occupy entire hexes rather than running along the edges of hexes.

It will be interesting to see how these new river tiles are now treated. Will they get food/production/gold bonuses? Will there be any building restrictions on river tiles? What will be the rules for river adjacency?
 
A consequence of navigable rivers seems to be that rivers now occupy entire hexes rather than running along the edges of hexes.

It will be interesting to see how these new river tiles are now treated. Will they get food/production/gold bonuses? Will there be any building restrictions on river tiles? What will be the rules for river adjacency?
They don't occupy the entire hex, only part of it, though they now run down the center and not along the edges. Here you can see some river hexes and examples of their yields.

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