Small Observations General Thread (things not worth separate threads)

Man in the Boes video the age ended at like 1000 BCE. Feels kind of weird that there’s a 1400 year gap. Until Exploration. Maybe there’s something to the notion of a more Medieval focused DLC. I have my doubts, but man. Everything else looks great but the thousand year gap is a hard pill to swallow.
 
Man in the Boes video the age ended at like 1000 BCE. Feels kind of weird that there’s a 1400 year gap. Until Exploration. Maybe there’s something to the notion of a more Medieval focused DLC. I have my doubts, but man. Everything else looks great but the thousand year gap is a hard pill to swallow.
I think that's just because the Age progressed too fast in that match. Faster Age progress cause faster Age end and transition.
 
Yields breakdown screen:
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Cities can revolt from unhappiness:
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A few setup details from the boesthius video:

Six difficulty levels (2 is governor, 5 immortal, 6 diety, haven't seen the others). Five speed types (standard is in the middle)

Map types are: Continents Plus, Continents, Archipelago, Fractal, Shuffle, Terra Incognita

You can change age speed (Abbreviated, Standard, Long), change disaster intensity (Light, Moderate, Catastrophic), and turn off crises.

Greece unlocks Norman and Spain in exploration, and Russia in modern
Really like Ancient civs unlocking Modern ones.

Also that Age acceleration…on top of the game speeds can allow for some really fast or slow games. I could see a game where each age is done in 50 turns. because people really know how to play to finish it fast.
 
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If all leaders have these little popups with a little bit of variety, I will be over the moon.
 
Map types are: Continents Plus, Continents, Archipelago, Fractal, Shuffle, Terra Incognita
Archipelago not being in the game was one of my biggest worries. I am ELATED.
 
According to RangerArea's video, it's very easy to stomp over cites that have no walls. In contrast, well-walled cities are very hard to take without siege.

Also, he went with 12 cities, 5 over the cap, and still had frequent celebrations.
I assume it has something to do with difficulty level?
 
Gameplay unlocks:
Inca: three settlements near mountains
Ming: reach legacy milestones

non-gameplay unlocks:
Hawaii: Maya, Mississippians, and Jose Rizal
Mongols: Han and Persia, but no leader.
Shawnee: Tecumseh and Mississippians.

The wording for civ unlocks is not "historical" but "geographical" - and there's a reasoning for it.
Charlemagne unlocks Normans because he ruled Normandy.
Charlemagne unlocks Spain because he fought wars in Spain.
 
Inca unlock: three settlements near mountains
Ming unlock: reach legacy milestones

Hawaii can be unlocked by Maya, Mississippians, and Jose Rizal
Legacy unlock? Sounds cool! Now we have actually reachable/targetable Civ unlock.
 
I think that's just because the Age progressed too fast in that match. Faster Age progress cause faster Age end and transition.
Which in itself is a (minor) problem? Ending the Age 1400 years before the historical fall of Rome, which they used as the approximate endpoint for Antiquity makes me wonder if they actually tested the pacing.
 
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Which in itself is a (minor) problem? Ending the Age 1400 years before the historical fall of Rome, which they used as the approximate endpoint for Antiquity makes me wonder if they actually tested the pacing.
Well, if Rome had actually been founded in 4000 BC I promise you it would have failed well before Anno Domino too!
 
Which in itself is a (minor) problem? Ending the Age 1400 years before the historical fall of Rome, which they used as the approximate endpoint for Antiquity makes me wonder if they actually tested the pacing.
That is fixable however by fiddling with the algorithm that maps turns to years.
 
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I guess I didn't realize previously that unless a city center is founded directly on the coast or a navigable river, then it is unable to construct water units as you can no longer create a "harbor district" offset from the city center like you could in VI.
There's a shipyard building that can be built. Perhaps that allows for training naval units?
 
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