Small Observations General Thread (things not worth separate threads)

A few setup details from the boesthius video:

Six difficulty levels (2 is governor, 5 immortal, 6 diety, haven't seen the others). Five speed types (standard is in the middle)

Map types are: Continents Plus, Continents, Archipelago, Fractal, Shuffle, Terra Incognita

You can change age speed (Abbreviated, Standard, Long), change disaster intensity (Light, Moderate, Catastrophic), and turn off crises.

Greece unlocks Norman and Spain in exploration, and Russia in modern
Really like Ancient civs unlocking Modern ones.

Also that Age acceleration…on top of the game speeds can allow for some really fast or slow games. I could see a game where each age is done in 50 turns. because people really know how to play to finish it fast.
 
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Screenshot 2025-01-16 at 9.46.19 AM.png

If all leaders have these little popups with a little bit of variety, I will be over the moon.
 
According to RangerArea's video, it's very easy to stomp over cites that have no walls. In contrast, well-walled cities are very hard to take without siege.

Also, he went with 12 cities, 5 over the cap, and still had frequent celebrations.
I assume it has something to do with difficulty level?
 
Gameplay unlocks:
Inca: three settlements near mountains
Ming: reach legacy milestones

non-gameplay unlocks:
Hawaii: Maya, Mississippians, and Jose Rizal
Mongols: Han and Persia, but no leader.
Shawnee: Tecumseh and Mississippians.

The wording for civ unlocks is not "historical" but "geographical" - and there's a reasoning for it.
Charlemagne unlocks Normans because he ruled Normandy.
Charlemagne unlocks Spain because he fought wars in Spain.
 
Inca unlock: three settlements near mountains
Ming unlock: reach legacy milestones

Hawaii can be unlocked by Maya, Mississippians, and Jose Rizal
Legacy unlock? Sounds cool! Now we have actually reachable/targetable Civ unlock.
 
I think that's just because the Age progressed too fast in that match. Faster Age progress cause faster Age end and transition.
Which in itself is a (minor) problem? Ending the Age 1400 years before the historical fall of Rome, which they used as the approximate endpoint for Antiquity makes me wonder if they actually tested the pacing.
 
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Which in itself is a (minor) problem? Ending the Age 1400 years before the historical fall of Rome, which they used as the approximate endpoint for Antiquity makes me wonder if they actually tested the pacing.
Well, if Rome had actually been founded in 4000 BC I promise you it would have failed well before Anno Domino too!
 
Which in itself is a (minor) problem? Ending the Age 1400 years before the historical fall of Rome, which they used as the approximate endpoint for Antiquity makes me wonder if they actually tested the pacing.
That is fixable however by fiddling with the algorithm that maps turns to years.
 
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I guess I didn't realize previously that unless a city center is founded directly on the coast or a navigable river, then it is unable to construct water units as you can no longer create a "harbor district" offset from the city center like you could in VI.
There's a shipyard building that can be built. Perhaps that allows for training naval units?
 
Nice! Where did you spot them?
RangerArea, a german streamer, played into the Exploration age and he said what he managed to unlock and how. Unfortunately, the civ selection screen doesn't tell you how unlocked a civ in game. Just how you unlocked civs with leaders and previous civs. And shows the same for the civs you didn't unlock.

He also took the legacy option to get a free unit in each settlement. Starting the Age with 12 additional swordsmen is bonkers - especially while playing Charlemagne and getting free cavalry every now and then as well. Mongolia in such a spot is going to be so much fun.
 
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Cultural Dark Age in Exploration:
+1 Charge and Movement on Missionaries
-3 Happiness in all cities if you found a religion
-6 Happiness in a city that doesn't follow your religion once founded
 
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