That would ne counter intuitive. I bet the UIs will remain after transition.Just a question: Unique Improvements that can be acquired through being a City-State's suzerain are not ageless so they will disappear at the and of an Age, right?
Not sure if they would disappear or just stop giving their bonus.Just a question: Unique Improvements that can be acquired through being a City-State's suzerain are not ageless so they will disappear at the and of an Age, right?
I bet they continue to give their bonuses. After all, they go on top of rural districts and those does not go away either. So they should stay until you build over them, if you do.Not sure if they would disappear or just stop giving their bonus.
(also I wonder how many improvements you can have on one tile? Base improvements + at least 1 Unique improvement….can you get Unique Improvements stacked?)
No, in a video that was posted yesterday; the player assigned Company Post UIs to a city-state he was suzerain of and built several of them. The tooltip said they are Ageless.Just a question: Unique Improvements that can be acquired through being a City-State's suzerain are not ageless so they will disappear at the and of an Age, right?
Do improvements go on top of rural districts?I bet they continue to give their bonuses. After all, they go on top of rural districts and those does not go away either. So they should stay until you build over them, if you do.
Yes.Do improvements go on top of rural districts?
Do we know if multiples can be put on? (all of them seem to be ageless, so they are there forever?? unless you put a building there??Yes.
I'm pretty sure you cannot put anything on top of them. So they're there forever probably.Do we know if multiples can be put on? (all of them seem to be ageless, so they are there forever?? unless you put a building there??
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I don't know if this was ever resolved in English, but it's Vatican City of the Papal State People. And a lady Pope, how progressive!
I'm going to assume that "Receive a Population" means a Growth Event specifically, not just adding a number like a building does, because otherwise it wouldn't really do anything...View attachment 716653
Suzerain bonuses for Science city-states in Exploration
Suzerain bonuses for Science city-states in Exploration
I've been keeping a list of all the ones I've found so far, but it's pretty rough.Do we have an aggregated info what buildings/Improvements are available from Suzerainty for each age and each type of City-State?
Will be grateful if you can share it via PM (text. image doesn't matter) (if it looks way too rough)I've been keeping a list of all the ones I've found so far, but it's pretty rough.
On this video, the player is having a Religion crisis in Exploration
Out of curiosity, which video is this?On this video, the player is having a Religion crisis in Exploration
Out of curiosity, which video is this?
I like this new change and it makes sense. The stones used to breach the city wall, would also hit the soldiers manning the wall and the towers of the besieged city.A couple of tidbits from UrsaRyan’s Q and A stream:
- Siege units attack both city defense and also the unit inside the city tile, so twice as effective