And I think that’s what the Crises are designed as…a chance for that type of gameplay.Yes, thanks for the history lesson. The point I was making is simply that building infrastructure and building up bonuses in order to survive an ever worsening situation - with no hope of actually preventing that worsening - can be fun. It doesn't all have to be about accumulating bonuses to make something ever greater and more magnificent. Merely managing to stay still by treading water against a growing can be good gameplay; the opposite of your insinuation in #507.
As well as an opportunity to make sure that success in one era has limited benefits in the next…ie the bigger you are, the harder of a Crisis you will face, the more likely to lose some of that bigness. (so if you’re well over the settlement limit, expect a wave of rebels that will probably take a few of those settlements..if you play well you can limit how much you lose and be prepared to reconquer them in the next age)