[R&F] Small things you have noticed on playing

Oligarchy and it's legacy policy stack with each other. Melee, Anti-Cav, and Melee Naval units can get +8 combat str early.

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I played a game as Korea on Immortal and the AI wasn't very nice to me ;) I had to quit after failing an emergency and being at war with Russia and the Zulu. My poor city-state ally Babylon got razed by Preslav. The AI seems far more willing to go to war, and they're pretty hardline during peace negotiations. One thing I like now is you can no longer make a separate peace deal with city-state allies of your opponents.

As a side note, when I failed the emergency I was notified that Gitarja received 1200 gold, even though I was the only member and the message when the emergency was active had said hat she would get 800 gold per member.
 
Playing on Prince as the Mongols, I have met only 4 other AIs. (Sumeria, Aztecs, Georgia and England)

I am now in the medieval age and I have alliances with 3 of them and friendship with Georgia.

It’s one big happy love fest as there have been no wars between any of us. Even the City States in our area of the Pangea are still in existence. Lol.

So, it does seem possible to play peacefully. It’s Prince, mind you, but it is encouraging. :)
 
off to work :cry: but I must say there is no issue with warmongering as long as you have your timing right. The difference was so large I imnagine the only issue being during a dark age.

So, it does seem possible to play peacefully. It’s Prince, mind you, but it is encouraging.
I never had much issue with getting practically everyone loving me in Vanilla at least up to emperor.

So City States have Base loyaltry +20 not sure what the "+7 for other effects is"
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The settler discounts stack.
Colonization (+50% production to settlers) + Ancestral Hall (+50% production to settlers) is very powerful

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My city only has 13.2 production but can pump out 200 production-cost settlers in 6 turns on standard speed.

I just hit a Golden Age in the medieval, with no religion, but stone circles and a huge bank of faith. The Monumentality GA Dedication (Buy settlers and builders with faith), plus the Ancestral hall, plus Serfdom, means you can churn out Settlers with free builders with 4 builds for like 200+ faith each. Great for filling out the map :)
 
Most of the systems seem to be working fine, but for some reason after I conquered the Mapuche, all the AIs stopped wanting to declare Friendship with me. Don't know why, up until that point I had 4 declared friends and 2 alliances, but afterwards none of them will renew, despite dozens of turns of positive modifiers, even long after almost all the warmongering has decayed.

Unlike most unique improvements, while the Mekawap gets +1 from having an adjacent luxury resource, and then at Cartography gets +2 gold for each adjacent luxury resource... these two effects stack. The latter does not override the former. I managed to get a +7 gold Mekawap next to 3 luxuries (of course on top of the production and housing it also provides). Even adjacent to a single luxury is +3 gold, on top of +1 production (and another +1 from Civil Service) and +1 housing.
 
It's hair-raising when you end up alone trying to liberate a city-state from a
strong opponent.
But 10,800 split just one way is a very soothing balm!

Great fun so far.

EDIT: And 2 turns later I get DoW'ed by Genghis & Wilhemina (a duet
I'd love to see in Eurovision 2018).
 
District placement got more interesting.

Government districts grant +1 yield of its type to adjacent districts and fulfills half the +1 yield if adjacent to 2 districts.

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Normally, the stone tile between the gov and city center would only give 1 culture for being adjacent to a government district. Yet the gov + city center also fulfill the +1 yield when adjacent to two districts for +2 culture total.

Also, Kabul (double exp when initiating combat) is powerful for avoiding dark ages or shooting for Heroic ages as you get +1 era score for each unit promoted to the end of it's tree.
 
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Flying through the era`s as Seondeok (Korea). This science civ will probably get nerfed soon. Enjoy while you can. I`ve only got 2 unique campussus with the adjacency policy bonus. It is absolutely rediculously strong.
I know it is about the only think Korea has going as a civilization but still. So very powerfull.

So far putting a govornor into a city with loyalty problems solves it pretty quickly. (fast forward cities for early game, immortal difficulty)

City states are doomed to be captured soon. Tamar has captured 2, and 2 other civs captured each 1 of them
 
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I'm playing as Scots on a large continental map with no barbarians. I've got the new Indian guy to my west, Shaka to the northwest (thankfully behind a mountain range) and Norway to the far north. I have a few CS close by to the south, I am in two minds to envelop them or take them over. We shall see.
I have to discover Germany, Khmer, Georgia, Cree, Mongolia and the Netherlands. As I've pretty much unveiled my home continent, it's a safe bet they're all on another one or two continents. I was kind of hoping to see a battle royale between the Zulus and Mongols, but I guess that will have to be another time.

Map seeds = 7788 for map, 9900 for the other variable.
 
Another "small" change for culture victory: tourism for each civ increase from 150 to 200. So CV will be more difficult now.
EDIT: Making conclusion is too early, because the GP's era mechanism changed too. If you build some theaters very early, you will easily get a lot of great writers and artists which are often skipped in vanilla, then you will find the cultural victory even easier than vanilla.:p
 
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but afterwards none of them will renew, despite dozens of turns of positive modifiers, even long after almost all the warmongering has decayed.
This is quite common and led me to believe its also about Making deals and keeping promises. A war sewems to give some type of hidden memory of a negative with you so you need to counteract it with positive work to overcome. Wish we could see the code.
 
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