[R&F] Small things you have noticed on playing

Not sure what happened. I was asked to join an emergency with two other nations versus Mongolia and accepted. Then two turns later was asked again to join the same emergency again, but it was only me, myself and I.
 
I know they fixed the Kongo's bug with reliquaries where you used to get 1000+ faith/turn for 5 relics in the palace, but not quite...
Now, if the city in question has that majority religion (but the religion with reliquaries is not the majority religion in Kongo's empire) then the triple faith from relics works for that city, but triple tourism does not (not sure if they had intended it to work or not)... But if that religion is also majority religion in your empire, then you get both triple faith and tourism. So I'm guessing the triple tourism part is considered a founder belief (since it is up there in the slot with beliefs that give culture and gold per follower) but the triple faith part is actually a follower belief (same with divine inspiration where anyone gets the bonuses on an individual city basis). I have not tested what would happen in the reverse situation when the empire is converted but the city is not,.. would you get the triple tourism, but not the triple faith I wonder.

Basically 14+ or so relics (palace 5, Michel 2, basil 3, natural history 4, Apadana/GP bank 2) with St. Basil's Cathedral is an easy peaceful culture win on deity even with the likes of Greece and Russia in the game prior to computers... just need good luck with religion... the wonders themselves are not an issue if you beeline them and use Magnus. Even without the reliquaries belief it still is quite powerful, but not capable of finishing off deity Greece quite yet. Ever since RnF came out has been trying to optimize this strategy as Kongo for ~5 games now.
 
I've been playing a one city challenge for the heck of it with Korea on King. Mildly amusing, and I think I'm on course to win, but life would be a whole lot easier if you could sub out governors. I've had Magnus since the start, and went for Amani second. Having maxed out their promotions, I now have others hired, but am unable to unassign Magnus to sub in more useful ones. Obviously this is just a problem for one city games, but I think if you can hire additional governors without assigning them, you should be able to switch them around.

If you click to assign a new governor on a city that already has a governor, the game warns you that the old governor will be unnassigned and asks you to confirm. If you confirm, the new governor is installed and the old one put back into the free governor pool. I haven't tried it with a OCC yet though, are you saying you cannot do this with just one city?
 
I actually think this makes sense. If you have an envoy with a city state or adequate level of intelligence with another state, you should have information on their dealings with others even if you don't know exactly where they are located.

Yeah, absolutely fair. It's from a gameplay POV that it's good that V didn't carry on IV's option to share contacts in diplomacy; as it makes the mid game more interesting as you still discover new Civs. But seeing as that is the case, I'm sure this is a bug.

Not sure what happened. I was asked to join an emergency with two other nations versus Mongolia and accepted. Then two turns later was asked again to join the same emergency again, but it was only me, myself and I.

It's a trap!
 
They really need to tone down the AI aggression of city states...I can understand they attacking a bordering CS to get more space, but in my most recent game Scythia went through my cities to go attack a CS on the opposite side of the landmass lol
this has happened in just about every game i've played lately, and it's even worse with the expansion because within 10 turns the conquered CS just becomes a free city that can be captured/liberated

in a recent game, poland captured babylon about 4 separate times, with me capturing (once it was free) and liberating it almost immediately after every time
 
So, to clarify, is your complaint that AI Civs often take out at least one CS in the mid to late game or that they are aggressively gobbling up CSes? Because I agree with observing them often taking at least one out. But I have not observed aggressive predatory action toward CSes in general, which is what some folks have seemed to complain about in R&F.

I'm not complaining, just pointing out a scenario. I mean, I was slightly annoyed that Egypt took my CS ally, but I'm not blaming the game for that, in fact it would make sense for her to do that since I was suzerain and it was near her territory :P

And offering a counter-example in that I have seen plenty of aggression towards city-states in my games. In fact in my Netherlands game I conquered two whole empires riding the back of protectorate wars and city-state emergencies that gave me wars with no warmonger penalties.
 
Anyone know what happened to Discuss "Stop converting my cities"? I've had three cities flipped, and still no discuss option.
 
It doesn't make sense here. R&F city flipping through free cities was done with specific goal to have no one to blame.

I believe he/she means religious conversion.
 
If you click to assign a new governor on a city that already has a governor, the game warns you that the old governor will be unnassigned and asks you to confirm. If you confirm, the new governor is installed and the old one put back into the free governor pool. I haven't tried it with a OCC yet though, are you saying you cannot do this with just one city?

Haven't been able to find a way to do that so far. When I've tried to assign a new governor to the city, it hasn't let me do it, but maybe I'm missing something. I'll keep experimenting.
 
Noticing small things:
- Trading post icon does not seem to show anymore on cities, unless you have a trader selected which needs new orders. IIRC, that was not the case before. I noticed it, because I was contemplating whether or not to renew an alliance to a CIV I had no direct access to, but would have if I could chain trading posts through another civ. Just couldn't find the city I already had a post in.Since there's no way that I know of to check 'old' messages (i.e. "You created a trading post in city X), the info was too hard to come by and I blew it off.
 
i agree that maps should be larger, or that civs should be more evenly dispersed around landmasses, sorry for the abrasiveness

the maps i play on are supposedly large but it feels more like i'm playing on a standard size map with 10 players

From our earlier discussion about how loyalty is making it harder to expand; I think it's worth noting that I'm surprised that England has got away with the settlement location of both Leeds and Sheffield. I had the Diplomat in Dumfries earlier with the emissary promotion (till Philip stole Yerevan off me with his Diplomat which I needed to get back), and she was making a little inroad, but it looks like I'd need to also get an Entertainment Complex and Bread & Circuses plus more going there to make a significant difference. So despite their close proximity to two of my biggest cities, they're doing fine, because there's enough loyalty pressure coming from the cities behind them I guess. It does work a bit different to culture flipping in IV, in that sense :)

And I had flipped plenty of cities earlier who weren't as close to my core as this; but had less support from anything behind them.

Spoiler :

English loyalty.PNG

 
I really like how the AI is now often building alliances in war and even sending troops together.

However, they really need to have the AI putting good relations and friendships with another civ over the war alliance they build with another civ. Or at least have them not always joining that war alliance, even against their agenda.

That spoils the immersion and the work you put into diplomacy (which imho makes - in general - much more sense now than in vanilla).
 
Not something I noticed, but something I just realized. I think I've been playing with a rules restriction that doesn't actually exist.

I thought that the Government Plaza had to be adjacent to a city center. Is this not the case? Was it ever mentioned? Where did I get this idea?

Well, if true it made placing it a lot easier.
 
Not something I noticed, but something I just realized. I think I've been playing with a rules restriction that doesn't actually exist.

I thought that the Government Plaza had to be adjacent to a city center. Is this not the case? Was it ever mentioned? Where did I get this idea?

Well, if true it made placing it a lot easier.

It's probably the name that made you think that, i stopped to think about it for about a minute when I was to built it first time too.
Why would the "government" district be located in somewhere far-fetched? CIA secret base?
 
Not something I noticed, but something I just realized. I think I've been playing with a rules restriction that doesn't actually exist.

I thought that the Government Plaza had to be adjacent to a city center. Is this not the case? Was it ever mentioned? Where did I get this idea?

Well, if true it made placing it a lot easier.

It have no requirements, you can build anywhere a district can be built, in any city you want it to be. The best location is somewhere you can build a cluster of districts around it.
 
It's probably the name that made you think that, i stopped to think about it for about a minute when I was to built it first time too.
Why would the "government" district be located in somewhere far-fetched? CIA secret base?

It have no requirements, you can build anywhere a district can be built, in any city you want it to be. The best location is somewhere you can build a cluster of districts around it.

Yeah, I have been playing with a rule that doesn't exist, haha. I was really happy with the district placement in my current game until I realized this.
 
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