Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,174
Anyone know what happened to Discuss "Stop converting my cities"? I've had three cities flipped, and still no discuss option.
That's weird - I did have that option in a R&F game.
Anyone know what happened to Discuss "Stop converting my cities"? I've had three cities flipped, and still no discuss option.
When you mentioned this, I feel I remember reading something similar about requirements. Maybe we were confusing the adjecency bonus with requirements.Yeah, I have been playing with a rule that doesn't exist, haha. I was really happy with the district placement in my current game until I realized this.
I don't have my own relgion though. Maybe you never could protest unless you founded a religion? Memory's foggy on that one.That's weird - I did have that option in a R&F game.
Why would the "government" district be located in somewhere far-fetched? CIA secret base?
I'm not sure what they are trying to signify.
It's probably the name that made you think that, i stopped to think about it for about a minute when I was to built it first time too.
Why would the "government" district be located in somewhere far-fetched? CIA secret base?
I'm not sure what they are trying to signify.
I'm under the impression that if the city with the government district comes under control of another civ, the district disappears (like unique improvements). I don't know if the legacy government card disappears, too.In that light; I just wondered if this district is abusable. For instance; you trade your city with a Gov District to a (player) ally. Build a new one with different buildings in another city, trade back the city; gain multiple gov building bonuses? Or would the trade back be blocked in that case? Possibly forcing a choice as to which district you'd want to keep..?
Mechanics-wise, I like to think of it as sort of a Summer Palace/Forbidden Palace-type deal ala Civ IV, which essentially acted as a second center of government for the purpose of distance maintenance (in the case of VI, for loyalty, as the capital provides a lot of loyalty and so the govt. plaza does too). Of course I also rarely end up using it this way, it's too juicy not to stick in my first or second city to get that first building out asap for the Ancestral Hall/Warlord's Throne.
Yeah, I've just been placing them (incorrectly ) in the capital for the most part, but I wonder if that's really the way to go.
I think possible examples of real "Government Plaza Districts" are the The Hague, the City of Westminster within Greater London, Versailles between the reign of Louis XIV and the French Revolution, or Capitol Hill within Washington, D.C.
The production costs seem too high to put them in later cities. There is a governor to speed those costs up, but the promotions are better used elsewhere. In my current game and last game I put it in my 3rd city, but often it gets put in my 2nd city. Don't think I put one in my capital yet.
Anyone notice AI being able to wage war against each another well? Unless the tech advantage is massive, they just seem to have drawn out war with no cities falling. Walls/Encampments/Melee attacking cities/encampment being hit by recoil just ruin any AI army. It's better than what I seen on release, but it's disappointing watching nothing happen.
Only thing they have no problem conquer through the entire game is city-states due to tech advantage and superior numbers.
I think you are mostly right, but an exception seems to be the Diplomat, whom you can see from the CS screen if she's assigned to a CS you know, or possibly just to one where you have at least one envoy. I have never seen the AI assign her to their own cities.To see what governors an AI has in place you need access level secret.
In that game, who were the leaders you conquered? Wondering if this AI behavior is leader dependent.I'm not complaining, just pointing out a scenario. I mean, I was slightly annoyed that Egypt took my CS ally, but I'm not blaming the game for that, in fact it would make sense for her to do that since I was suzerain and it was near her territory
And offering a counter-example in that I have seen plenty of aggression towards city-states in my games. In fact in my Netherlands game I conquered two whole empires riding the back of protectorate wars and city-state emergencies that gave me wars with no warmonger penalties.
Not sure, but this coming up might depend on your diplomatic status with that AI Civ.That's weird - I did have that option in a R&F game.
In that game, who were the leaders you conquered? Wondering if this AI behavior is leader dependent.