Kohnoshish
Chieftain
- Joined
- May 16, 2015
- Messages
- 17
Both Standard and Large are compatible with my latitude rescaling modmod.Uuuuugh derp. Thanks you guys, I appreciate it, even though it was incredibly silly of me...
*takes coffee gratefully*
...Y'know what I think I did wrong? I was going to play the "large" map and so I saw the "large" re-scaling, and I saw "Rescaled version is compatible with Snofrus Large space maps". But the only file I saw with both "large" and "rescaled" in its name was the 40.1 one, and I conveniently forgot to see that there was a SVN vs. 40.1 one. So I'll try the standard sized SVN version with a standard map.
Does there happen to be a "large" SVN version of the latitude rescaling? @raxo2222 Or does the "standard" work with both large and standard?
Absolutely no - scenarios always have same starting conditions.Are these static maps? I've started a few new games and always started in the exact same spot of the exact same map. Is there a way to have a space map with a randomized earth map?
It is possible to randomize the starting location in scenarios but you need to make a few changes to the scenario file for it.Are these static maps? I've started a few new games and always started in the exact same spot of the exact same map.
Code has changed, I fixed this recently, only earth plots can be used for starting location by the randomizer now.If you let the civ engine decide where to start you could find yourself somewhere in space (unless something in the code has changed recently).
This is also possible to achieve for scenarios with a small change from 0 to 1 in the scenario file.I'm not familiar with the map editor, is there a way to randomize the resources?
The resources are distributed just as it was randomly done by the C2C World mapscript. And I have checked, there is Tin on the map, but only one. Having missing resources, especially metals isn't that bad anymore as they can randomly be found by mines in the game and it probably will happen sooner or later, especially if they are rare.I was using the Large05 and the resources are extremely weird. Lots of the same resource clustered together. On the biggest continent (where the player starts), the player is next to stone and copper but no one else on the continent has access to these extremely important early game resources. I may have missed it, but I also couldn't find tin anywhere on the map at all.
Now that is good news! I will change all of my spacemaps accordingly, probably by tomorrow!Code has changed, I fixed this recently, only earth plots can be used for starting location by the randomizer now.
The fix was not in v41, so @ScubaV need to be on recent SVN for the random starting location to not put players in space on space scenarios.
If I set Randomize Resources=1 will that be totally random? Or does it follow rules like in the C2C World mapscript?This is also possible to achieve for scenarios with a small change from 0 to 1 in the scenario file.
It will follow very similar rules.If I set Randomize Resources=1 will that be totally random? Or does it follow rules like in the C2C World mapscript?
EndMap
BeginPlayer
StartingX=37, StartingY=50
EndPlayer
BeginPlayer
StartingX=5, StartingY=33
EndPlayer
BeginPlayer
StartingX=56, StartingY=48
EndPlayer
BeginPlayer
StartingX=26, StartingY=41
EndPlayer
BeginPlayer
StartingX=41, StartingY=37
EndPlayer
BeginPlayer
StartingX=38, StartingY=30
EndPlayer
BeginPlayer
StartingX=17, StartingY=27
EndPlayer
BeginPlot
EndMap
BeginPlot
Hmm, that's strange, I'll have a look at why that may be tomorrow, may be a bit too deterministic (lacking randomization) , code was probably written without considering scenarios, map script are random so doesn't matter if random starting position is gives same result for the same map every time.Now my starting point is different to X=37 Y=50 but when I restart the Scenario it is still always the same one! Changing difficulty or number of AI players doesn't change the starting plot. Is this intended?