1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Snofru's Space Maps

Discussion in 'Maps & Scenarios' started by Snofru1, Dec 11, 2018.

  1. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    Thanks for adapting the maps, @Toffer90 !
    So in the future I will take care that there are no rainwater bassins and that the version is "13". Good that I am not superstitious ;) !

    PS: Anything else I need to check for future maps?

    PPS: The recently changed maps are in post #1 now. They can only be used with SVN 11171 or later (and are identical to the ones that come with SVN).
     
    Last edited: May 7, 2020
  2. Flying Mathias

    Flying Mathias Warlord

    Joined:
    Jun 16, 2012
    Messages:
    251
    When you say never use more than X civs or they'll start spawning in space, does that include barbarians? Basically, if I set up 20 civs on a 20 civ map and then also enable Neanderthal/Barbarian cities, will they start spawning in space?
     
  3. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    7,684
    Location:
    Poland
    Barbarians are NPCs so they are always here even if not spawning units.
    So you can have 20 civs on 20 civ map.
     
  4. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    7,684
    Location:
    Poland
    @Snofru1 and @KaTiON_PT I deleted your duel spacemaps as some players were getting confused on your scenarios, as they couldn't move space settlers to places where they wanted.
    That is second earth being present and main Earth splitting space zones in two is fundamentally incompatible with Pepper's space settler setup - space settlers can't go trough Earth.
    Players needed to make Orbit/Cislunar Space tunnel trough those Earths in WB.
     
    KaTiON_PT likes this.
  5. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    @raxo2222 @KaTiON_PT

    Would it help if I added TERRAIN_CISLUNAR_SPACE also "south" of earth, meaning between Venus and earth? You then could also build space stations there and upgrade heavy rockets and send planetary settlers from there. Or is my thinking wrong?
     
  6. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    7,684
    Location:
    Poland
    Add Orbit AND Cislunar space on southern side of Earth.
    Orbit is needed for space stations and cislunar space is needed for cislunar colonies - those can build space settlers.
     
    Snofru1 likes this.
  7. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    Orbit is already there. So as a workaround it could be enough for a player to go to worldbuilder, change one tile to cislunar space and build a cislunar colony there - maybe easier and less invasive than cutting a space zone right through earth ;) .

    When I have enough time I will make a new set of the tiny space maps with orbit and cislunar space on both sides of earth.
     
  8. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    7,684
    Location:
    Poland
    So maybe you removed orbit on some duel maps by accident?
     
  9. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    No, orbit is there in all tiny spacemaps, both north and south of earth. It is only the cislunar space that is missing in the south.
     
  10. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    7,684
    Location:
    Poland
    I guess then player failed to build space station on southern orbit.
    Maybe they didn't know, that there was orbit?
     
  11. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    Who knows, maybe they didn't even try... :confused:
     
  12. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    @raxo2222

    I am working on changing the duel spacemaps. The total hight increases from 143 to 145 tiles and the earth part is moved 2 tiles from y=17 / y=60 to y=19 / y=62 (y starts at 0). Does this have an impact on the top/bottom lattitude settings (currently: top lattitude=63, bottom lattitude=-14)? In fact I have no idea what the lattitude settings are for :crazyeye: ...
     
  13. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    7,684
    Location:
    Poland
    Duel space maps are incompatible with my latitude rescaling modmod - Earth isn't on bottom of map.
    Latitude settings set lowest and highest latitude available on map.
     
  14. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    @Toffer90
    Some details in the scenarios have been changed recently. Is it still ok to have the programming the old way or should I change my maps to the new way?

    Examples:

    Old:
    BeginTeam
    TeamID=0
    ContactWithTeam=0
    EndTeam

    New:
    BeginTeam
    TeamSlot=0, ()
    EndTeam

    Old:
    BeginPlayer
    Team=0
    LeaderType=NONE
    CivType=NONE
    StartingX=82, StartingY=31
    RandomStartLocation=false
    EndPlayer

    New:
    BeginPlayer
    PlayerSlot=0
    Team=0
    LeaderType=NONE
    CivType=NONE
    RandomStartLocation=false
    StartingX=37, StartingY=29
    EndPlayer

    Old:
    BeginPlayer
    Team=20
    LeaderType=NONE
    CivType=NONE
    EndPlayer

    New:
    BeginPlayer
    PlayerSlot=20
    Team=20
    EndPlayer

    Old: 40 player slots. New: 50 player slots

    Old: BeginMap does contain:
    num plots written=24800
    num signs written=0
    New: doesn't
     
  15. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,118
    Location:
    Norway
    Hmm... Looking into it I realize I hadn't considered this well enough.
    I'll make another go at making it more flexible regarding omission of sections and data in general. I'll get it on SVN asap and write a guiide on scenario file structure and what can be trimmed away.
     
    Snofru1 likes this.
  16. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    It wouldn't be a big thing for me to adapt all my maps, just takes an hour or so.

    Anyway I am looking forward for the guide!

    PS: I haven't tested my existing maps yet if they run on current SVN.

    Added later: Looks ok.
     
  17. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,118
    Location:
    Norway
    Ok, the scenario read/write code adjustments on the way to SVN now.
    I'll write the guide sometime tomorrow. I updated all the scenarios on the SVN to be barebones, so before I get the guide up you could look at the scenario changes I made in the upcoming SVN revision.

    Oh, I changed version number once again, this will be the last time in a long time that I do that.
     
    Snofru1 likes this.
  18. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    7,684
    Location:
    Poland
    @TPEHEP and @Pit2015 have to change their scenario version to 16 too ;)
     
    TPEHEP likes this.
  19. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany
    I have made 4 new duel spacemaps and added them to the 1st posting. Earth parts are newly created by the current World mapscript from Toffer90. The new spacemaps have the "2nd earth" removed and have additional tiles of Cislunar Space terrain between Venus and Earth. You now can construct space stations and Cislunar Colonies south of Earth and start colonising Venus and Mercury from there later on.
    All the maps have been playtested by me with SVN 11187, but only for a few turns.

    You might consider putting those back into SVN although part of them do not follow the guidelines by 100%, e.g. there seem to be some useless resources on moon. At least colonies should be possible everywhere again.
     
  20. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,220
    Location:
    Germany

Share This Page