Snofru's Space Maps

Excellent question! I think, yes, as there was a ratio of 56 to 200 with the maps the Rescaled Latitude Modmod was made for to now 72 to 200. I haven't thought about this detail, but only @raxo2222 can say for sure...

BTW, the correct numbers for the earth part is 56x124 (standard) and 72x108 (large). The numbers from Raxo which have 2 more rows stem from the 2 rows of mountains that are needed as a frontier to space and should play no role here.
Those mountains can be safely replaced with ocean now, place ice feature, where you replaced those mountains.
 
Doesn't it look really strange when you remove the ice by ice breaking and see the edge of the world from a ship? I'm not sure though, maybe I have to try it out.

In any case there will be fish beneath the ice, that maybe is not the intended effect (submarines can travel there, too). I am really not sure what is better...
 
Doesn't it look really strange when you remove the ice by ice breaking and see the edge of the world from a ship? I'm not sure though, maybe I have to try it out.

In any case there will be fish beneath the ice, that maybe is not the intended effect (submarines can travel there, too). I am really not sure what is better...
Units still can walk on those mountains, so it isn't much of difference.
 
OK, you have convinced me! Mountains aren't good if multiple continents or islands touch them and land units can simply walk (at least after Mountaineering) from one to the other. It is also not good if you found a city close to the northern edge of the map and then can build mountain mines on the ranges that are only meant as a border to space.

I have changed all these "edge" mountains to polar ocean + ice in all of my spacemaps (hail to Notepad++ and its "replace in file" option!) and have updated the uploads in the 1st posting here.

@raxo2222 :You can upload these to Github/SVN if you like.
 
I have changed all these "edge" mountains to polar ocean + ice in all of my spacemaps (hail to Notepad++ and its "replace in file" option!) and have updated the uploads in the 1st posting here.
Hopefully you didn't replace ALL mountains to ocean :D
That is ones not separating space.
 
That would have been a disaster :eek2: !

Insider information: I replaced
y=56\r\n\tTerrainType=TERRAIN_ROCKY\r\n\tPlotType=0
with
y=56\r\n\tFeatureType=FEATURE_ICE, FeatureVariety=0\r\n\tTerrainType=TERRAIN_OCEAN_POLAR\r\n\tPlotType=3
for every y that is affected (different with each map size).
BTW: I have no idea what PlotType and FeatureVariety stand for, I simply copy it...
 
That would have been a disaster :eek2: !

Insider information: I replaced
y=56\r\n\tTerrainType=TERRAIN_ROCKY\r\n\tPlotType=0
with
y=56\r\n\tFeatureType=FEATURE_ICE, FeatureVariety=0\r\n\tTerrainType=TERRAIN_OCEAN_POLAR\r\n\tPlotType=3
for every y that is affected (different with each map size).
BTW: I have no idea what PlotType and FeatureVariety stand for, I simply copy it...
Plot type defines if tile is water, flat, hill or peak.
No idea what feature variety does.
 
There should be at least three tiles of water between Orbit terrain and any land, so cities won't work on orbit tiles.
 
@Snofru1 On those Large earth map Earth is higher.
This means you can replace
top latitude=90 with top latitude=63
Top Earth row will be off limits (14,something - latitude rescale in modmod is from -14 to 14), which means it is as good as possible.
Apparently it is bit better match than on Standard spacemaps
 
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What would I do without you :) ?
I have changed the top latitude value with all 5 large spacemaps and updated the 1st post. I didn't change the version number though.
On Standard maps I changed top latitude value to 85, so only top Earth row is off limits now.
 
Greetings!

Looking to start a new game. Have done a completely clean installation of the latest SVN, but when I use either the included maps or those provided in the OP, I get a "Failed to read worldbuilder file" error. After which I cannot pick a civilization and if I try to start the game, it just CTDs.

Tangentially related, are Raxo's Rescaled Latitutde modmods still needed now that your maps come standard with the SVN? And if so, can the Standard version be used for Large maps, since there is no Large version for the SVN modmod?

Thanks~
 
When I included platy's latest worldbuilder I changed the WB version number from 12 to 13. There was some changes to the read/write algorithm for scenario files.
I think updating the version number in the map file should be enough to get the scenarios working again.

Try opening it in a text editor and look for a version line somewhere on the top.
 
Fixed some issues with scenarios now and pushed a new SVN, will take about an hour before it's available.

Sorry about that, I completely forgot to test scenarios while debugging the new world builder I recently added.
 
Tangentially related, are Raxo's Rescaled Latitutde modmods still needed now that your maps come standard with the SVN? And if so, can the Standard version be used for Large maps, since there is no Large version for the SVN modmod?
Yes, maps being part of SVN doesn't mean anything except not having to go to forums.

My rescaling mod works both on Standard and Large space scenarios.
Latitude settings in scenario are bit different depending on size (Large or Standard) to make sure it matches rescaled latitudes.
 
Toffer's update to the SVN seems to have solved the issue. Thanks for the quick fix!

@raxo2222 Awesome, thanks for the quick reply.
 
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