So how do you like the Mass Effect 3 endings now?

This is what I thought:

  • Blue Choice: Improved.

    Votes: 5 55.6%
  • Red Choice: Worse.

    Votes: 1 11.1%
  • Green Choice: Meh!

    Votes: 3 33.3%

  • Total voters
    9

CivCube

Spicy.
Joined
Jan 15, 2003
Messages
5,824
You only get three choices.
 
....I think you posted this in the wrong sub-forum, buddy.
 
Not a bad idea, actually.
 
PS3 master race still doesn't have it, so I dunno. Been playing multiplayer all day to raise my EMS.
 
Still want EA to get off their corporate high horse and actually release this game on Steam.
 
Thanks for the link!

Refusal ending makes sense, destroy is improved, control is very interesting. Seems that the starchild stuff is still just as ******** as ever, but they fixed a lot afterwards. The extended cuts are even touching at times.

Spoiler :
The citadel still seems to be severely damaged and partially destroyed, casualties are probably insane considering it was so jam packed of refugees but thats not really surprising.

The relays still break (severity and way changes depending on the endings, but at least they don't explode into supernovas now (the energy is clearly used to send the signal). Still going to suck for getting around the universe but I guess they'll have to find a way around it (or rebuild them, as seen in the Control ending).

They explain or show how most of the rest of the problems work out, you'll see how when you watch them.


Overall, improved but should have been done in the first place anyway. The original ending is still stupid, just a bit less so.

EDIT: Synthesis ending is still nonsense, but at least after the magical joining it gets interesting.
 
I actually like Control ending better now for some reason.

Bioware did a good job at making a crap ending slightly more aesthetically pleasing, but it doesn't detract from the fact that it was a crap ending. I hope they have learned from all this. (Not that I care, Mass Effect is probably among the last non-sports games I'll be buying for my console. I just don't care for playing games anymore.)
 
I never had an issue with the ending so... *shrug*

I like the added detail, but it's not important to me. In my eyes all of Mass Effect 3 was the ending of a trilogy and the terrible ending was suitable for the situation at hand.
 
I think they fixed it enough to where I won't be too wary buying another Bioware product. Synthesis still blows though.
 
Better, but still bad - they hasn't done anything to resolve my most fundamental issue with ME3's story (in fact, it's possibly made it worse): that in the end, Shepard doesn't "beat" (whether it's destroying, merging, controlling etc - stopping them in some way) the Reapers. Humanity doesn't beat the Reapers. The grand alliance of every major species in the galaxy doesn't beat the Reapers. The Crucible beats the Reapers. The first two games were about doing the impossible: Shepard and her crew beating the unbeatable. Yes, there was some "outside help" such as the conduit that helped get to a point where you could fight, but in the end, it came down to a few people defying the Reapers, daring to fight them and yet actually succeeding. ME3 is the opposite - particularly with the new "refuse" ending - it says that you can't fight. No matter how hard you try, no matter what forces you've assembled, no matter how many sacrifices you make, nothing you've done in any way matters, the only way to beat the Reapers in any way is with space magic from an alien macguffin. If this had been the case from the beginning, fine, but it is totally at odds with everything ME has been about up to that point.
 
Better, but still bad - they hasn't done anything to resolve my most fundamental issue with ME3's story (in fact, it's possibly made it worse): that in the end, Shepard doesn't "beat" (whether it's destroying, merging, controlling etc - stopping them in some way) the Reapers. Humanity doesn't beat the Reapers. The grand alliance of every major species in the galaxy doesn't beat the Reapers. The Crucible beats the Reapers. The first two games were about doing the impossible: Shepard and her crew beating the unbeatable. Yes, there was some "outside help" such as the conduit that helped get to a point where you could fight, but in the end, it came down to a few people defying the Reapers, daring to fight them and yet actually succeeding. ME3 is the opposite - particularly with the new "refuse" ending - it says that you can't fight. No matter how hard you try, no matter what forces you've assembled, no matter how many sacrifices you make, nothing you've done in any way matters, the only way to beat the Reapers in any way is with space magic from an alien macguffin. If this had been the case from the beginning, fine, but it is totally at odds with everything ME has been about up to that point.

The appeal in Mass Effect would be kind of ruined if they made it clear from the start you were going to fail.
 
I still think Destroy is the best ending, and I'd do refusal before the other two. Still, I think the endings should be tied to the previous actions done in the last three games, rather than this "one choice decides your entire ending, which will always be the same". Still, the fact that BioWare is trying to fix the crappy endings is nice, but I still think "meh" until they truely do fix it.
 
The appeal in Mass Effect would be kind of ruined if they made it clear from the start you were going to fail.

I didn't mean it quite like that. What I was trying to say was that, if, from the word go in ME1, you'd been unable to stand up to the Reapers, and needed some kind of "alien superweapon" to win, if the entire series had been about building a device that could stop them, then having the Crucible as the only way of winning wouldn't have been a problem. As it is, throughout the series, we've been told that we can stand up to them, that we can fight, that to win we had to unite people, only to have the complete opposite forced on us at the end. It just doesn't fit the story ME was telling at all.
 
I didn't mean it quite like that. What I was trying to say was that, if, from the word go in ME1, you'd been unable to stand up to the Reapers, and needed some kind of "alien superweapon" to win, if the entire series had been about building a device that could stop them, then having the Crucible as the only way of winning wouldn't have been a problem. As it is, throughout the series, we've been told that we can stand up to them, that we can fight, that to win we had to unite people, only to have the complete opposite forced on us at the end. It just doesn't fit the story ME was telling at all.

No, think about it. Everyone expected a good, albeit bloody, ending, where throughout their valiant journey and their hard decisions, they finally won through grit and determination. But then reality kicked in. Shepard probably thought they could win. All his followers probably thought they could win. I find it realistic that life came back to slap them in the face and show them that they were wrong to think they could challenge the Reapers when so many cycles before failed. With the Starchild, you could still win although each choice was pretty much awful, which is the way it should be.

Building a house with Tali is wishful thinking.

Dying to save the galaxy in some way is not.
 
No, think about it. Everyone expected a good, albeit bloody, ending, where throughout their valiant journey and their hard decisions, they finally won through grit and determination. But then reality kicked in. Shepard probably thought they could win. All his followers probably thought they could win. I find it realistic that life came back to slap them in the face and show them that they were wrong to think they could challenge the Reapers when so many cycles before failed. With the Starchild, you could still win although each choice was pretty much awful, which is the way it should be.

If we can't win, then don't let us win. But to say "you can't win, but space magic can" just doesn't fit at all with how ME was up until that point. Maybe it's realistic, but ME was never about being realistic, it was about being an epic space opera.

Building a house with Tali is wishful thinking.

Dying to save the galaxy in some way is not.

Actually, I wanted Shep to die in the end - but I wanted an epic heroic death that fitted with the rest of what happened in the series.
 
If we can't win, then don't let us win. But to say "you can't win, but space magic can" just doesn't fit at all with how ME was up until that point. Maybe it's realistic, but ME was never about being realistic, it was about being an epic space opera.



Actually, I wanted Shep to die in the end - but I wanted an epic heroic death that fitted with the rest of what happened in the series.

It is hardly space magic. It is known throughout all three games that the Reapers are incredibly advanced machines capable of sentient life, and that their guts are made out of literal organic sludge. They created the relays, they created the citadel, and they have weapons strong enough to simply peel apart the strongest ships in the galaxy. I would hazard a guess that their creator/master is capable of undoing all of that with a single command.
 
Still dick.
 
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