1. 550BC--Pillaged Monty's copper mine just to make sure. The solo worker moves just outside our cultural influence to chop a forest since it's right there. Whipped an immortal in Pasargadae. Continuing the barracks in Tlatelolco.
2. 535BC--We have 3 workers I realize. 2 combined are now chopping once again for Persepolis.
3. 520BC--Mansa Mula asks for alphabet in exchange for nada. He's in second place in points currently and on the far side of the world from us in the dark zone. (He probably has a black ops navy and so he's very close.

) Taking my interpretation of retro's advice, I decline him. Wow, he still is pleased with us. Must be his secret navy. The borders of Tlateloko have expanded.
4. 505BC--Hatshepsut asks for alphabet in exchange for nada. She is cautious towards us and darn good looking. Somehow I manage to deny her and she calls me "shortsighted!"

Darn, forgot how she responded to us. Must be her good looks. Teotihuacan is out of disarray. Start building barracks there (18 turns).
5. 490BC-- 2 new immortals completed. 9 immortals could attack Monty's capital at anytime now. Just noticed: Monty moved the spearman out of the capital towards our cities. 4 archers are left to defend the city and a worker. Begin attack before the spearman wrecks havoc on our civ. Here goes:
Immortal withdrawls from combat; archer at 1.1/3.
We destroy an archer.
Immortal dies; archer at 1.4/3.
Immortal dies; archer at 1.9/3.
We kill an archer.
We kill another archer.
We capture Tenochtitlan!!!

-- but at what price? We gain a worker but spearman is on the move and quite powerful compared to our cities.
I send the 2 unengaged immortals towards the renegade spearman. I also send one injured immortal (3.3/4) after the spearman due to low military strength. The rest are sent to the newly captured city to heal.
6. 475BC--Masonary complete. Start work on Literature---requires polytheism first---for GL. Monty's spearman has done a U-turn!

Backup units for attack on Monty's capital engage the spearman; I keep the veteran unit with a promotion yet to be determined last in line to attack, if need be.
Immortal dies but brings spearman to 3.0/4.
Another immortal taken in action and spearman is down to .7/4.
We defeat the renegade spearman.
I am letting the next commander choose all the upgrades for the veteran units at this time.
I whip the citizens of Teotihuacan for our barracks as part of the ethnic cleansing program initiated by Retro.

(27 turns down to 1 turn)
Sad, but I cannot find the willpower within the city to whip Tlateloko for our barracks but maybe one day...
7. 460BC--Barracks completed in Teotihuacan.

Send workers to build road for attack on Texcoco from the east. Plus the road is right over the iron mine of our future for our Persian capital and empire.
Captured worker starts a road over the copper mine that was formerly Monty's until the the rioting is over.
Our scout is on the way to Mansa Musa's territory where our map is very dark. Scout is on manual control nonetheless.
I've noticed that Hatty's points are skyrocketing to second place: 552 to Bismark's 553 now. Bismarck and Hatty are mutual friends with a mutual enemy: Montezuma. Catherine and Montezuma are pleased with each other and I hope it's a great relationship.
OK, I made peace with Monty for 10 turns, my initiation, for polytheism (saved 9 turns) AND sailing. I tried but could not get meditation with it. I saw no threat in this move especially since we have to move our immortals into position. I guess our civ is now one of the "angry men" or is that manipulative men. [I love that board game Diplomacy from Avalon Hill; Civ is sure about diplomacy.] And guess what the response of Monty was??? How about this
Literature is now in 18 turns at 80% tech @minus 12 gold/turn and 160 gold left in the treasury.
Status of Texaco, umm-ummm, I mean Texcoco
I think that means NOT MUCH. Susa has an axeman and 2 archers.
8. 445BC--Bored. So I whip an immortal in Teotihuacan so the next commander can use him as he sees fit. I wonder if we should keep this slavery option for much longer or else we all might become really power-crazed.
9. 430BC--Barracks started in Tenochtitlan.
10. 415BC--Captured worker has road finished and begins work on a "Persian" copper mine. Our scout is on Mansa Musa's border. Tlatelolco has one turn to grow which will allow access to a 3 hammer tile. Literature is 12 turns away at current speed. Game Saved.
Last notes: Been sending our immortals to a rendezvous point two tiles east of texcoco near our Persian capital. Our workers are building roads for our army to get there faster and the road over the iron mine is complete. No iron mine for us yet. Copper mine is 6 turns away. We have 4 workers now: one on the copper mine building; 3 near our capital.
This is the way to play this game (SG). I've learned way more than I ever could have by myself.