kul
Prince
How's this for Wali?
Spoiler :

Bajindul, that's awesome!How's this for Wali?Spoiler :
![]()
Reed has a really good Gunditjmara design I was planning on running with when the time came.
It's certainly one of his more interesting designs. Seems to lack a bit of focus though (is it a conquest, culture or growth civ?)
Eh, I'm not 100% sold on designs having to be focused on a specific strategy more than being representative of the civ in question.
Well, that's overdramatization. As the (AFAIK) only sedentary group in the whole continent (no, Kulins are hunter-gatherer), and said continent have desert cover < 40% of the area, that name is the one I can think in 10 PM. SorryYo, so the Gunditjmara weren't really "farmers of a dead continent", this is what their territory looked like:
![]()
Also the Gunditjmara weren't really alone
They were right next to the Kulin, for one.
Waterways sound better IMO. Every civs already have farm. And about fighting capabilities, can you direct me to the article? Every article I found usually talks about land right and eel farm, with one passingly mention trade networkMaybe the "Eel Farm" would be better UI than the "Waterways"? Also the Gunditjmara were somewhat known for fighting capabilities.
Hmm... how about "until you border any civ". If you're going tall (and play on large map), it should lasts longerThe food gain from not meeting civilizations will last... 1 turn at best?
I don't think it's a good idea, also, what's the point of sending food to other civs?
Probably if with foreign city, sending city have 100% food sent?...and the sending city get 50% food sent
Well, that's overdramatization. As the (AFAIK) only sedentary group in the whole continent (no, Kulins are hunter-gatherer), and said continent have desert cover < 40% of the area, that name is the one I can think in 10 PM. Sorry![]()
Waterways sound better IMO. Every civs already have farm.
And about fighting capabilities, can you direct me to the article? Every article I found usually talks about land right and eel farm, with one passingly mention trade network
It's fine. Although you should never try to rush designs![]()
Well, I mean in Civilization. It doesn't sound right in my ears, to name it [something][something already in Civ]. Still, it's the best name for now IMOAnd lots of civs already have waterways. Especially because 'waterways' as a term is so vague. Eel Farming, on the other hand, is attributed specifically to the Gunditjmara.
I can't think how to incorporate Eumeralla War into this for now, TBHThey're commonly referred to as 'the fighting Gunditjmara'. That's generally a good signThe most notable Gunditjmara battles are probably the Eumeralla Wars.
B..But it's fun!Thanks. Atrough, do you have any criticism on the design so far?
Well, I mean in Civilization. It doesn't sound right in my ears, to name it [something][something already in Civ]. Still, it's the best name for now IMO
I can't think how to incorporate Eumeralla War into this for now, TBH
Probably in (hypotecal) far future, I have spare time to create this mod, Jupiter will be a leader, because Master Jupiter of Gunditjmarra sounds better than Master Cocknose of GunditjmarraNeither can I, but if you're looking for a leader, Jupiter could work. Seems to be the main force on the Gunditjmara side, along with Cocknose.
Maybe I'm missing something about the Waterways.If I have a riverside Grassland, I can build a Farm on it to get +1 Food and another +1 Food at Civil Service or I can build a Waterway on it to get +1 Food and have a 50% chance that the Grassland becomes crappy Marsh with no way of removing it. Unless they get some kind of bonus to Marsh, then I see no reason to build the UI over a regular Farm.
If your Waterways bordered 2 river line, you get +2 Food. If said waterways connect to yet other, another +1 Food.+1 Food for every river line, lake tile, or other Waterways bordering it (capped at +3)