SoGK's New Civ

How's this for Wali?
Spoiler :

fHywANf.png
 
On your wishlist/planned list, where it says "Junditmarra", do you mean "Gunditjmara"?

Because if so I could really be up for that ;) ;) ;)
 
Reed has a really good Gunditjmara design I was planning on running with when the time came.

It's certainly one of his more interesting designs. Seems to lack a bit of focus though (is it a conquest, culture or growth civ?)
 
Yep. It's Gundjimarra
(stupid alt-his, messing with my perception on OTL)

Ahem
I planned it to have something to do with eel farming aroud river. Beyond that, not so much
 
Eh, I'm not 100% sold on designs having to be focused on a specific strategy more than being representative of the civ in question.

I disagree completely. If there are two designs for a civ, one of which is somewhat accurate and interesting, and the other of which is fairly bland and uber-representative, I will almost always take the interesting design.

I would be interested in a Gunditjmara collab, though, SoGK ;)
 
My take on Gunditjmarra
Spoiler :
Gunditjmarra
?

UA - Farmer of the Dead Continent
Gain 25% Food in all cities before meeting any civilization. Can trade food without Granary and the sending city get 50% food sent. Can trade food into city states or other civ

UI - Waterways
Must be build near river or lakes. 50% chance to spawn marsh, and doesn't remove marsh if build on it. +1 Food for every river line, lake tile, or other Waterways bordering it (capped at +3)

(second unique) - ?
---
Solid tall civ, with river-grabbing at the dawn of civiization for supercities (and pray you are alone in your land)​
Thought?
 
Yo, so the Gunditjmara weren't really "farmers of a dead continent", this is what their territory looked like:
6091984.jpg

Also the Gunditjmara weren't really alone :p
They were right next to the Kulin, for one.

Maybe the "Eel Farm" would be better UI than the "Waterways"? Also the Gunditjmara were somewhat known for fighting capabilities.
 
The food gain from not meeting civilizations will last... 1 turn at best?

I don't think it's a good idea, also, what's the point of sending food to other civs?
 
Yo, so the Gunditjmara weren't really "farmers of a dead continent", this is what their territory looked like:
6091984.jpg

Also the Gunditjmara weren't really alone :p
They were right next to the Kulin, for one.
Well, that's overdramatization. As the (AFAIK) only sedentary group in the whole continent (no, Kulins are hunter-gatherer), and said continent have desert cover < 40% of the area, that name is the one I can think in 10 PM. Sorry :(
Maybe the "Eel Farm" would be better UI than the "Waterways"? Also the Gunditjmara were somewhat known for fighting capabilities.
Waterways sound better IMO. Every civs already have farm. And about fighting capabilities, can you direct me to the article? Every article I found usually talks about land right and eel farm, with one passingly mention trade network

The food gain from not meeting civilizations will last... 1 turn at best?
Hmm... how about "until you border any civ". If you're going tall (and play on large map), it should lasts longer

I don't think it's a good idea, also, what's the point of sending food to other civs?
...and the sending city get 50% food sent
Probably if with foreign city, sending city have 100% food sent?
 
Well, that's overdramatization. As the (AFAIK) only sedentary group in the whole continent (no, Kulins are hunter-gatherer), and said continent have desert cover < 40% of the area, that name is the one I can think in 10 PM. Sorry :(

It's fine. Although you should never try to rush designs ;)

Waterways sound better IMO. Every civs already have farm.

And lots of civs already have waterways. Especially because 'waterways' as a term is so vague. Eel Farming, on the other hand, is attributed specifically to the Gunditjmara.

And about fighting capabilities, can you direct me to the article? Every article I found usually talks about land right and eel farm, with one passingly mention trade network

They're commonly referred to as 'the fighting Gunditjmara'. That's generally a good sign :p The most notable Gunditjmara battles are probably the Eumeralla Wars.
 
It's fine. Although you should never try to rush designs ;)
B..But it's fun!Thanks. Atrough, do you have any criticism on the design so far?

And lots of civs already have waterways. Especially because 'waterways' as a term is so vague. Eel Farming, on the other hand, is attributed specifically to the Gunditjmara.
Well, I mean in Civilization. It doesn't sound right in my ears, to name it [something][something already in Civ]. Still, it's the best name for now IMO

They're commonly referred to as 'the fighting Gunditjmara'. That's generally a good sign :p The most notable Gunditjmara battles are probably the Eumeralla Wars.
I can't think how to incorporate Eumeralla War into this for now, TBH
 
B..But it's fun!Thanks. Atrough, do you have any criticism on the design so far?

Not a huge fan of it, but I'd need to do a lot more research before I had anything corporeal.

Well, I mean in Civilization. It doesn't sound right in my ears, to name it [something][something already in Civ]. Still, it's the best name for now IMO

Counter points: Terrace Farm, Royal Library, Ducal Stable, Berber Cavalry, Kris Swordsman, Maori Warrior, Brazilwood Camp, Winged Hussar.

I can't think how to incorporate Eumeralla War into this for now, TBH

Neither can I, but if you're looking for a leader, Jupiter could work. Seems to be the main force on the Gunditjmara side, along with Cocknose.
 
Neither can I, but if you're looking for a leader, Jupiter could work. Seems to be the main force on the Gunditjmara side, along with Cocknose.
Probably in (hypotecal) far future, I have spare time to create this mod, Jupiter will be a leader, because Master Jupiter of Gunditjmarra sounds better than Master Cocknose of Gunditjmarra
 
Maybe I'm missing something about the Waterways. :confused: If I have a riverside Grassland, I can build a Farm on it to get +1 Food and another +1 Food at Civil Service or I can build a Waterway on it to get +1 Food and have a 50% chance that the Grassland becomes crappy Marsh with no way of removing it. Unless they get some kind of bonus to Marsh, then I see no reason to build the UI over a regular Farm.
 
Maybe I'm missing something about the Waterways. :confused: If I have a riverside Grassland, I can build a Farm on it to get +1 Food and another +1 Food at Civil Service or I can build a Waterway on it to get +1 Food and have a 50% chance that the Grassland becomes crappy Marsh with no way of removing it. Unless they get some kind of bonus to Marsh, then I see no reason to build the UI over a regular Farm.

+1 Food for every river line, lake tile, or other Waterways bordering it (capped at +3)
If your Waterways bordered 2 river line, you get +2 Food. If said waterways connect to yet other, another +1 Food.
That said, the design is far from fixed. Probably cap it at +5, or remove the cap. Or reduced marsh probability (20% maybe?).
 
Hey man. Just wanted to congratulate you and your partners on the release of Demak. Quite a complex civ for your first one and it's got some pretty nice art :)

You'll also want to make a post about it here and ask a mod to move this thread to the New Civilizations to increase its visibility.
 
Here's the link to the Steam Download page (I uploaded it there since SoGK and kul both don't use Steam. SoGK will be uploading the mod to CivFanatics soon if he hasn't done that already)

Download Link

@Uighur Caesar, thanks, I'm happy that we found a way to code the design in such a way that we kept the original intentions, while still keeping it doable code-wise (and without a modded/custom DLL!!!)!
 
Back
Top Bottom