I think you'll have to call TerrainBuilder.AnalyzeChokepoints() after changing sea to land (and land to sea ?)
Not sure if it can be called from in game (must be in a script context) or if you'll have to add a script that will call it when relaoding a savegame after the change.
All right, so I solved it, but it's exactly the opposite of what skodkim said.
You have to paste the files (and overwrite) to the Debug folder, not the FireTuner folder. There's no need to copy any files to the FireTuner folder.
But in any case, your files fixed it, so thanks![]()
How did you guys get it to work? i have not worked with the firetuner before, so i'm really new to this, i have tried to overwrite files in "firetuner" and in "Debug" but I still can't get it to work... i am able to work with the Uiunits panel and the player panel, but not with the worldbuilder or the unit panels provided by Skodkim!
did you enabled Firetuner in the AppOptions.txt located in Documents\My Games\Sid Meier's Civilization VI ? When you run Fire tuner does it connect or it say "Disconnected" in the bottom left? If it connects, do you go File -> open panel and select world builder? What exactly is not working btw![]()
but do you have the new tab when you've done that : "File -> open panel and select world builder"
yes, should be filled with data, does the original file works for you ?
Are you using civ6 or civ5 Firetuner ?