[Solved] Changing terrain ingame using Firetuner

Looks like he added/changed the following to the original script:
return g_PlacementSettings.Active and
g_PlacementSettings.PlacementHandler == g_TerrainPlacement;
end</GetFunction>
<SetFunction>function(value)
if value then

LuaEvents.TunerEnterDebugMode();
g_PlacementSettings.PlacementHandler = g_TerrainPlacement;
else
if (g_PlacementSettings.PlacementHandler == g_TerrainPlacement) then
g_PlacementSettings.Active = false;
LuaEvents.TunerExitDebugMode();

at line 342. So, I assume if we modify that function in the new lpt file for GS then we'd get it up and running again. I don't have time to play around with it tonight, but if someone wants to take a whack at it I'd be interested to see if that works. Otherwise, I should have some time to play around with it later this week.

Thanks for taking a look. I'm not a coder, so I'll wait for an update.
 
So, I took a look at the WorldBuilder file. It looks like he just disable the check if you're in world builder mode, which is probably what was resetting the check box to blank initially. I would assume that given the new GS changes to terrain, there may be new functions in play elsewhere that don't allow for modification while in game. Has anyone had any additional success with this?
 
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