praetorian75
Chieftain
- Joined
- Mar 10, 2019
- Messages
- 4
Looks like he added/changed the following to the original script:
return g_PlacementSettings.Active and
g_PlacementSettings.PlacementHandler == g_TerrainPlacement;
end</GetFunction>
<SetFunction>function(value)
if value then
LuaEvents.TunerEnterDebugMode();
g_PlacementSettings.PlacementHandler = g_TerrainPlacement;
else
if (g_PlacementSettings.PlacementHandler == g_TerrainPlacement) then
g_PlacementSettings.Active = false;
LuaEvents.TunerExitDebugMode();
at line 342. So, I assume if we modify that function in the new lpt file for GS then we'd get it up and running again. I don't have time to play around with it tonight, but if someone wants to take a whack at it I'd be interested to see if that works. Otherwise, I should have some time to play around with it later this week.
Thanks for taking a look. I'm not a coder, so I'll wait for an update.