Yeah, I'm curious as to what others think. Generally speaking, I want the unofficial patch to be devoted to fixing issues and, as possible, improving the AI. I want gameplay changes kept to a minimum, only where balance really seems affected...
Side note: I am thinking of tweaking the capitulation threshold as part of this. It's been changed in 3.17 and so far my experience is that AI civs capitulate very easily. I'm seeing them capitulate after losing 2 or 3 cities. It does help warmonger AIs gain vassals, but so far I find it have quite a negative gameplay effect.
Does 3.17 still have the issues with the AI changing cottages/hamlets/villages/towns to farms and workshops? Plus the related problem of changing one tile to another, and vice versa in the same city.I want the unofficial patch to be devoted to fixing issues and, as possible, improving the AI.
Hmm. Well, I haven't had a chance to play the official 3.17 patch yet, but I'd be inclined to hold off on that until there was a consensus.
Perhaps this might be better addressed via the "Better AI" mod?
here's a save like what DMOC is talking about... I presume it's happening in any game save though. I noticed it right away, kind of distressing when these patches miss big things like this. I think the game is the victim of its own complexity.
Side note: I am thinking of tweaking the capitulation threshold as part of this. It's been changed in 3.17 and so far my experience is that AI civs capitulate very easily. I'm seeing them capitulate after losing 2 or 3 cities. It does help warmonger AIs gain vassals, but so far I find it have quite a negative gameplay effect.
Would be nice if you put a readme with install instructions in your download. With that said you make no mention of the folder called CvGameCoreDLL\CvUnit.cpp in your main post. Where does this folder go and or is it even needed.![]()
I must be missing something obvious. It says Hammurabi is the worst enemy of Kublai Khan and of Brennus, but you have already met both of them.
EDIT: Though I can see the buggy behaviour in the screenshot from DMOC.
Side note: I am thinking of tweaking the capitulation threshold as part of this. It's been changed in 3.17 and so far my experience is that AI civs capitulate very easily. I'm seeing them capitulate after losing 2 or 3 cities. It does help warmonger AIs gain vassals, but so far I find it have quite a negative gameplay effect.
Just curious, but are you putting comments around your changes just in case someone else wishes to borrow them?
Yeah, I'm curious as to what others think. Generally speaking, I want the unofficial patch to be devoted to fixing issues and, as possible, improving the AI. I want gameplay changes kept to a minimum, only where balance really seems affected...