Pretty good solution imo if it's going to be a simple xml change in unitinfo to keep the barrage for those who want to.
Thanks for the reply about the amph assaults. I am all for making it more of a challenge (historicly amph assaults are not a walk in the park). However, on the AI side of things I'm more worried, the rate that the AI does amphibious assaults is fairly high, if they are on another land mass very high as apposed to them landing troops. I realize that they do some calculation to decide if they should land or amph assault.
So anyway, what I was asking before is, How difficult would it be to have the AI use Escort ships to bombard city defenses before the amph assault? Currently, they sometimes bring a navy to bombard a target city before the assault comes but once the transport stack gets there, the escorts of the stack do not bombard. In a case where they do not have a seperate navy bombarding ahead of time, they generally attack amphibiously against Full culture walls.
It seems to me that in any case the AI should be using it's escorts to bombard first, whether they land or amph assault. The only exception I could see is if their fleet is in danger and they want that extra movement point, but that is even shaky. It's just stupid that in an instance that they could take my city down to 0% with their escorts, they don't.
I also realize that the AI will give a new priority/mission to a fleet stack to attack navy or bombard after it's land units have disembarked, but this is not what I'm talking about exactly.
Bleh, hope I am clear enough to convey what I meant by all that hehe.
BTW in my defense, I never said that guided missles did collateral, I said it may be Interesting if they did, but possibly overpowered =P Also what I meant about using where aircraft can't get is if the enemy has a large airforce on intercept. Seems as if some people accusing others of not reading the thread, should umm, read the thread
