I'm with the majority on the issue of barrage on tanks/modern armor because I've always found that it reduced the necessity for combined arms. It made the artillery (and mobile artillery) units far less interesting as one of the main reasons of existence of these units was to do collateral damage. Combining the ability to do collateral damage with the strongest (2-move) units of their time (tanks and modern armor) made the slow normal artillery and mobile artillery fairly uninteresting units. I'd like to see a game where every unit has a role that it full fills best and that each of these units thus has a greater value in some specific situation than every other unit. The role for the artillery and mobile artillery units just gets very small when you have tanks and modern armor that can do collateral damage.
However, there are some arguments used in this thread in favour of removing the barrage promotion that I do not agree with. And to keep the discussion clean, I'm going to (try to) pick those arguments apart.
First argument: Firaxis wanted to remove the promotion from tanks but forgot to do it.
I'm not sure that is true. First of all, the change to collateral damage seems to be based upon the thread '
is Barrage broken' which discussed to great lengths how the barrage promotions didn't deliver what they promised. The barrage promotions say they increase collateral damage by 20%/30%/50% but that wasn't true before patch 3.17. It was changed in patch 3.17 so that the barrage promotions do what they promise, but as a side effect, units with 0 strength collateral damage attacks won't benefit from these promotions anymore.
Second, the Firaxian Alexman didn't say that Firaxis intended to remove the barrage promotion from tanks and modern armor. This is what he said in the '
is Barrage broken' thread:
Hey guys, sorry for the mess-up.
As I mentioned to Solver, my suggestion would be to just remove the Barrage line from Armor units in the XML. I doubt that their usefulness would suffer because of it, and in BTS we have Mobile Artillery for that role anyway.
This sounds more like: Oh, we made a mistake. This is the easy fix that I suggest. It doesn't sound like they intended to remove collateral damage from tanks. That doesn't mean that the unofficial patch shouldn't do it, but it does sound like the effects on the collateral damage promotions for units with no base-collateral damage is unintended.
Third, there are lots of units like tanks that suffer from the unintended side effect from the change in the barrage promotions. These units just aren't part of the epic game but part of the various mods that came with BTS: Road to War, Next War, Broken Star, Crossroads of the World, etc. (I didn't check them all). All of these mods have units that start with 0 collateral damage but can get the barrage promotion. I think that all of these units should get some worth out of that promotion or the promotion line should also be removed from these units.
Second argument: Some like to argue that tanks and modern armor don't have a counter unit like below. Being too strong they thus should be nerfed.
* Tanks counter units:
- anti tank: 14 base + 125% = 32. Waow, against a 40 + barrage, let's die in stacks,
- chopper: 24 base + 50% = 36. Waow again: you need two to kill a tank, but are you ready to spend 320 hammer for that? No no, buy a modern tank. 10 times more versatile.
This argument is flawed. Anti tanks are a decent counter for strength 28 tanks. And gunships get a 100% bonus against armoured units making them effectively strength 48 against the strength 40 modern armors. And on top of that, gunships can get a promotion against armoured units, but tanks can't get a promotions against helicopter units. So gunships can comfortably take out modern armor.