it looks like we are actually supposed to overwrite the xml files with the ones in the unofficial patch?
Here's the list of non AI improvments. I still included the worker AI because of automated workers:This patch is just a boatload of AI fixes... Why is it called unofficial 3.17 patch when it really should just be called some sort of betterai? Only fix that does anything for mp is that vassal spies don't get caught in master territory, however most mp is without vassal states anyways...
well it works with the regular game now. Now if i can just get the mod updated to work with it all will be great![]()
I played an 18 civ game, and when some of the civs were killed off I made a couple of colonies. I didn't notice any problem. What is the bug?
So what's the problem? Joao II is Friendly, there's no war between you and other than having a different leader graphic than you would expect, everything seems fine. And he's not taking the name of a dead civ, notice the "II" after the Joao. I really don't see how you can think this is gamebreaking.
So what's the problem? Joao II is Friendly, there's no war between you and other than having a different leader graphic than you would expect, everything seems fine. And he's not taking the name of a dead civ, notice the "II" after the Joao. I really don't see how you can think this is gamebreaking.
The more colonies that are liberated, the worse the problem gets. It was clearly "gamebreaking" enough to be fixed with th Bhuric patch for 3.13, so i dont see any reason that it would be "ok - just live with it" now.
Recycling of names/leaderheads was not affected by Bhruics or any other patch and is completely random.