EmperorFool
Deity
This patch requires the 3.17 patch already be installed. The official 3.17 patch, however, doesn't require this patch.
That would still leave him with the XML files from Solver's patch though.Simply overwrite the solver dll with the original one ( you saved it,right ? )
Out of curiosity, does installing the CvGameCoreDLL.dll file in the CustomAssets directory work? I know it works for the XML files, but IIRC I tried CvGameCoreDLL.dll (with Bhruic's patch) in CustomAssets and it didn't seem to work.
No it doesn't, Firaxis changed that in an earlier patch. It will work if you put it into your Mods folder and load it as mod though.
Yeah, I know it works as a mod, but then aren't you locked into the same version of the patch for the entire game?
Or can you change the contents of a mod mid-way through a game?
In one of his later versions, Bhruic had fixed the stack attack/bombard interface bug where the rest of the stack would skip it's turn after one of the members of the stack had used up it's moves. Any chance we could get that back in the patch?
Thanks Solver and Bhruic!
How hard would it be to add information to the tile mouseover that displayed how events have modified a tile. For example, when in iron mine gets +2 commerce from the Jade event it would be nice if the mouseover for the tile would say something like (Jade +2 ).
I just put a sign (Alt-S) there (e.g., "Jade +2g"), for events of note. Just as I put an "8" sign to designate my airports or reminders of where troops are being sent via a rally point.How hard would it be to add information to the tile mouseover that displayed how events have modified a tile. For example, when in iron mine gets +2 commerce from the Jade event it would be nice if the mouseover for the tile would say something like (Jade +2 ).
Do you guys think this may have buggered anything up?