Some Civ 5 Annoyances...

Here's another one I've come across...

Hover-over info box (or whatever you call it) on buildings doesn't display any info on how many specialists it provides or what kind.

Also, the civilopedia just shows 1 specialist for many of the buildings when they in fact provide 2. Yes, it COULD only be stating the type of specialist the building creates (though I doubt it)... but how hard would it have been to just copy the specialist icon over again for clarity?
 
I'll add to the list:

1) No option for workers to auto improve the nearest city. I have a big empire in one of my games and the workers keep going back and forth across the ocean and get themselves killed by enemy ships in the process. I'm stuck building improvements manually...

2) No unit info screen to find out where your units are located.

3) No information on what improvements can be built on a tile before you have a worker there.

There is a general lack of information and option in this game when compared to civ 4. Options that could easily have been implemented.
 
Wow, this list is getting longer than I expected! I'll try and update the list with more of the significant annoyances/bugs that everybody has posted.

Again, not trying to bash the game or be overly negative! I love this game and understand that it was just released and had to meet deadlines and such.

I just really would like to see it polished up and fixed to further enhance its fun factor. If I didn't care for the game, I wouldn't have cared to post anything like this either and would instead dust off my Civ 4 again. ;)
 
Wow, this list is getting longer than I expected! I'll try and update the list with more of the significant annoyances/bugs that everybody has posted.

Again, not trying to bash the game or be overly negative! I love this game and understand that it was just released and had to meet deadlines and such.

I just really would like to see it polished up and fixed to further enhance its fun factor. If I didn't care for the game, I wouldn't have cared to post anything like this either and would instead dust off my Civ 4 again. ;)

I agree. The combat mechanics are much improved and the game does have potential.
 
when building a wonder the city info gives 'Moscow is building a .....' it should be ''is building the...'.

It annoys me anyway.
 
Wow, this list is getting longer than I expected! I'll try and update the list with more of the significant annoyances/bugs that everybody has posted.


do that! and then let's send it over to fireaxis as a "little inspirational help from friends" ;)
 
Jaroth... you might find a few more to add at this link... http://forums.civfanatics.com/showthread.php?t=382731

We had a discussion with a similar focus. It seems there are many of us that do not have a beef with the game mechanics, per se, more the UI and the general coding. How did all of these "flaws" get past QA? For a franchise with a storied history and legendarily addicted players, they seemed to have muffed up. For example, change hotkeys - that have been the same since at least Civ III, if not II!
 
I totally agree with most of the list including number 1 (I am stupid or I have simply no control where I install my Steam games and it ***** badly).

Speaking of Civ5 I feel frustrated and angry because of numerous bugs, annoyances and overall balance of the game. Even so that I paid 5% of my salary to get it. Company made a clever marketing move giving a game for reviewers before it was released (and probably saying that this and that will be fixed and will not get to the release).

First I would like to mention things that will not be fixed because these are there by desing. For example one unit per hex makes fighting in civ feel like local conflicts between villages. Totally not epic. I would agree that there should be a limit of how much units can be on the same tile, but that limit being just one feels wrong (at least logically). Other thing I just started to hate is the way the borders expand. It is ok to propose me a tile. What is not ok is to leave me without a choice to change the tile I want to get next. I am smart enough to make that decision when needed.

Other annoyances:
  • Other civ can get a tile that is not adjacent to their borders but mine. They leaped somehow over my territory or what?
  • AI is very irrational and agressive. Practically impossible to stay in peace for longer periods without being pushed around or having superior army. Very uncivilised behavior I'd say.
  • There should really be the option to tell a unit to move or not to the seas when it is automated.

Plus 99% of the list that is filled here reflects my opinion and feelings too.
 
I have remembered one more thing. In my very first game at the very beginning I had my scout exploring and it got weapons upgrade and from scout it became a military unit. It screwed my effective early scouting effort. Scouts should not become military ever.
 
Getting used to this new civ; I like it overall, but here are my suggestions in addition to those already mentioned:

(1) Auto-path isn't smart enough to avoid ending a turn in city-state (trespassing)
(2) Please add "auto-turret" as an option for the game -- if there is only one enemy soldier within firing radius of a city, just shoot it... yeah, you miss some possible XP for your troops, but 99% of the time I've got the chance, I shoot.
(3) Give the option to accept a weapons upgrade from goody huts; I had my warrior upgraded to an archer, and he was 2 squares away from a barbarian. The barbie swooped in and killed my newly created archer...
(4) UI for city management is click fest. Besides production queue already mentioned, turning on/off avoid growth across multiple cities is annoying.
(5) You can't select cities/units from the overviews -- I can't click a city and then change what that city is doing (as best as I can tell)
(6) Opening one overview should close the previously opened one.
(7) Please make the AI faster... I'm on a quad 3.8 Ghz computer and still find the Next Turn lag annoying.

Thanks!
 
I have remembered one more thing. In my very first game at the very beginning I had my scout exploring and it got weapons upgrade and from scout it became a military unit. It screwed my effective early scouting effort. Scouts should not become military ever.

The answer to that one is that the scouts are not actually non-military (you can attack with them) and the newly upgraded unit still has the 'ignore terrain' ability. -- Basically making it an armed scout.
 
The answer to that one is that the scouts are not actually non-military (you can attack with them) and the newly upgraded unit still has the 'ignore terrain' ability. -- Basically making it an armed scout.

As it was my first game (that ended in crash) I may have not noticed that the unit retained 'ignore terrain' ability. If this was the case then I was wrong so please ignore my statement.
 
things that annoy me are simple things they got wrong/forgot/or arnt intuitive like:

Timbouctu was spelling Tombouctu.
generals are too slow to keep up with modern units.
when crossing a large body of water, the auto pathing with go out of its way to go onto land.
embarked troops should be able to shack with a naval unit like a settler does.
if i have a stacked tile, let me move them as a single unit.
allowing airplanes to stack seems way overpowering.
constant game crashes if i'm away for more than a few hours.
centering on a unit not currently selected. too many times i've moved the wrong unit
stupid ai. city-state was being attacked by rome but instead of bombarding the lancer outside its gates, it bombarded a passing barbarian ship.
askia and catherine units look almost identical.
at least 3 times destroyed a C-S to fulfill a request yet was told someone else did it so i didnt get the reward.
late game still generating barbarian warriors. should at least be equivalent to the least advanced civ.

overall i like the game but it could be much better.
 
I started to hate how diplomacy works in Civ 5. For example there is no option to negotiate maps. Because of this and other mechanics even in a late game you can still have no knowledge about big parts of the world. You do not get any information about hostile civilization even if you take over some of its cities or even a capital too (it's either people in a city don't know anything about their mother country or nobody bothers to ask anyone, I guess). You do not get information in any other way than scouting or conquer so you are stuck with open borders agreements and heavy scouting or fighting everyone (really stupid limitation). Talking about diplomacy I have to mention that you have no option to tell other civs that you do not like their units near your border or their relationship with certain city-states, but they bug you about these things all the time.

<Now I am going to write a novel>
Oh, and ofcourse they declare a war whenever they like without any warning and they can storm your new cities in a turn or two starting the at same turn they declared a war (because the borders are so close and units move faster). If you have units between border and city, you will have losses (sometimes big) and if your border is near other civ's border, they will complain about your units and are more likely to start a war. If you have no units between border and city, enemy will have a straigt line to storm your city. And it was somehow a crazy situation when all three civilizations I have met (in a small map) declared a war at the same turn even I was very nice and friendly with each one of them (trading luxury, sometimes giving gifts, opening borders and stuff). If not my production power and gold reserves I would be eliminated, but I was able to quickly start heavy militarization and started taking back whatever I lost in a progress. Germans were not going to negotiate peace until I kicked them badly and then suddenly they give me peace and all but one of their cities just like that. AI in Civ 5 acts crazy. Totally.
 
There is a small "x" to the right of the unit in the production queue, if you click on it it will delete it from the queue.

Note that you need to close out of where you select items for production. I was hunting around forever before I realized that the [X] box only shows in the actual queue itself. (But thanks for letting me know it exists at all.) There are also up and down arrows to rearrange the order of production.

Really - no SHIFT / ALT / CTRL hot keys for this???
 
one minor thing that is missing that was in civ 3 is the fact that leaders used to change outfits with the times now im in the moderen era, and monty is still shirtless in front of the fire.
 
I am surprised nobody mentioned this HUGE annoyance -- you have to click and HOLD right mouse key to move a unit, instead of just clicking it fast, fast, fast, like in Civ4.
 
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