Some crashes I can't figure out

flying toaster

City-State Liberator
Joined
Jan 30, 2010
Messages
63
Hello people !

( yes, I do hope I'm not mistaking in posting here )
I had some crashes lately on my mac while playing for some problems I can't figure out why, nor what is the solution ( of course ... )
Any help welcome :)

For the little technical info spec :
BtS 3.19
Snow Leopard 10.6.8
Each and everytime, it is between Middle Age and Renaissance switch :/
I do feel it is exacly the same thing, looks like a music thing. I'm sorry if it's look like a way too big post but since I don't understand most of this gibberish, I don't want to truncate for fear to cut the important part ! ( me paranoid ? :scan: )

Spoiler :
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 libsystem_c.dylib 0x98b8a0a2 __fread + 107
2 libsystem_c.dylib 0x98b8a01f fread + 65
3 com.aspyr.civ4bts 0x0008e689 mmioRead + 47
4 com.aspyr.civ4bts 0x0000441b CWaveFile::LoadFile(char*) + 669
5 com.aspyr.civ4bts 0x0000660f Miles::SampleOpenAL::AttachFile(char const*, _STREAM*, _SAMPLE*) + 93
6 com.aspyr.civ4bts 0x00003883 AIL_open_stream + 353
7 com.aspyr.civ4bts 0x0062ebaf FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 523
8 com.aspyr.civ4bts 0x00623818 FAudioManager::Load2DStream(FSharedSoundData*, FStringA*, int) + 202
9 com.aspyr.civ4bts 0x006324a8 FSharedSoundData::Load(int, ESoundLoadType, int, FStringA*, bool, bool) + 1154
10 com.aspyr.civ4bts 0x006251fe FAudioManager::AcquireLoadedBuffer(int, int&, bool, bool) + 220
11 com.aspyr.civ4bts 0x00634112 FSound::DoLoad(FStringA*) + 418
12 com.aspyr.civ4bts 0x00633d6c FSound::Load(FStringA*) + 64
13 com.aspyr.civ4bts 0x0062596e FAudioManager::DoSound(int, bool, float, float, int, int, bool, bool, bool, bool) + 878
14 com.aspyr.civ4bts 0x006389e6 FSoundScape::Init(int, float) + 180
15 com.aspyr.civ4bts 0x006223f6 FAudioManager::DoSoundscape(int, float, float) + 94
16 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
17 com.aspyr.civ4bts 0x00622663 FAudioManager::DoSoundScapeMixer(int, float, float) + 89
18 com.aspyr.civ4bts 0x00a94558 CvAudioGame::DoWorldSoundscape(int, float, float) + 86
19 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
20 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
21 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
22 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
23 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
24 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
25 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
26 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
29 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
30 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
31 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
32 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
33 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
34 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
35 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
36 com.aspyr.civ4bts 0x000a83ea main + 356
37 com.aspyr.civ4bts 0x00002642 _start + 216
38 com.aspyr.civ4bts 0x00002569 start + 41



Spoiler :
Application Specific Information:
objc[417]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 libsystem_c.dylib 0x98b8a0a2 __fread + 107
2 libsystem_c.dylib 0x98b8a01f fread + 65
3 com.aspyr.civ4bts 0x0008e689 mmioRead + 47
4 com.aspyr.civ4bts 0x0000441b CWaveFile::LoadFile(char*) + 669
5 com.aspyr.civ4bts 0x0000660f Miles::SampleOpenAL::AttachFile(char const*, _STREAM*, _SAMPLE*) + 93
6 com.aspyr.civ4bts 0x00003883 AIL_open_stream + 353
7 com.aspyr.civ4bts 0x0062ebaf FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 523
8 com.aspyr.civ4bts 0x00623818 FAudioManager::Load2DStream(FSharedSoundData*, FStringA*, int) + 202
9 com.aspyr.civ4bts 0x006324a8 FSharedSoundData::Load(int, ESoundLoadType, int, FStringA*, bool, bool) + 1154
10 com.aspyr.civ4bts 0x006251fe FAudioManager::AcquireLoadedBuffer(int, int&, bool, bool) + 220
11 com.aspyr.civ4bts 0x00634112 FSound::DoLoad(FStringA*) + 418
12 com.aspyr.civ4bts 0x00633d6c FSound::Load(FStringA*) + 64
13 com.aspyr.civ4bts 0x0062596e FAudioManager::DoSound(int, bool, float, float, int, int, bool, bool, bool, bool) + 878
14 com.aspyr.civ4bts 0x006389e6 FSoundScape::Init(int, float) + 180
15 com.aspyr.civ4bts 0x006223f6 FAudioManager::DoSoundscape(int, float, float) + 94
16 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
17 com.aspyr.civ4bts 0x00622663 FAudioManager::DoSoundScapeMixer(int, float, float) + 89
18 com.aspyr.civ4bts 0x00a94558 CvAudioGame::DoWorldSoundscape(int, float, float) + 86
19 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
20 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
21 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
22 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
23 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
24 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
25 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
26 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
29 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
30 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
31 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
32 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
33 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
34 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
35 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
36 com.aspyr.civ4bts 0x000a83ea main + 356
37 com.aspyr.civ4bts 0x00002642 _start + 216
38 com.aspyr.civ4bts 0x00002569 start + 41


Spoiler :
Application Specific Information:
objc[1121]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 com.aspyr.civ4bts 0x000047ad CWaveFile::LoadMemory(unsigned char const*, bool) + 649
2 com.aspyr.civ4bts 0x0000656d Miles::SampleOpenAL::AttachMemory(void const*, unsigned long, _STREAM*, _SAMPLE*) + 71
3 com.aspyr.civ4bts 0x00003d9c AIL_set_named_sample_file + 318
4 com.aspyr.civ4bts 0x0063102d FMiles::SetSampleFile(_SAMPLE*, void const*, bool, int) + 79
5 com.aspyr.civ4bts 0x0062eaf2 FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 334
6 com.aspyr.civ4bts 0x0063614f FSound3D::InitHandle(bool) + 231
7 com.aspyr.civ4bts 0x006366c5 FSound3D::DoLoad(FStringA*) + 587
8 com.aspyr.civ4bts 0x0063646e FSound3D::Load(FStringA*) + 64
9 com.aspyr.civ4bts 0x00626337 FAudioManager::Do3DSound(int, bool, NiPointer<NiAVObject>, NiPoint3, float, int, float, float, int, bool) + 1035
10 com.aspyr.civ4bts 0x00638ac5 FSoundScape::Init(int, float) + 403
11 com.aspyr.civ4bts 0x006223f6 FAudioManager::DoSoundscape(int, float, float) + 94
12 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
13 com.aspyr.civ4bts 0x00622663 FAudioManager::DoSoundScapeMixer(int, float, float) + 89
14 com.aspyr.civ4bts 0x00a94558 CvAudioGame::DoWorldSoundscape(int, float, float) + 86
15 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
16 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
17 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
18 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
19 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
20 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
21 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
22 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
23 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
24 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
25 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
26 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
29 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
30 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
31 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
32 com.aspyr.civ4bts 0x000a83ea main + 356
33 com.aspyr.civ4bts 0x00002642 _start + 216
34 com.aspyr.civ4bts 0x00002569 start + 41


Spoiler :
Application Specific Information:
objc[1256]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.aspyr.civ4bts 0x00b0eea1 CvTextureCompositor::CreateCityProductionIcon(char const*) + 275
1 com.aspyr.civ4bts 0x00aa92b9 CvCityBillboardEntity::configureProductionSymbol() + 55
2 com.aspyr.civ4bts 0x00aa9b30 CvCityBillboardEntity::updateInfo() + 1144
3 com.aspyr.civ4bts 0x00c12523 CvCityEntity::updateInfo() + 25
4 com.aspyr.civ4bts 0x00b45173 CvInterface::updatePlayer(PlayerTypes) + 133
5 com.aspyr.civ4bts 0x00b4e59b CvInterface::update() + 1199
6 com.aspyr.civ4bts 0x00b4b989 CvInterface::redraw() + 55
7 com.aspyr.civ4bts 0x00a91fa3 CvApp::OnIdle() + 1481
8 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
9 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
10 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
11 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
12 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
13 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
14 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
15 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
16 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
17 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
18 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
19 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
20 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
21 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
22 com.aspyr.civ4bts 0x000a83ea main + 356
23 com.aspyr.civ4bts 0x00002642 _start + 216
24 com.aspyr.civ4bts 0x00002569 start + 41


Spoiler :
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.aspyr.civ4bts 0x0068c3c2 NiControllerManager::AddSequence(NiControllerSequence*, char const*, bool) + 76
1 com.aspyr.civ4bts 0x0067ac86 NiActorManager::ChangeSequence(unsigned short, NiControllerSequence*) + 68
2 com.aspyr.civ4bts 0x0060db04 FResourceMgr::CreateAnimation(FActorManagerProxy*, int, bool) + 108
3 com.aspyr.civ4bts 0x0060dc5f FResourceMgr::SetTargetAnimation(FActorManagerProxy*, int, bool) + 99
4 com.aspyr.civ4bts 0x005ed859 FActorManagerProxy::SetTargetAnimation(unsigned short) + 33
5 com.aspyr.civ4bts 0x00af5c24 CvPlotBuilder::doFinalizeImprovement(CvLSystemNodeInstance*, CvLSystemArtRef*) + 2212
6 com.aspyr.civ4bts 0x00af6812 CvPlotBuilder::doFinalizeNode(CvLSystemNodeInstance*, CvLSystemGoal&) + 156
7 com.aspyr.civ4bts 0x00ae739c CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 156
8 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
9 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
10 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
11 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
12 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
13 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
14 com.aspyr.civ4bts 0x00ae79e7 CvLSystemInstance::continue_dfs_to_meet_goal(CvLSystemGoal&) + 233
15 com.aspyr.civ4bts 0x00af135d CvPlotBuilder::doLayout(std::vector<std::pair<CvLSystemNode*, int>, std::allocator<std::pair<CvLSystemNode*, int> > > const&, std::vector<std::pair<CvLSystemNode*, int>, std::allocator<std::pair<CvLSystemNode*, int> > > const&) + 1383
16 com.aspyr.civ4bts 0x00af4caa CvPlotBuilder::rebuild() + 2316
17 com.aspyr.civ4bts 0x00af5154 CvPlotBuilder::updateData(float) + 448
18 com.aspyr.civ4bts 0x00ac3f74 CvEngine::updateUpdateableEnts(float) + 42
19 com.aspyr.civ4bts 0x00ac6025 CvEngine::update(float) + 775
20 com.aspyr.civ4bts 0x00a9202a CvApp::OnIdle() + 1616
21 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
22 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
23 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
24 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
25 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
26 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
27 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
28 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
29 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
30 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
31 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
32 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
33 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
34 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
35 com.aspyr.civ4bts 0x000a83ea main + 356
36 com.aspyr.civ4bts 0x00002642 _start + 216
37 com.aspyr.civ4bts 0x00002569 start + 41
 
I'm no expert on figuring out the problem from the error messages. However, if you are referring to crashes to the desktop and can return to the game by restarting the game and then picking up from the last autosave, I had that problem frequently with the same BTS and MacOSX versions as you have. Perusing my error messages back then, there always seemed to be references to sound errors. So, I turned off all the music and background sounds. The game has been very stable since then.
 
Thanks for the advice.
I didn't want to try it since recently but it looks like we don't have much choice under Mac. We have to mute everything to have a stable game.
Pff ...
 
The first three reports are sound related. However, the last two are graphics related. Turning off sound might reduce the problem, but I suspect it will not eliminate it.
 
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