flying toaster
City-State Liberator
- Joined
- Jan 30, 2010
- Messages
- 63
Hello people !
( yes, I do hope I'm not mistaking in posting here )
I had some crashes lately on my mac while playing for some problems I can't figure out why, nor what is the solution ( of course ... )
Any help welcome
For the little technical info spec :
BtS 3.19
Snow Leopard 10.6.8
Each and everytime, it is between Middle Age and Renaissance switch :/
I do feel it is exacly the same thing, looks like a music thing. I'm sorry if it's look like a way too big post but since I don't understand most of this gibberish, I don't want to truncate for fear to cut the important part ! ( me paranoid ?
)
( yes, I do hope I'm not mistaking in posting here )
I had some crashes lately on my mac while playing for some problems I can't figure out why, nor what is the solution ( of course ... )
Any help welcome

For the little technical info spec :
BtS 3.19
Snow Leopard 10.6.8
Each and everytime, it is between Middle Age and Renaissance switch :/
I do feel it is exacly the same thing, looks like a music thing. I'm sorry if it's look like a way too big post but since I don't understand most of this gibberish, I don't want to truncate for fear to cut the important part ! ( me paranoid ?

Spoiler :
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 libsystem_c.dylib 0x98b8a0a2 __fread + 107
2 libsystem_c.dylib 0x98b8a01f fread + 65
3 com.aspyr.civ4bts 0x0008e689 mmioRead + 47
4 com.aspyr.civ4bts 0x0000441b CWaveFile::LoadFile(char*) + 669
5 com.aspyr.civ4bts 0x0000660f Miles::SampleOpenAL::AttachFile(char const*, _STREAM*, _SAMPLE*) + 93
6 com.aspyr.civ4bts 0x00003883 AIL_open_stream + 353
7 com.aspyr.civ4bts 0x0062ebaf FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 523
8 com.aspyr.civ4bts 0x00623818 FAudioManager::Load2DStream(FSharedSoundData*, FStringA*, int) + 202
9 com.aspyr.civ4bts 0x006324a8 FSharedSoundData::Load(int, ESoundLoadType, int, FStringA*, bool, bool) + 1154
10 com.aspyr.civ4bts 0x006251fe FAudioManager::AcquireLoadedBuffer(int, int&, bool, bool) + 220
11 com.aspyr.civ4bts 0x00634112 FSound:
oLoad(FStringA*) + 418
12 com.aspyr.civ4bts 0x00633d6c FSound::Load(FStringA*) + 64
13 com.aspyr.civ4bts 0x0062596e FAudioManager:
oSound(int, bool, float, float, int, int, bool, bool, bool, bool) + 878
14 com.aspyr.civ4bts 0x006389e6 FSoundScape::Init(int, float) + 180
15 com.aspyr.civ4bts 0x006223f6 FAudioManager:
oSoundscape(int, float, float) + 94
16 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
17 com.aspyr.civ4bts 0x00622663 FAudioManager:
oSoundScapeMixer(int, float, float) + 89
18 com.aspyr.civ4bts 0x00a94558 CvAudioGame:
oWorldSoundscape(int, float, float) + 86
19 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
20 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
21 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
22 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
23 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
24 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
25 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
26 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
29 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
30 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
31 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
32 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
33 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
34 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
35 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
36 com.aspyr.civ4bts 0x000a83ea main + 356
37 com.aspyr.civ4bts 0x00002642 _start + 216
38 com.aspyr.civ4bts 0x00002569 start + 41
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 libsystem_c.dylib 0x98b8a0a2 __fread + 107
2 libsystem_c.dylib 0x98b8a01f fread + 65
3 com.aspyr.civ4bts 0x0008e689 mmioRead + 47
4 com.aspyr.civ4bts 0x0000441b CWaveFile::LoadFile(char*) + 669
5 com.aspyr.civ4bts 0x0000660f Miles::SampleOpenAL::AttachFile(char const*, _STREAM*, _SAMPLE*) + 93
6 com.aspyr.civ4bts 0x00003883 AIL_open_stream + 353
7 com.aspyr.civ4bts 0x0062ebaf FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 523
8 com.aspyr.civ4bts 0x00623818 FAudioManager::Load2DStream(FSharedSoundData*, FStringA*, int) + 202
9 com.aspyr.civ4bts 0x006324a8 FSharedSoundData::Load(int, ESoundLoadType, int, FStringA*, bool, bool) + 1154
10 com.aspyr.civ4bts 0x006251fe FAudioManager::AcquireLoadedBuffer(int, int&, bool, bool) + 220
11 com.aspyr.civ4bts 0x00634112 FSound:

12 com.aspyr.civ4bts 0x00633d6c FSound::Load(FStringA*) + 64
13 com.aspyr.civ4bts 0x0062596e FAudioManager:

14 com.aspyr.civ4bts 0x006389e6 FSoundScape::Init(int, float) + 180
15 com.aspyr.civ4bts 0x006223f6 FAudioManager:

16 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
17 com.aspyr.civ4bts 0x00622663 FAudioManager:

18 com.aspyr.civ4bts 0x00a94558 CvAudioGame:

19 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
20 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
21 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
22 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
23 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
24 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
25 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
26 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
29 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
30 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
31 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
32 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
33 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
34 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
35 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
36 com.aspyr.civ4bts 0x000a83ea main + 356
37 com.aspyr.civ4bts 0x00002642 _start + 216
38 com.aspyr.civ4bts 0x00002569 start + 41
Spoiler :
Application Specific Information:
objc[417]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 libsystem_c.dylib 0x98b8a0a2 __fread + 107
2 libsystem_c.dylib 0x98b8a01f fread + 65
3 com.aspyr.civ4bts 0x0008e689 mmioRead + 47
4 com.aspyr.civ4bts 0x0000441b CWaveFile::LoadFile(char*) + 669
5 com.aspyr.civ4bts 0x0000660f Miles::SampleOpenAL::AttachFile(char const*, _STREAM*, _SAMPLE*) + 93
6 com.aspyr.civ4bts 0x00003883 AIL_open_stream + 353
7 com.aspyr.civ4bts 0x0062ebaf FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 523
8 com.aspyr.civ4bts 0x00623818 FAudioManager::Load2DStream(FSharedSoundData*, FStringA*, int) + 202
9 com.aspyr.civ4bts 0x006324a8 FSharedSoundData::Load(int, ESoundLoadType, int, FStringA*, bool, bool) + 1154
10 com.aspyr.civ4bts 0x006251fe FAudioManager::AcquireLoadedBuffer(int, int&, bool, bool) + 220
11 com.aspyr.civ4bts 0x00634112 FSound:
oLoad(FStringA*) + 418
12 com.aspyr.civ4bts 0x00633d6c FSound::Load(FStringA*) + 64
13 com.aspyr.civ4bts 0x0062596e FAudioManager:
oSound(int, bool, float, float, int, int, bool, bool, bool, bool) + 878
14 com.aspyr.civ4bts 0x006389e6 FSoundScape::Init(int, float) + 180
15 com.aspyr.civ4bts 0x006223f6 FAudioManager:
oSoundscape(int, float, float) + 94
16 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
17 com.aspyr.civ4bts 0x00622663 FAudioManager:
oSoundScapeMixer(int, float, float) + 89
18 com.aspyr.civ4bts 0x00a94558 CvAudioGame:
oWorldSoundscape(int, float, float) + 86
19 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
20 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
21 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
22 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
23 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
24 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
25 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
26 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
29 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
30 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
31 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
32 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
33 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
34 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
35 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
36 com.aspyr.civ4bts 0x000a83ea main + 356
37 com.aspyr.civ4bts 0x00002642 _start + 216
38 com.aspyr.civ4bts 0x00002569 start + 41
objc[417]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 libsystem_c.dylib 0x98b8a0a2 __fread + 107
2 libsystem_c.dylib 0x98b8a01f fread + 65
3 com.aspyr.civ4bts 0x0008e689 mmioRead + 47
4 com.aspyr.civ4bts 0x0000441b CWaveFile::LoadFile(char*) + 669
5 com.aspyr.civ4bts 0x0000660f Miles::SampleOpenAL::AttachFile(char const*, _STREAM*, _SAMPLE*) + 93
6 com.aspyr.civ4bts 0x00003883 AIL_open_stream + 353
7 com.aspyr.civ4bts 0x0062ebaf FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 523
8 com.aspyr.civ4bts 0x00623818 FAudioManager::Load2DStream(FSharedSoundData*, FStringA*, int) + 202
9 com.aspyr.civ4bts 0x006324a8 FSharedSoundData::Load(int, ESoundLoadType, int, FStringA*, bool, bool) + 1154
10 com.aspyr.civ4bts 0x006251fe FAudioManager::AcquireLoadedBuffer(int, int&, bool, bool) + 220
11 com.aspyr.civ4bts 0x00634112 FSound:

12 com.aspyr.civ4bts 0x00633d6c FSound::Load(FStringA*) + 64
13 com.aspyr.civ4bts 0x0062596e FAudioManager:

14 com.aspyr.civ4bts 0x006389e6 FSoundScape::Init(int, float) + 180
15 com.aspyr.civ4bts 0x006223f6 FAudioManager:

16 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
17 com.aspyr.civ4bts 0x00622663 FAudioManager:

18 com.aspyr.civ4bts 0x00a94558 CvAudioGame:

19 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
20 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
21 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
22 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
23 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
24 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
25 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
26 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
29 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
30 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
31 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
32 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
33 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
34 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
35 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
36 com.aspyr.civ4bts 0x000a83ea main + 356
37 com.aspyr.civ4bts 0x00002642 _start + 216
38 com.aspyr.civ4bts 0x00002569 start + 41
Spoiler :
Application Specific Information:
objc[1121]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 com.aspyr.civ4bts 0x000047ad CWaveFile::LoadMemory(unsigned char const*, bool) + 649
2 com.aspyr.civ4bts 0x0000656d Miles::SampleOpenAL::AttachMemory(void const*, unsigned long, _STREAM*, _SAMPLE*) + 71
3 com.aspyr.civ4bts 0x00003d9c AIL_set_named_sample_file + 318
4 com.aspyr.civ4bts 0x0063102d FMiles::SetSampleFile(_SAMPLE*, void const*, bool, int) + 79
5 com.aspyr.civ4bts 0x0062eaf2 FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 334
6 com.aspyr.civ4bts 0x0063614f FSound3D::InitHandle(bool) + 231
7 com.aspyr.civ4bts 0x006366c5 FSound3D:
oLoad(FStringA*) + 587
8 com.aspyr.civ4bts 0x0063646e FSound3D::Load(FStringA*) + 64
9 com.aspyr.civ4bts 0x00626337 FAudioManager:
o3DSound(int, bool, NiPointer<NiAVObject>, NiPoint3, float, int, float, float, int, bool) + 1035
10 com.aspyr.civ4bts 0x00638ac5 FSoundScape::Init(int, float) + 403
11 com.aspyr.civ4bts 0x006223f6 FAudioManager:
oSoundscape(int, float, float) + 94
12 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
13 com.aspyr.civ4bts 0x00622663 FAudioManager:
oSoundScapeMixer(int, float, float) + 89
14 com.aspyr.civ4bts 0x00a94558 CvAudioGame:
oWorldSoundscape(int, float, float) + 86
15 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
16 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
17 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
18 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
19 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
20 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
21 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
22 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
23 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
24 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
25 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
26 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
29 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
30 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
31 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
32 com.aspyr.civ4bts 0x000a83ea main + 356
33 com.aspyr.civ4bts 0x00002642 _start + 216
34 com.aspyr.civ4bts 0x00002569 start + 41
objc[1121]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 com.aspyr.civ4bts 0x000047ad CWaveFile::LoadMemory(unsigned char const*, bool) + 649
2 com.aspyr.civ4bts 0x0000656d Miles::SampleOpenAL::AttachMemory(void const*, unsigned long, _STREAM*, _SAMPLE*) + 71
3 com.aspyr.civ4bts 0x00003d9c AIL_set_named_sample_file + 318
4 com.aspyr.civ4bts 0x0063102d FMiles::SetSampleFile(_SAMPLE*, void const*, bool, int) + 79
5 com.aspyr.civ4bts 0x0062eaf2 FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 334
6 com.aspyr.civ4bts 0x0063614f FSound3D::InitHandle(bool) + 231
7 com.aspyr.civ4bts 0x006366c5 FSound3D:

8 com.aspyr.civ4bts 0x0063646e FSound3D::Load(FStringA*) + 64
9 com.aspyr.civ4bts 0x00626337 FAudioManager:

10 com.aspyr.civ4bts 0x00638ac5 FSoundScape::Init(int, float) + 403
11 com.aspyr.civ4bts 0x006223f6 FAudioManager:

12 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
13 com.aspyr.civ4bts 0x00622663 FAudioManager:

14 com.aspyr.civ4bts 0x00a94558 CvAudioGame:

15 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
16 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
17 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
18 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
19 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
20 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
21 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
22 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
23 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
24 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
25 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
26 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
29 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
30 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
31 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
32 com.aspyr.civ4bts 0x000a83ea main + 356
33 com.aspyr.civ4bts 0x00002642 _start + 216
34 com.aspyr.civ4bts 0x00002569 start + 41
Spoiler :
Application Specific Information:
objc[1256]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.aspyr.civ4bts 0x00b0eea1 CvTextureCompositor::CreateCityProductionIcon(char const*) + 275
1 com.aspyr.civ4bts 0x00aa92b9 CvCityBillboardEntity::configureProductionSymbol() + 55
2 com.aspyr.civ4bts 0x00aa9b30 CvCityBillboardEntity::updateInfo() + 1144
3 com.aspyr.civ4bts 0x00c12523 CvCityEntity::updateInfo() + 25
4 com.aspyr.civ4bts 0x00b45173 CvInterface::updatePlayer(PlayerTypes) + 133
5 com.aspyr.civ4bts 0x00b4e59b CvInterface::update() + 1199
6 com.aspyr.civ4bts 0x00b4b989 CvInterface::redraw() + 55
7 com.aspyr.civ4bts 0x00a91fa3 CvApp::OnIdle() + 1481
8 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
9 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
10 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
11 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
12 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
13 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
14 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
15 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
16 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
17 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
18 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
19 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
20 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
21 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
22 com.aspyr.civ4bts 0x000a83ea main + 356
23 com.aspyr.civ4bts 0x00002642 _start + 216
24 com.aspyr.civ4bts 0x00002569 start + 41
objc[1256]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.aspyr.civ4bts 0x00b0eea1 CvTextureCompositor::CreateCityProductionIcon(char const*) + 275
1 com.aspyr.civ4bts 0x00aa92b9 CvCityBillboardEntity::configureProductionSymbol() + 55
2 com.aspyr.civ4bts 0x00aa9b30 CvCityBillboardEntity::updateInfo() + 1144
3 com.aspyr.civ4bts 0x00c12523 CvCityEntity::updateInfo() + 25
4 com.aspyr.civ4bts 0x00b45173 CvInterface::updatePlayer(PlayerTypes) + 133
5 com.aspyr.civ4bts 0x00b4e59b CvInterface::update() + 1199
6 com.aspyr.civ4bts 0x00b4b989 CvInterface::redraw() + 55
7 com.aspyr.civ4bts 0x00a91fa3 CvApp::OnIdle() + 1481
8 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
9 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
10 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
11 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
12 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
13 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
14 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
15 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
16 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
17 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
18 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
19 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
20 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
21 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
22 com.aspyr.civ4bts 0x000a83ea main + 356
23 com.aspyr.civ4bts 0x00002642 _start + 216
24 com.aspyr.civ4bts 0x00002569 start + 41
Spoiler :
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.aspyr.civ4bts 0x0068c3c2 NiControllerManager::AddSequence(NiControllerSequence*, char const*, bool) + 76
1 com.aspyr.civ4bts 0x0067ac86 NiActorManager::ChangeSequence(unsigned short, NiControllerSequence*) + 68
2 com.aspyr.civ4bts 0x0060db04 FResourceMgr::CreateAnimation(FActorManagerProxy*, int, bool) + 108
3 com.aspyr.civ4bts 0x0060dc5f FResourceMgr::SetTargetAnimation(FActorManagerProxy*, int, bool) + 99
4 com.aspyr.civ4bts 0x005ed859 FActorManagerProxy::SetTargetAnimation(unsigned short) + 33
5 com.aspyr.civ4bts 0x00af5c24 CvPlotBuilder::doFinalizeImprovement(CvLSystemNodeInstance*, CvLSystemArtRef*) + 2212
6 com.aspyr.civ4bts 0x00af6812 CvPlotBuilder::doFinalizeNode(CvLSystemNodeInstance*, CvLSystemGoal&) + 156
7 com.aspyr.civ4bts 0x00ae739c CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 156
8 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
9 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
10 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
11 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
12 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
13 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
14 com.aspyr.civ4bts 0x00ae79e7 CvLSystemInstance::continue_dfs_to_meet_goal(CvLSystemGoal&) + 233
15 com.aspyr.civ4bts 0x00af135d CvPlotBuilder::doLayout(std::vector<std:
air<CvLSystemNode*, int>, std::allocator<std:
air<CvLSystemNode*, int> > > const&, std::vector<std:
air<CvLSystemNode*, int>, std::allocator<std:
air<CvLSystemNode*, int> > > const&) + 1383
16 com.aspyr.civ4bts 0x00af4caa CvPlotBuilder::rebuild() + 2316
17 com.aspyr.civ4bts 0x00af5154 CvPlotBuilder::updateData(float) + 448
18 com.aspyr.civ4bts 0x00ac3f74 CvEngine::updateUpdateableEnts(float) + 42
19 com.aspyr.civ4bts 0x00ac6025 CvEngine::update(float) + 775
20 com.aspyr.civ4bts 0x00a9202a CvApp::OnIdle() + 1616
21 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
22 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
23 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
24 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
25 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
26 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
27 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
28 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
29 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
30 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
31 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
32 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
33 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
34 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
35 com.aspyr.civ4bts 0x000a83ea main + 356
36 com.aspyr.civ4bts 0x00002642 _start + 216
37 com.aspyr.civ4bts 0x00002569 start + 41
0 com.aspyr.civ4bts 0x0068c3c2 NiControllerManager::AddSequence(NiControllerSequence*, char const*, bool) + 76
1 com.aspyr.civ4bts 0x0067ac86 NiActorManager::ChangeSequence(unsigned short, NiControllerSequence*) + 68
2 com.aspyr.civ4bts 0x0060db04 FResourceMgr::CreateAnimation(FActorManagerProxy*, int, bool) + 108
3 com.aspyr.civ4bts 0x0060dc5f FResourceMgr::SetTargetAnimation(FActorManagerProxy*, int, bool) + 99
4 com.aspyr.civ4bts 0x005ed859 FActorManagerProxy::SetTargetAnimation(unsigned short) + 33
5 com.aspyr.civ4bts 0x00af5c24 CvPlotBuilder::doFinalizeImprovement(CvLSystemNodeInstance*, CvLSystemArtRef*) + 2212
6 com.aspyr.civ4bts 0x00af6812 CvPlotBuilder::doFinalizeNode(CvLSystemNodeInstance*, CvLSystemGoal&) + 156
7 com.aspyr.civ4bts 0x00ae739c CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 156
8 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
9 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
10 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
11 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
12 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
13 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
14 com.aspyr.civ4bts 0x00ae79e7 CvLSystemInstance::continue_dfs_to_meet_goal(CvLSystemGoal&) + 233
15 com.aspyr.civ4bts 0x00af135d CvPlotBuilder::doLayout(std::vector<std:




16 com.aspyr.civ4bts 0x00af4caa CvPlotBuilder::rebuild() + 2316
17 com.aspyr.civ4bts 0x00af5154 CvPlotBuilder::updateData(float) + 448
18 com.aspyr.civ4bts 0x00ac3f74 CvEngine::updateUpdateableEnts(float) + 42
19 com.aspyr.civ4bts 0x00ac6025 CvEngine::update(float) + 775
20 com.aspyr.civ4bts 0x00a9202a CvApp::OnIdle() + 1616
21 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
22 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
23 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
24 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
25 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
26 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
27 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
28 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
29 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
30 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
31 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
32 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
33 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
34 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
35 com.aspyr.civ4bts 0x000a83ea main + 356
36 com.aspyr.civ4bts 0x00002642 _start + 216
37 com.aspyr.civ4bts 0x00002569 start + 41