- Joined
- Jul 24, 2007
- Messages
- 426
Civ Jewelers isn't useful for that either. That artist that founded Civ Jewelers could have been used for 4000 culture points. CJ produces 4 culture for each gold/silver/gem; assuming very favorable conditions (5 of the resource, +200% culture) it would take 67 turns to break even. (And Mass Media comes late, so this isn't a time to make a long-term investment.)Civ Jewelers are only useful for Culture victory,
I don't think there's a numerical limit, but corps that consume the same resources exclude each other. Sid's excludes Std Ethanol and Cereal Mills (both of which consume rice); MI excludes CreCon (copper and iron), CJ (gold and silver), and Aluminum Inc (coal).For domestic, Sid's Sushi and Mining Inc are best, though if you put those 2 in a city, I believe you cannot put more corps in that city unless you replace the aforementioned.
Maybe I should have looked at the screenshot that shows Civ Jewelers producing 106 culture.Civ Jewelers isn't useful for that either. That artist that founded Civ Jewelers could have been used for 4000 culture points. CJ produces 4 culture for each gold/silver/gem; assuming very favorable conditions (5 of the resource, +200% culture) it would take 67 turns to break even. (And Mass Media comes late, so this isn't a time to make a long-term investment.)
I looked at the screenshot. The (gold --> food) and (gold --> culture) conversion ratio is the best in the game.civ jewelers is costing me more than helping