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Some Miscellaneous Game Changes...

Mr_Hobo

Warlord
Joined
Apr 24, 2012
Messages
135
In playing DoC there are a few things that I thought deserved looks at, and instead of clogging the suggestions thread I figured I would just start a new one. These aren't particularly game-changing ideas, just ways to make the game more historical and fun. So here it goes:

Change 1: Redo Age-Appropriate Civic Changes

Civics such as Mercantilism, Theocracy, Environmentalism, Fanaticism, etc. are usually not used by players. Why? It isn't that they aren't useful, just that they are generally conditional. And switching to one of these civics for a brief time is not worth the stability hit and turn loss that comes with Anarchy. Even the age-appropriate stability boost is not worth the permanent stability hit. I propose that when that little bubble pops up asking if you would like to 'embrace the revolution' or say that 'the old ways are best', you should be able to accept the new civic without any Anarchy. That is, when you discover a tech that allows a new civic you can adopt that civic for free. As it is, players generally use two civic sets: the one they start with, usually Dynasticism/Forced Labor; and the one they switch to and end with, usually Free Market/Capitalism/Free Religion. Other than switching religious civics away from Pantheon, these don't change too much for a majority of civs.

Change 2: Changing Religious Civic Changes State Religion

Pretty simple: changing out of Pantheon or Free Religion should allow you to adopt a religion in the same turn. This could probably be done with a little options box. It allows you to avoid a turn of unnecessary Anarchy.

Change 3: Running Fanaticism and Pantheon Reduces Non-State Religion Spread

It is very frustrating that new cities will quickly gain unwanted religions. The Pantheonic rulers were usually hostile to the religions represented in game. It would also encourage players to found Confucianism as China and not wait for it to spread. An alternative would be to have civs running Pantheon not have Pagan Temples convert to religious buildings until the civ adopts a religion.

Change 4: Rework Phoenicia

With the addition of the Moors and the conqueror events for Greece and Rome, Phoenicia (aka Carthage) faces some significant problems. Huge armies now roam :)mischief:) the ancient world, and Phoenicia has nothing to counter these with. The Phoenician UP does not seem to work, and if it does it is not particularly effective. The UU is not as useful as having Triremes would be (I can't seem to build them, at least), and the UB (which I didn't get before I won) gives 2 commerce at the cost of losing an Engineer slot. The Moors flip Carthage and other North African cities, which are not in Phoenicia's Core.

Change 5: Organized Religion Only Allows State-Religion Missionaries To Be Built Without a Monastery
Probably a bug, but in case it isn't, this one makes sense because an organized religious state wouldn't encourage the spread of other religions.

Change 6: Rework Flipping Mechanics

Currently, when a new civ spawns the player can deny the flip and lose units to the new civ. However, this is most devastating during the early stages of the game when your entirely military could conceivably go over to the enemy. I propose changing it to make it a percentage of military units that defect, increasing with each age, so that opposing later civs is more of a struggle. This is historically more accurate, as British militias in America were more likely to support the revolution than Byzantines were to support the Arabs, for example. I also propose changing flipping units to only include military forces. I don't think GP's and workers should flip.

Also, two quick possible bugs: Trading Company's gold is not based on the number of cities with it that you control, but by the general number of cities with it; and two, Parthenon's obsolescence forces the controlling civ to switch back to civics they have available through tech.

EDIT: Also, founding a city on a plantation resource counts as a slave plantation for commerce purposes, and all cities leave Roman Roads when razed.
 
Civics: I say make stability hit non-permanent because in real life it isn't/wasn't for the most part. The suggestion of rebels spawning at certain civic-switches can help with that.

Religion Civics + Religion: I say religion switches between "related" religions and into a religion shouldn't cause anarchy if it is in 75-80% of the cities.

Religion Civics halting: On Pantheon, the civic should have an expiration date where a religion is better. Fanaticism can be used with Theocracy, and Persecution can be used. With it State religion ought to spread to newly conquered cities, though for regions of the world where and when it should be used, no need.

Phoenicia: It is in an era and then it goes out of the era, but should be able to be kept intact through careful unit and city positioning.

Missionaries: Noooooo! All of the Catholicism+Islam civs so much harder. Yes, it should be this way. Monasteries will need to be built.

Flipping: Yes, but it should be more based on factors like religion early on.
 
Phoenicia just isn't very fun right now, and its unique powers are not very helpful. Heck, I didn't even get elephants before I won which is just depressing.
 
2S of Carthage? But yeah, I agree it could use some work. Perhaps make Moor flip zone not able to take Carthage if player is Phoenicia. The easiest solution seems to be to go back to Carthage, but that just doesn't seem as exciting or historical (taking over the Levant, anyone?).
 
:eek: That's sort of scary. What difficulty and game-speed?

And what is HBR?
 
Monarch, Normal. Horseback Riding eluded me... I got Construction to trade for Calendar, but never managed to get Elephants.
 
I like playing Leoreth's revamped Phoenicia much than the original, though the map-goal and AI leave a lot to be desired. Though to be fair it's very hard for the computer to play well as that sort of Civ.
 
I agree. I think the goals should focus more on Carthage again, and probably include some offensive against Rome.
 
I think making Carthage core area and reducing the changing Capital penalty would help a lot.

...I wonder if Leoreth really has time to read or consider even half of all the suggestions here.

Like say, Korea should start off with Alphabet, they are the only people in the region to use one afterall, and could use the tech help.
 
I agree. I think the goals should focus more on Carthage again, and probably include some offensive against Rome.

Maybe I just played really badly, but it would help if there was a better way to get elephants. I missed them by quite a few turns. Also the UB isn't really in their timeframe either, nor is it that powerful.
 
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