marstinson
Chieftain
- Joined
- Jul 14, 2008
- Messages
- 68
I'm in kind of the same boat as kazapp:
Let me see if I understand what we're talking about here, which is a nice way of saying that if I'm wrong, please say so.
On the one hand we have a Flanking ability that's inherent to some, but not all, mounted units (Cataphract, Horse Archer, Keshik, Knight, Numidian Cavalry all vs. Cat/Treb and Cavalry/Cossack vs. Cat/Treb/Cannon). On the other hand we have a Flanking promotion that increases the chance of successfully withdrawing from combat rather than losing the unit (I think it's +10% at I and +20% at II, but don't hold me to those numbers).
It's the ability that I don't have a firm grip on since I haven't played with it much. My impression is that the ability makes the unit a SoD buster. I think it allows the unit to attack the siege unit directly without having to knock down the better defenders in the stack in order to get to it. The promotion, though, makes for a good harrassing unit since it may weaken the enemy unit while giving a decent chance of preserving your unit to harrass again.
Edit: Obviously I still don't have a firm grip on the Flanking ability. Just got done with a short war as JC. Stack with 3 Praetorians and 2 Knights vs city with 2 Axemen (not completely fortified - Lincoln cracked the whip pretty hard to get 'em) and a Catapult. Knights have Flanking vs. Catapults, but still had to wade through the Axemen to get at the Cats.
More or less on track? Edit: NOT!!!
Huh?confused: indeed)
Let me see if I understand what we're talking about here, which is a nice way of saying that if I'm wrong, please say so.
On the one hand we have a Flanking ability that's inherent to some, but not all, mounted units (Cataphract, Horse Archer, Keshik, Knight, Numidian Cavalry all vs. Cat/Treb and Cavalry/Cossack vs. Cat/Treb/Cannon). On the other hand we have a Flanking promotion that increases the chance of successfully withdrawing from combat rather than losing the unit (I think it's +10% at I and +20% at II, but don't hold me to those numbers).
It's the ability that I don't have a firm grip on since I haven't played with it much. My impression is that the ability makes the unit a SoD buster. I think it allows the unit to attack the siege unit directly without having to knock down the better defenders in the stack in order to get to it. The promotion, though, makes for a good harrassing unit since it may weaken the enemy unit while giving a decent chance of preserving your unit to harrass again.
Edit: Obviously I still don't have a firm grip on the Flanking ability. Just got done with a short war as JC. Stack with 3 Praetorians and 2 Knights vs city with 2 Axemen (not completely fortified - Lincoln cracked the whip pretty hard to get 'em) and a Catapult. Knights have Flanking vs. Catapults, but still had to wade through the Axemen to get at the Cats.