Sons of Mars III - Trollish Echidnas Not Included

Nothing from Estonia?
 
Send my navy from the Eastern Mediterranean into the Gulf of Oman(Should be able to get there with M6 tech) and bombard, along with two more newly-constructed ones. If they don't hit, send four armies to try to clear it.
 
==Second Gulf War==

2 ships open fire on Persia.

45 42

4 armies are built and sent after the Persians.

5 8
5 6
5 2

Victory!

Jerusalem is left with 76 provinces and 633 gold. It can still expand into 5 provinces.

==Nigeria==

Nigeria invests 71 gold into Jerusalem, boosting its economy by 5.

==USSR==

The USSR has inked a protection treaty with Yucatan. The USSR will assist in suppression of uprisings in the region if necessary, and also grants 85 gold to Yucatan, surging its economy by .50 Industry.

The USSR also sends 71 gold to Jerusalem.

The USSR also tears up its treaty with Britain and signs a new trade pact with Brazil instead.

In that vein, it advises Jerusalem to work on its economy more.

==Notes==

I'll just state now that sometimes I give hidden bonuses.

What do you get them for?

Well... it wouldn't be hidden if I told you, now would it?

The bonuses, however, are negligible, or at least minimal enough to not seriously disrupt the balance of power.

We just need orders from Mosher and Olaf...
 
Ahasira: Confirming that we are at war with Siberia.

Send everything we've got at 'em.
 
Ahasira and Japan have devised a strategy - rotating 10 attacks each to share casualties and profits.

But first, Ahasira shells the Siberians with 4 T1 CWs.

97
54
64
21

3 armies killed.

4 Pbs are launched, 2 at the West and 2 at the East.

66
37
62
25

Siberia loses 3 provinces, and 8 armies with it. They are reduced to 119 armies on the eastern front.

===

Spoiler :
Ahasira goes first. Siberia gets +3 in combat, but fortunately, forts are avoided. Mongolia is the prize!

3 4
10 2
6 8
10 1
9 2
10 1
6 9
2 2
7 4
5 6

4-6

Japan, up next, is equal. Their goal is to defeat a Siberian fort.

5 1
9 4
7 2
10 9
3 10
7 6
4 2
2 3
3 6
3 8

6-4. Japan takes the fort and several provinces.

Ahasira again.

10 1
5 9
2 10
3 2
8 5
9 6
7 1
7 6
2 7
8 5

2-8

Japan again.

8 9
1 8
6 3
2 1
4 9
6 3
6 6
1 10
3 6
2 6

3-7

Ahasira.

7 1
2 3
6 4
8 9
3 1
2 9
9 7
5 7
10 9
10 10

1-9.

Japan.

4 1
6 2
1 10
8 9
7 1
7 6
9 4
2 1
4 1
9 8

8-2!

Ahasira.

6 2
3 10
10 1
2 10
9 1
8 3
2 5
9 10
7 4
4 6

4-6.

Japan.

8 7
2 4
8 6
2 3
9 7
9 1
3 1
8 5
7 2
5 1

8-2

Siberia's army is left pent up in the last Mongolian province. That is, 81 men now are stuck there.

Japan has 74 armies, by contrast, and Ahasira 218, all ready to strike.

Japan sends 20. 8-12
Ahasira sends 20. 7-13

That leaves Siberia with 66 armies in Mongolia.

Japan sends 20. 9-11.
Ahasira sends 20. 5-15.

Siberia is stuck at 42. That's weak enough... the armies pull back to consolidate their gains. Ahasira is left 193 armies, whereas it started with 250. However, they are cheaply replaced, and it has gained 11 provinces.

---

Siberia goes on the offensive against its rebels in the West. They have a fort, but unfortified provinces first!

7 5
10 8

7 6
3 2
4 6

6 6
4 9
7 5
1 6
9 8

The attack is called off; the rebels are left with 1 fort and 8 Siberian armies are dead.


Siberia, fortunately, is set to pull a Persia and recover, given that it has trade with several overseas powers...

62
60
4
100
42
24
65
38


Link to video.

...or did. 6 Missiles pound the entire country, flooding it with chemicals and killing huge amounts of soldiers. Who is responsible for this atrocity?

Petrograd rolls in.

With only 3 armies to protect its vast territory, 2 incapable of moving, Siberia is screwed. It mans the forts... it has +1 to all rolls. It's not a question of if they can hold out, so much as how many Russians can be killed.

The Rebels, pro-Russian Winter activists, join Petrograd's side and attack the Siberians.

10 2

With that, they defect to Petrograd, granting Petrograd 2 territories and an army.

Petrograd soon seizes the entirety of western Siberia sans one province. It orders a full-scale assault.

1 1
8 10
10 4

The Siberians fight bravely, but are overwhelmed.

The Siberian leadership, receiving news of a warhead being prepared to be sent their way, move to break out, no matter what the costs!

Spoiler :
10 4 - Japanese province captured. They focus on Ahasira now, where they have +3.

5 6
4 9
6 3
3 6
1 10
2 4
2 2
3 1
9 3

7-3

The only way to attack Ahasira is go through forts. As such, Siberia opts to resume attacking Japan.

5-5.
4-6.
3-7.

Mongolia is unified, but Siberia now has only 26 armies. The High Chief insists on seizing forts next to secure the position.

2 5
9 9
5 3

Ahasira's fort is seized.

1 4
7 2


Japan's fort is seized. Now, Siberia has 20 armies ready for a fight.

Siberia bunkers down and plots revenge...

...Japan's eager for its own, however, and resumes rotating attacks with Ahasira. 29 armies of
Japan's remain ready for action, and all are thrown at them.

Spoiler :
3-7

Ahasira moves.

1-9

Japan: 6-5

Ahasira: 0-10

Japan: 6-4. Japan's armies all used up.

Ahasira, with the Siberian forts gone and the enemy worn and weary, launches one final assault of 20 armies - it's all or nothing.

4-16.

The exhausting battle leaves Japan and Ahasira alike at 69 provinces.

Siberia retains 3 provinces and 22 armies... 20 of which are ready to brawl.

19 are all sent against Ahasira in one last dance!

4-5.

They attack the Ahasiran fort next.

8-2.

Siberia is left with 15 provinces and 15 armies.

Ahasira refuses to stand to see its homeland occupied, and sends 20 armies against them as a punitive measure. Japan grants them all its gold, to build just 1 more army, to soften the blow a little.

5-15.

Ahasira is worn down to 114 armies... 10 more go at it.

3-7.

4 more are ordered in.

2-2.

Left with 105 armies, Ahasira calls it quits for good this time. Nearly 3/5 of the Ahasiran Army has been lost. Fortunately, they can all be swiftly replaced with the massively expanded economy gained from this war.

Petrograd, approving of such actions, orders 5 PBs lobbed at the Mongolian positions.

2 fail. Petrograd just orders 2 more. 1 fails. Petrograd orders another.

It hits. Siberia is destroyed.


At long last, the humiliation of years past has been avenged! Siberia is no more. Petrograd and Ahasira tech up to Army 7, inheriting it from the ruined empire. That's a 175 gold value to Petrograd, and a 450 one to Ahasira!

Now, for Industry changes.

Siberia had a 2.55 Industry value.

Petrograd - 14 occupied. (21 * 2.66) + (14 * 2.55) / 35 = 2.62. PETROGRAD ASCENDS.

Japan - 22 occupied. (53 * 2.77) + (22 * 2.55) / 75 = 2.7. To Japan, it as if the first war was erased from history... Japan has reached 75 provinces, the same any purely peaceful state has.

Ahasira - 7 occupied. (60 * 3.14) + (7 * 2.55) / 67 = 3.08. While Ahasira may seem cheated, only gaining so few provinces at such massive costs, it has cemented its friendship with a powerful ally, and has also gained 450 gold worth of military tech.



Need orders from:

-Mosher
-Tyo
-Robert Can't
 
I need your response to the offer I made to my rebels :p

(Give the Venezualans the same offer I gave the Angolan rebels)
 
Nigeria is now the coolest NPC in this game.
 
Hey, the USSR gave you money too! :(

I need your response to the offer I made to my rebels :p

(Give the Venezualans the same offer I gave the Angolan rebels)

===Free Venezuela===

Unlike the peasants of Angola, we are not so easily bought off. We desire unification with Venezuela, and will fight to the death in pursuit of this.

:p
 
Oh, didn't notice that. Orders in a few minutes.
 
Map? :D
 
Angola
Expand in Sub-Saharan Africa
Build 50 armies, attack Venezualan rebels
Invest the rest into the next Military tech and industry.
 
Angola attacks Venezuela's Rebels

1 3
6 3

4 8
6 3

==

Orders locked and/or automated.
 
Dam it, I was too late...

Why am I always too late?
 
Turn XI

Spoiler map :
sonsofmars3mapr.png

sonsofmars3stats.png


===Diplomatic Highlights - Past Year===

-Surprise assault on Siberia by Japan, Ahasira and Petrograd. Millions die in the interchange and in combat. Ahasira loses 3/5 of its army; Petrograd becomes a great power as a result. Only lasting a few months, the global balance shifts immensely as a result.

-Inking of three-way alliance between Denmark, Germany and Britain

-USSR regains prominent position

-Tensions between Brazil and 501st

-Massive terrorist attacks plague Abyssinia. Abyssinian government radicalises.

-Unstable Boer Republic dissolves; part of the land goes to Zimbabwe, the other half to Angola

Spoiler Diplomacy :
Trade

Angola - Partitionania, Britain, Sahara, Lunar Republic, Petrograd

Denmark - 501st Legion, Brasilao, Jerusalem, Abyssinia, Prelate Order

Germany - 501st Legion, Vienna, Partitionania, USSR, Norris

Partitionania - Angola, Germany, 501st Legion, Norris, Ahasira

501st Legion - Germany, Denmark, Partitionania, Brasilao, Norris

Japan - Tibet, Ahasira, Britain, Sahara, NLR

Prelate Order - Jerusalem, Nigeria, Ahasira, Denmark, Tibet

Jerusalem - Prelate Order, USSR, Nigeria, Brasilao, Denmark

Ahasira - Japan, Prelate Order, Cult of Norris, Partitionania, Britain

Brasilao - Denmark, Abyssinia, Jerusalem, 501st, USSR

USSR - Nigeria, Jerusalem, Germany, Norris, Brazil

Nigeria - USSR, Prelate Order, Jerusalem, Tibet, Abyssinia

Tibet - Japan, Nigeria, Abyssinia, Prelate Order, Britain

Britain - Angola, NLR, Japan, Tibet, Ahasira

Abyssinia - Brasilao, Denmark, Tibet, Nigeria, Lunar Republic

Lunar Republic - Britain, Norris, Sahara, Abyssinia, Japan

Cult of Norris - Ahasira, Partitionania, 501st, USSR, Germany

Sahara - Lunar Republic, Angola, Petrograd, Singapore, Japan

Petrograd - Sahara, Singapore, Morocco, Cuba, Alaska



Singapore - Sahara, Petrograd

Vienna - Germany

Cuba - Petrograd

Alaska - Petrograd

Guarantees

Nigeria : Niamey, Bamako, Dakar

Gangia : All Indian city-states

Morocco : Gibraltar

Prelate Order : All of South America sans Brasilao/Nordeste

Angola : Sub-Saharan Africa

Alliances

Japan : Ahasira

Petrograd : Nizhny Voronezh, Rostov

Nigeria : Abyssinia

USSR : Prelate Order

Germany : Britain : Denmark

Embargoes



===Events===

Spoiler :
Economic Cycle(every 5 turns; affects all nations by the same number -10-10)

Turns 9-12, being booms, will have growth rates of 7% per turn instead of 5%.

Natural Disasters(Removes 1%-5% Industry; removes stability) - 4 Affected

25 - 1
501st Legion - 4
56 - 4
59 - 3

Economic Busts - (Removes 1%-3% Industry) - 4 Affected

47 - 2
Abyssinia - 2
75 - 3
31 - 1

Economic Booms(Adds 1% or 5% to Industry) - 4 Affected

USSR - 4
48 - 3
63 - 4
63 - 5

Scientific Breakthrough - Occurs every 4 turns! (Exclusive to major powers)

N/A

Resource Discovery(Adds 1-20 Industry) - 4 Affected

45 - 10
501st Legion - 8
53 - 19
72 - 5

Expansionism(+5 claims, given to minor NPCs; means of mixing up geopolitics) - 2 affected

Zimbabwe
New Jersey-New York

Foreign Investment(+20 Industry, given to the weakest 5 Industry major powers) - 3 affected

Denmark, Jerusalem, Petrograd, Britain, Germany

Denmark, Jerusalem, Petrograd!

Resurgence (7 claims instead of 5 to major powers below the threshold - current threshhold is 60) - 2 affected

Abyssinia, Britain, NLR, Ahasira, Sahara, Petrograd

Sahara and Petrograd get 7 claims!

Stabilisation (-2 instability) - 4 Affected

Denmark
47
35
68



===Arms Race===

Spoiler :
Largest Navy - Denmark; Germany
Largest Air Force - Germany; 501st
Largest Army - Angola; Germany

Known PB Arsenals -

Angola
Denmark
Germany
Partitionania
501st Legion
Japan
Britain
USSR
Nigeria
Tibet
Abyssinia
Prelate Order

Known BW Arsenals -

Germany

Known CW Arsenals -

Ahasira
Germany

Weapons Research

Breakdown of costs - http://forums.civfanatics.com/showpost.php?p=11079598&postcount=514 - Multiply all costs by 2 as of update 7

Pre-emptive FAQ: No, maxing out your research meter to 100 for a particular WMD research does not give it to you automatically. It merely guarantees you'll get it next turn.

Successful Programs

Partitionania has developed a T4 PB.

REDACTED has developed a T3 PB.

USSR and 2 states have developed a T3 PB.

Abyssinia has developed a T4.

Germany has developed a T3.

Nigeria has developed the world's first T5.

One state has developed a T2 CW.

Several states have developed T2 BWs.

Germany has developed a T2 BW.

Province Busters

Tiny/T1 PBs cost 10 gold. Anybody with Military 2 can purchase.
.
T2 PBs can be built for 20 gold a piece. That is, the possibility to vaporise 3 provinces + 3 armies. 11 nations can build these this turn.

T3 PBs can be built for 30 gold by the nations with T3 tech - there are eleven nations. They can destroy up to 5 provinces + 5 armies.

T4 PBs can be built for 80 gold by certain nations. These can kill up to 7 provinces and 7 armies.

T5 PBs can only be built by Nigeria, for 200 gold.

Biological

T1 BW's cost 10 gold.

T2 BWs cost 44 Gold to the nations with the tech.

T3 BWs cost 110 gold.

Chemical

T1 CW's cost 10.

T2 CW's cost 44 to those with the tech.

T3 CWs cost 110 to those with the tech.


== Terrorism ==

Spoiler :
Details on terrorists: http://forums.civfanatics.com/showpost.php?p=11099789&postcount=911

Inquisition

Spoiler :
A new terrorist faction, they seek to purge the world's regimes of corruption. Their first target are the Japanese, after their massacre of countless Siberians in the Second Oriental War.

1 agent killed, but a revolt is started.

3 more attempt to steal cash. 1 successful. 2 started. In total, +3 Infamy.


French Revolutionary Army

Spoiler :
The FRA has but one goal - damage to Britain. All forces are to incite a revolt or steal money from the British.

7 7. Success! 1 revolt created. The FRA will be able to convert all its agents into soldiers and fight from this point if it desires. Of course, at M0, they won't be a threat for long.

14 attempt to steal funds. 4 successful, 1 killed.


VRF

Spoiler :
Using T3 technology, the VRF deploys a Pscyhic Dominator in Brazil!

14. The bomb fails to go off! +1 Infamy regardless, due to the threat!

29 agents remain. 14 steal money from Brazil. 2 successful; 1 agent is captured and killed. +2 Infamy

The next agents try to incite a revolt in Moscow.

1 agent is successful - 5 are triggered; another is killed. +5 Infamy.

Since only one successful revolt is allowed, other agents steal money and incite revolts instead.

3 chemical attacks successful. +3 Infamy.

16 97
77 78
13 12. +2 Infamy.

20 gold made off.


Chaos, Inc

Spoiler :
Chaos, Inc is ever more ambitious. 5 agents attack Petrograd's finances.

2 agents killed, none successful.

6 attempt to make Petrograd revolt!

None successful, 1 killed.

5 attempt to make West Mexico revolt.

1 killed, 1 successful. 1 revolt. +1 Infamy

With that, 5 attempt to detonate T2s in Abyssinia. There's a 5% chance of discovery.

5 go off, 1 spreads. In total, 11 provinces are destroyed. +10 Infamy.

9 leftovers steal money from Abyssinia. 1 successful. +1 Infamy


Philanthropy

Spoiler :
Philanthropy has a proud 21 agents now.

5 go after Angola; 5 after Partitionania; 5 after Tibet

2 Angolan T1s and 2 Partitionanian T1s are destroyed. +4 Infamy

The remaining 6 steal money from Denmark, Prelate Order, Brazil, Nigeria, 501st, and USSR.

1 successful; 2 killed. In all, +5 Infamy.


Countermeasures

Tibet searches Denmark.

Britain searches Partitionania. BEEP BEEP BEEP. 1 Philanthropy base found! 1 FRA base found!

Japan searches Dubai. BEEP BEEP BEEP! 1 Chaos, Inc. base found in Dubai.

Moscow searches Buenos Aires. BEEP BEEP BEEP! FRA Base found!

Petrograd searches Venezuela.


===Revolts===

Spoiler :
In light of globe-consuming anarchy, everyone has a 20% chance of a revolt.

How much of your realm will break away is your instability * 5, so instability 20 = every province attempts to break away. By contrast, instability 1(which human players are generally at) will only yield a mere 5% attempting.

Petrograd had a revolt - 4 break away. Damn Siberians.

Morocco had a revolt - 3 break away.

Gangia had a revolt - 1 breaks away.


===Notes===

I now calculate terrorist actions AND battles at the end of the turn. Bear that in mind. Your "easy prey" could develop something nasty by that time.

Henceforth, a province is defended by your total number of armies divided by number of provinces, as in Sonereal's games. This will make forts more formiddable and wars less costly in terms of Industry.

Trade is now 25% of your average, rather than 50%. States with high Industrial development, accordingly, have moved up.
 
We offer an alliance to Petrograd.

Half income into armies, half into industry.

Claims later.
 
===Abyssinia===

If there is ONE more assault on Abyssinian soil, there will likely be massive retaliation. Our people are demanding action, and they demand it now.

Already, we have planted agents in all governments in the immediate vicinity. Send anything against us, and we can guarantee a wonderful Christmas present for you.

We also offer amnesty to the Chaos, Inc. leadership, if they will come clean about who has supplied them. We and our allies, Nigeria, are willing to pay a cash bounty to obtain this information...

We have, after all, received word from sources that shall not be named that Jerusalem is behind the attacks, but, alas, we cannot run on one source alone...

===Petrograd===

Petrograd eagerly accepts.

With Japan's blessing, a three way alliance has been born... a Eurasian Alliance.
 
Can someone please explain to me how I send 11 agents at Petrograd and all of them fail (and three die), but when I send 5 agents with bombs at Abyssinia, all of them succeed? Because AFAIK, every single thing I have mentioned is a 20% chance.
 
The RNG God is sadistic? :p

I look forward to the politicking that will ensue due to these bases' locations...

After all, to NOT purge a base would equate to passive endorsement of that particular organisation...
 
Or a "Oh crap I don't want to be blown to hell!"

Welp I'm off to school.
 
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