SP7 - The Pointy Stick Aztecs OPEN PTW 1.21f (Emperor)

Oh my. Our little empire is now like a giant green creeping fungus. Powered by the mighty jaguar warriors it oozes over a large portion of the globe. I will try to keep the flood going.

PzVG dons his trusty, well-worn green jacket, spreads the world map out on the throne room table and gets to work.


Pre-turns : no changes. With so many towns now, we will just give highlights to the build orders given.

(1) 50 BC: Move the stream of jags/horses N toward the Babs homeland. Close in on the 2 remaining Egytian towns.

IBT- Carthage founds Rusicade beside their capital. Babs start Colossus.

(2) 30 BC: Lose a jag attacking Egyptian spear near Memphis. Large amount of Zulu coming through us toward Korea (they are at war).

(3) 10 AD: Declare war on the Hammer and attack his spear at the Northern chokepoint. Lose 1 jag, spear goes down. We flood into the Babylonian hinterland.

IBT- Bab ship approaches our Korean coast.

(4) 30 AD: Clear barb camp for Hammer, collect 25g. Lose 1 jag destroying Byblos (the Egyptian town in 'our' territory). Our troops scuttle a galley. I wanted to appropriate it for use as the Royal Yacht, but the troops couldn't contain their exhuberance.

Tenoch finishes market. Goes back to horse production. Egypt down to their capital, they have no techs or money to offer for peace.

IBT- Carthage declares war on Korea. Korea is down to 3 cities. They are toast, the previous Azteca rulers really put the whammy on them. That Bab ship sails on past us.

(5) 50 AD: Kill the elite Egypt spear that has been annoying me near Memphis. Bab bowmen kill 2 of our horses as we approach their southern towns. They are in a Goden Age now if didn't start one earlier. The Zulu are everywhere, like ants. They worry me as we are weak over there, but so far they are just passing through.

(6) 70 AD: Our highly trained army is given orders to attack the Babylonian town of Ellippi. We lose 2 jags and 3 horses. We get 3 promotions and kill off 3 bowmen and 2 spears before burning Ellipi to the ground. :hammer: If you wanted to visit there, its too late, unless you like charred ruins :lol:

Elippi was only 5 spaces from the Babs capital, so was a high flip risk. I also didn't have a defense 2 unit and our force was fairly well mauled after the attack. So it was razed. We get 6 workers and 2g. We pillage a nearby road for good measure.

We whip a temple in Pyongyang. This city has alot of floodplains. They are being irrigated. If we stay in Despotism for awhile we may be able to whip a barracks up here and then whip out some jags for this front from this town.

IBT- Babs building Hanging Gardens. Jag kills 2 bowmen on defense, then dies. Babs land near Chicken (there is where that boat ended up). The Zulu are pounding the Koreans.

(7) 90 AD: Troop movement. Wounded retreats from Bab frontline (go 2 movement go).

Catapult scores a hit to open the assault on the Egyptian capital. We lose 1 jag, the city is destroyed. As I am getting ready to bid Cleo adieu, I notice she has snuck a town into the jungle north of Carthage. She lives on. I guess Charaztec can finish her off later, she proved to be terrified of him earlier :D

We make peace with her for now for 125g, 2 workers and WM. I didn't want to slog through the jungle to her last town right now.

(8) 110 AD: Troop movement only.

(9) 130 AD: Eliminate the Bab bowman and spear near Chicken.

IBT- Babs settle a new town near the ruins of Ellipi. They also land a ship just NE of our Great Northern road and settle on the end of the peninsula.

(10) 150 AD: Two of our small towns not on the road net riot. I fix them so they will quiet down at the start of the next player's turn. One has a road finishing this turn, so you can fire it's taxman. Established embassies with Zulu (Zimbawbwe @ 7 spt, has 2 impi, 1 pike, 1 mdi, building MDI / Carthage is size 1, has 4 Nums, building a Num, Oracle is there).

Hammer will give peace straight up, but won't cough up any tech yet. He has Monarchy, Monotheism, and Feudalism. We probably want to get some of those out of him for peace. His GA is helping him out, alot (10+) bowman/spears went into his southernmost town.

I pulled our army back on the isthmus near the end of our Northern road. The 6 captured workers were building the road down from the N. We can easily go smash that new town he just plopped down. An attack on his homeland will need alot of jags/horses. Those bowman are fairly annoying to fight with jags as they are 2/2. With the road done, and our right flank quiet (unless the Zulu sneak attack us) we can pour a ton of jags at Hammer until he gives us what we want :).

Then the Zulu will be the only civ that has not felt the wrath of the Jaguar. They have a good sized pile of swords/impi/MDI, but are concentrating on Korea atm.

Good luck to the next ruler. I am going to try to put up a screenie here. This is the northern area near the Babs. I have never done this, so if I mess it up, my apologies.

pointyaztecs_150ad.jpg


150AD save
 
Look at you guys !
This was supposed to be an "OPEN" SG but you are running this puppy as if there was a clearly established well-oiled roster ;)

If only I was on 1.21f.... :(

ps : Welcome to the club PzVG ! Great to have you : I myself started in an "open" SG that ended up with a virtual roster (RBP3 anyone ?)
 
The Green army continues to spread like a fungus! Charazteca takes the reins of
power, causing intense chagrine and fear in the small camp of the chicken lady!
He looks over the map of the realm and starts to think... 2/3... not far...
we shall dominate - and we have I think all the tech we'll need to do it! Forget
the future, and better government, we just need two things - settlers and jags!
If we can swallow the area of Carthage and Cleo, and fill in the empty zones in
ex-blue land, the game is ours. Vaminos!

Charazteca also notes that Zulus and Hammy are fighting each other, ignoring the
*real* threat, :lol:

Peace deals: Carthage ends in 5. Cleo in 18. Zulu's have no deals, but they lack iron :P
(actually they have it, but not hooked up yet.) Korea peace end due in 5, and we're at
war with Babylon. They won't give tech, but will give Lagash, almost Uruk. Lagash is
candy for us to steal anyway, so no dice yet. We have two dozen units up near Babylon,
about six spare units in Egypt's old land, and really no extra troops back home. Not more
than about six units in Korea's area. Our targets are spread rather far apart.

Looking at how much we're paying in lux tax, the Oracle would help greatly. Charazteca
stares over at Carthage. Looking more closely... our lux slider is up one more notch
than it needs to, Teo is working some very odd squares. Actually I kick back slider from
40% to 20% and still get 10spt in Teo, our unhappiest (largest) city.
Tlatelolco is at 8spt, but that can't be fixed until it grows one more. Texaco has gotten
too large for happy settling, but we'll bleed it down. Teno doing 20spt is on a horse...
very wasteful - he shifts to a spear a turn duty.

[0] 150: Production of all catapults halted. Just too SLOW for our nimble green army.
Instead jags are made, even none vets. We can use regs for garrison. I want numbers,
large numbers of jags! Chokepoint whips a rax, as does Tamuin. Chicken city whips
a settler (too bad no leader for an FP here) Basically, no infrastructure (a few
front line temples are the exception). Cities with a rax are on jags, and if not,
they're on settlers. Finally, I make a small gift to the Zulu, as they're the only
civ on the planet Charazteca respects. They become gracious :P

IBT Hammy moves seven bowmen/spears to a hill near us.



[1] 170: Two settlers whipped. We are despots, aren't we?!

IBT A bowman gets lucky vs a jag on a mountain. By Lagash hammy lands a spear-settler
pair. We've drawn that mini-SOD of Babs off the hill.

[2] 190: One jag swallows the settler pair without taking a scratch. Lagash is razed,
losing one jag, beating a bowman. The battle vs the Red SOD...
We defeat 3 spear, 3 bow, lose 3 jags, 1 horse, promote 2 jags, 1 horse.

IBT The babs are getting desperate. They lose a bow to a hurt horse, then retreat
one of our jags, then send a *1hp* bowman against a jag which of course dies.
Shaka offers Feudalism for 400g. My heart leaps a minute, then I remember we're not
Tactless, we're defiant! :lol:

[3] 210: We take out a bowman, but otherwise stop and pause to heal, to again draw
more of hammy's units into the open.

[4] 230: Teayo Leptisbasher is found on the river near Magna. A few barbs are hit.
Three bowmen waxed. IBT: Zulus capture Inchon in Korea.

[5] 250: Peace expires with Carthage and Korea. What to do... ?
At the Carthage front we have 14 units. Ok, but two dozen would be better.
In Korea, not really many, although they ARE gassed due to Zulu invasion.

I'm going to wait a turn or two vs Carthage, but declare on Korea now for a simple
reason. With the huge Zulu presence in the area, they might not last too long, and if
we can bring them to the table with them down to 1 city it might mean some good pointy
stick research! First round of war is quiet, we just hit an archer in the open.

IBT A bowman impales itself on a jagged stick. In Carthage near Hippo, an
amusing sight. Hippo is being assaulted by a barbarian horde. We see one Nume
hurt and two archers die. Then two Numes leave Carthage to go help! :lol:
You know that THAT means, don't you?!


[6] 260: We declare war vs Carthage, and on getting closer, see something quite amusing.
It's not the barbarians they war against, but Egypt!! :lol: Egypt was attacking Hippo.
Now Carthage is in a mini two-front war. With Babylon, btw, we're "close to" Feudalism,
but not close to any cities. They're gassed, we're not about to give up now!

IBT Carthage's best attacker is a Nume? One kills a horse.

[7] 270: Cempoala Ferrous is founded between Tula and Seoul.
Oh MY, just ONE jag was needed to take Rusicade! If Carthage made Barracks they
would be a force to be reckoned with! With our culture over triple theirs, I just
capture it, to help us on to domination. We move more up towards Magna and Carthage.
There's one nume left in the open, and he is slain, losing one jag, retreating one.
Time to try Kish... win, 3 retreats, loss (elite), 2 retreats, win, win with promote.
Ouch, ouch. But the city is ours - we'll need a rax rush there for sure.
Finally, we rush settlers our of Helios and Memphis Mambo.

IBT Were you thinking -- wouldn't it be awful if the Zulus got pulled into the
conflict by one of these insignificant western powers? Well... Bad news :(
For the Babs! Egypt pulls Zulu into an alliance vs Babylon!! :lol:

Also, two archers attack a jag in forest who is about to pillage ivory. Both lose
and we promote. Also an archer attacks our spear and loses :P

[8] 280: Kish resistance is over already. We move troops up to Carthage and Leptis,
as there's not enough to attack this round.

IBT Zulus attack Taejon, where our troops are massed. They go with an.. Impi??
Oh ya, good move. The city remains, which is good :P Babs retreat a horse of ours.

[9] 290: Five elites at full strength ready to hit Taejon. Leader perhaps??
One... two... three retreats. Eep. The next two win. No leader, but we have
another city. **Korea will now give MONARCHY and a worker for peace**
The Zulus will likely beat us to the last two Korean cities up there, as we have
few units. I'm inclined to take that deal and revolt. In fact... we're religious,
why on earth not?!

Kish, size 1 can't rush the rax. So we merge in a Babylonian worker then do it.
Ah, to be a tyrant, says Charazteca! Elaphantine rushes a settler, Tula a rax,
and a few other sites get partial whips. That's the last round 'cuz now... the
people have had enough, and they revolt!

IBT The Babs beg for peace. I tell them to 'Kish' my a.....
A bowman slays an elite Jag there, but the second bowman dies. Expecting a treaty
against us sometime soon? Nope. Egypt buys Zulu into alliance with Korea!?? (or is
it vice versa?) HORDES upon hordes of Zulus press North. Korea is Toast.

[10] 300: We're now a Monarchy! While it was tempting to stay for a totally Despotic
win, being religious it was too good to pass up.

Chalco Isthmus is founded on the Isthmus to Babylon.

Notes: There's one settler still on goto, west of Chokepoint heading to the coast
south of our capital where a spear waits. Tlatelolco should hit 10spt on growth.

There are *SIX* unmoved settlers! And three more who have moved, nine total.
Jags? 54 of them. 17 spear, 7 horses, 5 cats, 18 native workers, about 40 foreigners.
There are thought to be barb tribes near Pusan, so don't move the settler there
without protection. Babylon would give Feudalism, but it's gassed and we would
benefit more I think from just taking their cities before Zulus get around to
getting up there. Corner Claiming City is one settler - if you want it to become
a 5spt city (we have so few of those) swap to temple and mine a grass in the expanded
area. I've not assaulted Carthage or Leptis Magna due to insufficient force. They will
no doubt have several defenders, and the price of having too few would be simply to
promote the reg Numes to elite. Probably in five turns or less you should have enough
to do the job. They're *both* on hills, remember. We're at around 2300g, +11gpt at
20% lux due to being 44 units over unit allowance (the settlers will help that).
It's only been now that cash-rushing is possible - I've not done any.

Here's the status...

SP7-Aztecs-300ad.jpg


Save file SP7 300AD

Good luck to our next leader, whoever that may be...
Charis

PS to Lee -- no slight intended on your nice work at Nam'po, I was just reacting to Arathorn's own comment about getting things online - ya did good! :D

PS to Skyfish -- this is *supposed* to be how open games go - zoom, zoom. It also coincided with famine time for me, and time off from work - in addition to wanting badly to play exactly this type of game, a massive jag rush game. :P

PPS to Sirp in Edit - Yes, NOW the Zulus sure do have a lot of Iron. Not sure now if they had it at start of my turn or not, but I think it came on line in the middle.
 
Ok I got it; a good set of turns here!

But uhh...Charis, the Zulu have no iron? They have a source two tiles NE of Zimbabwe. They also have LOTS of swordsmen and MDIs.

-Sirp.
 
(IT) 300AD: Teayo Leptis -> Temple. A barracks would be nice, but so would getting tiles in our cultural control. Kish spear -> temple.

Hmm...I'm not sure where all these settlers are actually going to go! :)

Corner Claiming City -> Temple.

Tenochtitlan really is frustrating close to being able to get 30 spt, without quite being able to get there!

IBT a Babylonian Bowman makes the fatal mistake of daring to attack our Jaguar Warrior. We end up with an elite Jag.


(1) 310AD: I cancel some workers building mines and a fortress up near Babylon. They are needed to build a road toward Samarra so we can attack it more easily.

I really think we have enough spears now, so although it's incredibly wasteful, I switch Tenoch back to horses. We really do need more horses. Rather than dwelling on lost shields here, the real question is, "what is more useful for us, two spears or one horse?" Right now I think the answer is one horse.

IBT a reg Bab bowman decides to try his luck against an elite Jag on a hill. Our Jag 'relocates' himself to another hill.

(2) 320AD: Tlatelaco is optimized to get 10spt and thus a jag every turn.

IBT an elite Babylonian warrior up around Korea manages to fight off an attacking Zulu swordsman, and gets a great leader. We don't get the pleasure of killing the great leader though, because the Zulu had about 5 more swordsman in the stack :) Not that I'd have minded if the Babs had rushed something like Sun Tzu's for us to capture!

(3) 330AD: A bab bowman is injured in our territory, we bombard him to redlined with our catapult, and attack with an elite Jag. We get a great leader, Ahuitzotl! :hammer: He is sent off to chicken land to build our Forbidden Palace.

With the inspiration from Ahuitzotl, we attack Samarra. Undeterred by the spear guarding the city, and the catapult inside it, an elite Jag kills the regular spear (hmm...when one has a mixed force of horses and jags, what's best to attack with first? vet/elite and horse or jag? Interesting tradeoffs...) A vet jag then kills a regular spear. An elite horseman finishes off a bowman, and we have the city with no casualties or even retreats!

The city is surrounded by unroaded forest, and there are bab bowmen lurking about. Further progress will be difficult.

IBT a Carthaginian archer comes out of Carthage to attack our jag on a mountain. We have to retreat. The Zulu wipe out the silly Koreans.

(4) 340AD: We are massing to attack Carthage. Hopefully we can get enough troops together. Almost all our effort is going toward that.

IBT the Carthaginian archer tries to attack again, this time he gets killed.

(5) 350AD: Time to have a crack at Carthage. We have 26 jags, and one horse. This one is going to be tight. Very tight. If they have 4 or more numids in there we may not be able to take it. 3 or less and we should almost certainly get the city.

jag 5 vs numid 3: 0-4 retreat
jag 5 vs numid 3: 0-5 lose
jag 5 vs numid 3: 3-1 win!
(and we are out of elite jags, with most of these jags being freshly built and having never seen combat before)
jag 4 vs numid 3: 0-4 lose
ditto: 0-4 lose, promotion :(
jag 4 vs numid 4: 0-3 retreat
ditto...
ditto...!!
jag 4 vs numid 4: 1-3 retreat (and that's a 'good' result!)
jag 4 vs numid 3: 0-4 lose, promotion :(
jag 4 vs numid 4: 2-4 lose, promotion

they have another regular numid in there, at least. They also have a wounded vet, and a wounded elite.

jag 4 vs numid 3: 0-3 retreat
jag 4 vs numid 3: 2-4 lose (but we're happy with that!)

ok they are down to their 3/4 numid, meaning they only have three in there, with a total of 7 hitpoints. This is going to be close.

jag 4 vs numid 3: 0-3 retreat
jag 4 vs numid 3: 1-4 lose, promotion :(
ditto: 0-3 retreat
ditto: 2-4 lose (down to 5 hitpoints!)
jag 4 vs numid 3: 0-3 retreat
ditto: 0-4 lose
ditto: 3-1 win! (down to 2 hitpoints!)

Now the best defender is a reg archer, since the two numids are redlined. What do we have left? We have five vet jags, and a vet horse which I've been saving. I'm hoping the horse can finish off one of the numids. The horse has around 70% of doing that. It's probably going to take two jags or more to kill the archer. We also have unmoved wounded jags with 1 and 2 hitpoints, and an unmoved vet spear next to the city.

jag 4 vs archer 3: 1-4 lose! Ack!
horse 4 vs numid 1: 1-1 win! Promotion! :)

One numid left, and he's elite, so no more promotions.

jag 4 vs numid 1: 1-0 win!
jag 4 vs archer 2: 2-3 win!

The city is ours!!! [dance] With two jags and a couple of support units to spare.

Whew, that was one gruelling battle. Carthage cost us 10 jags. Not a high price to pay, especially now that we control the Oracle.

The lux slider is cut, and can probably be nixed completely when ivory is hooked up.

Carthage still won't give us anything meaningful for peace, even though the city with the same name is in our hands.

IBT the Babylonians complete something called the "Colossus" in Akkad. When we learnt about this 'Bronze Working', we did learn about this thing called the Colossus, but it sounds better to take it from someone else than to build it ourselves.

(6) 360AD: Production of FP in Chicken City is rushed by our great leader!

We try to attack an injured bowman with an elite horse, but lose!

Our settler station becomes a jag station, as we don't really need more settlers right now.

I am rushing temples like crazy here with our huge cash flow. At 120 gold a pop, it's pretty economical.

We now have control of tiles right next to Leptis Magna, meaning we can bombard it with catapults every turn. We take a hitpoint off a numid, and reveal that it is guarded by at least 2 reg numids (not that we didn't already know that...)

(7) 370AD: Troops mass toward Nineveh. I am sending troops north to the Babylonian front, after previously concentrating them all on taking Carthage.

IBT a bab bowman attacks the top of our stack outside of Nineveh, which is an elite jag in forest. We take one off him before retreating. Another bowman is foolish enough to attack our redlined jag across a river, and we win! The RNG loves us!

(8) 380AD: We attack Nineveh with a slightly underpowered but should-be-good-enough force.

We only just take the city, and then an elite horse loses to a 2 hitpoint bowman in the open, and the bowman promotes. Argh! Jags are dispensable, horses aren't.

The pale wench's peace treaty has run out! We will wait until our troops are closer to her cities before seeing if she'd like to renegotiate it.

(9) 390AD: Mmm...hmm...we got a source of iron hooked up (!?) where'd that happen? Oh I see, with a temple in Cempoala Ferrous, we siezed some land off the Zulu which had iron in it. Well, the age of Jags is at an end now! But all have felt their wrath! All except the mighty Zulu king, who we respect. Him who also understands the power of swift movement, with his brave Impi. In fact, the Babylonians would now offer us Feudalism for peace. Feudalism and MDIs!

We have 70 jags, each jag having a 30 shield difference to an MDI. That's 4200 gold to upgrade them all. We have 1473 gold in our coffers (me and my temples!)

Well, perhaps the age of jags isn't done yet. Tenoch will be able to use its shields well with an MDI every other turn.

(10) 400AD: Our last few jags are built before they become obsolete. We have 75 jags in total. We're working on hooking up gems *and* ivory. That should let us nix the luxury rate.

We have 18 jags and a horseman outside of Leptis Minor. The Carthaginians are 'close' to giving up Feudalism. That should definitely secure it. There is a settler ready to replace Leptis Minor, since it'll be auto-razed.

Eridu should be easy to take. I think they have a barracks in there though, because I was seeing some vet bowmen. I cleaned up on the bowmen on this last turn. Babylon city will be a tough nut to crack, being size 7, but with the number of troops we can produce, it should be ok.

This game is turning out a little more like Arathorn's no-techs variant, since we're not actually *using* any of the techs we get (well, except we might be about to use iron). Horseback riding is an exception to that, and we did get a marketplace in tenoch for some extra income. But really, it's been mainly jags and temples all the way.

There are some settlers sitting around which don't really have anywhere to go. Just keep em around to be used as necessary.

If someone feels like it, we could get a bunch of MDIs in the east and go to war with Shaka. With all the units he has it'd be lots of fun :) Honorable combat between the two great warmakers of the world. A tale for the history books. Just remember, if we don't, in thousands of years time, historians will be saying "so what if Shaka and Montezuma had gone to war? Who would have won? Is such uncertainty the legacy we want to leave?

After all, we're the ones who did the hard yards against Korea, all that territory is ours, we should take it for ourselves! Then again, we could just stay friendly with the only other honorable person, and cruise to a Domination win.

So whose up next?

-Sirp.

The Game
 
Good to see Carthage is under our control! :hammer:

I figured we would need two dozen, but sheesh, 26 units and only two leftover end of battle, that's tight! I'm glad I didn't push it with 15ish. And you lucky bum, you finally popped a leader! :goodjob: I was trying hard, but the fish weren't biting. It will be good to see our Chicken Core thrive :lol:

Ironic... a temple pulls in iron via a road we didn't build. It's sad to see our lil green guys go to sleep. They were champions! Better hope it doesn't come around to Charazteca - I bet he would pillage the iron :eek:
Of course, MDI are going to do a lot better vs Pikes. At least we can say we never upgraded any jags to mere swords! (A downgrade, says the Green General)

As for settlers, hit the biggest gaps, to bring us closer to domination. I think that finishing Carthage and Egypt should do it (?) - Charazteca is willing to let Shaka keep just under 1/3 if it brings *swift* victory.

Know what's odd? Look at the number of shields our nation was producing. At least pre-FP we had our nice capital, then one 10spt, another one that only hit 10spt when it grew under Sirp's watch, then a pair of fives, that's it, despite the size of our empire. With those numbers, it's clearly an empire more suited to jag production than Gallics!

Good luck,
Charis
 
Originally posted by Sirp


(3) 330AD: A bab bowman is injured in our territory, we bombard him to redlined with our catapult, and attack with an elite Jag. We get a great leader, Ahuitzotl!


[dance]

We it is about time.
FP and lower corruption from Monarchy will be a big plus.

note: I am going to sleep shortly, so I am *NOT* playing - yet.
 
Originally posted by Charis
Good to see Carthage is under our control! :hammer:

I figured we would need two dozen, but sheesh, 26 units and only two leftover end of battle, that's tight! I'm glad I didn't push it with 15ish.

Yeah, I was hoping they would only have 3 numids in there, although that is a little optimistic for a capital. With 4, I think our chances of taking were little better than 50-50. Needless to say, if they had had 5, they'd have held us off.


And you lucky bum, you finally popped a leader! :goodjob: I was trying hard, but the fish weren't biting. It will be good to see our Chicken Core thrive :lol:

I wasn't even concentrating that hard on a leader :)

But, nice to get one, finally! I actually did a short test-concept of this game before starting it off as a SG, just to see if the variant concept could fly, in that I got a GL very early on with which to rush the Pyramids. I was thinking we'd get something similiar in this, but nope!



Ironic... a temple pulls in iron via a road we didn't build. It's sad to see our lil green guys go to sleep. They were champions! Better hope it doesn't come around to Charazteca - I bet he would pillage the iron :eek:
Of course, MDI are going to do a lot better vs Pikes. At least we can say we never upgraded any jags to mere swords! (A downgrade, says the Green General)

Well, we don't have Feudalism yet, so don't count on them not becoming swords! Let's hope that Carthage doesn't try to take the secret of Feudalism to his grave. We could get it off Babylon now, but I think we should attack them more right now.


As for settlers, hit the biggest gaps, to bring us closer to domination. I think that finishing Carthage and Egypt should do it (?) - Charazteca is willing to let Shaka keep just under 1/3 if it brings *swift* victory.

I'm really not sure, I'm awful at eyeballing for Domination and I refuse to use mapstat. There are LOTS of coastal tiles around that aren't under anyone's control.


Know what's odd? Look at the number of shields our nation was producing. At least pre-FP we had our nice capital, then one 10spt, another one that only hit 10spt when it grew under Sirp's watch, then a pair of fives, that's it, despite the size of our empire. With those numbers, it's clearly an empire more suited to jag production than Gallics!

Well, I'd imagine with the Celts one would try to build a little more 'up', and a little less 'out'. Fewer cities, but larger, more suited to getting to 10, 13, 17, and 25 spt for lots of Gallics. (Tenoch could now produce one Gallic every 2 turns. Imagine that!)

But, I haven't played as the Celts yet. I don't like the sound of them though; Gallics are just too expensive for my tastes: I'd much rather 5 jags than 1 Gallic (although to be fair the trade might be more like 4 jags for 1 Gallic because there's more wastage with jags).

I think MWs are a far better unique unit than Gallics. Almost double the cost for doubled defense doesn't seem worth it. Although, having religious as a trait is a great combination with a good UU. I would like to try out the Celts at some point though, to see what their UU is like.

-Sirp.
 
I was thinking, we can keep our little green guys going, and win the game with them. Just build horses everywhere. Forget swords and MDIs!

One thing I've realized in this game, is how well horsemen and jags can be combined for extra effect. Cities can produce either, depending upon what their shield output is suitable for.

Silly clunky MDIs will only slow us down!

-Sirp.
 
Woohoo!!! I knew Carthage would be a really tough nut to crack, being on a hill and with the 25% defensive bonus of being the capital and all. Glad someone else drew that duty. I didn't have near enough forces on my turn.

Babylon, too, will be brutally hard to open. But it's getting defense bonus from size 7. Just carpet the area and watch it starve!

Sirp grabbed it about 5 minutes before I could last night. *pout* Not sure if I'll have time to jump in again or not. Another what, 30 turns(?) and this is over.

And, I personally, would find it the height of irony and appropriateness to use MDI to take out Shaka -- show that we can be multi-dimensional and to prove the final superiority of jags -- in how they upgrade. But it probably won't be my call....

VERY fun game to read and participate in Sirp! Thanks!

Arathorn
 
I didn't get done in an hour, so I had to wait to finish it. I made up for it by going over, of course, taking 12 turns. My only defense is that it was necessary to eliminate Egypt. I wanted my reign to have SOME impact.

Carthage still lives and has a few turns of peace left.
Babylon is down to two cities and is teetering, but I have barely enough (if enough) forces in the area to finish them off.
Zululand is still strong.

Zulus are running through our territory like made. We can get a couple of their cities ASAP, but no more -- then we'll be fighting a bunch of troops in our lands. I was hoping for some flips in the north, but it didn't happen.

It looks like we're gonna have to go after Shaka eventually. I was rushing temples and filling in gaps, so we're probably not TOO far from domination.

Pretty straight-forward, but MDIs are a LOT slower than jags.

Oh, and I had one really bad PRNG turn, where an archer in the open and a spear in a city ate 4 horsemen and 5 jags. It was painful, but just a blip on the radar of the green carpet. Go JAGS!!!!!!!!!

Arathorn

Who will take the reigns at http://www.civfanatics.net/uploads4/SP7-520ad.zip next?
 
Getting Babylon down to two cities is impressive! They were looking like they still had alot of fight left in them on my turn. The wench is gone I see? The first civilization we have eliminated ourselves!

Indeed, Domination can't be far off. Who wants to step up to finish this off? A deathmatch against Shaka could be lots of fun :)

-Sirp.
 
This one has *GOT* to be real close - I don't think we need to start any new wars at
all, but would like to see an as-early-as-possible finish. I had to watch the young boys
this morning, so I played on my TabletPC (hence no real notes like usual).
It went five turns, about three more than I expected :D I fortified just about
everything, so if it went longer or I was off, it would have been one of my most
'inefficient' turns ever. (EDIT Note- this was a "Got it" msg earlier)

The Babs went down brutally, vet MDI vs reg spears. OK, so those 4 attacks are nice
vs cities on hills, I don't think we lost a battle. I'm just glad I didn't have to
haul them from across the nation to GET to the scene of battle. And no 'swords' were
used whatsoever, a moral victory in my book. :P

Their captial went in one round with the nice stack we had there, then a few later when
the sluggard MDIs got over to Uruk it went down in one round. I cashed rushed several
temples, plopped down the settlers we had in gaps, and rushed one or two more just in
case (they weren't needed).

No guff from anyone, no new wars. We managed to wipe out the Babs just in time,
as victory came the turn between 560AD and 570AD with Uruk's capture and a few temple
expansions.

Game time: 23hr, 58min. Score? A whopping 8961! :hammer:
Montezuma the Magnificent. That's my #2 game, following only RBP6-MOW on Deity.
Go Green!!! With 570AD win on Emperor, that's one of my earliest dominations.
Congrats to all and thanks to Sirp for running this game, it was exactly what
I was wanting to play (sorry to others if I hopped in *too* much :P )

Here's our new territory in Babylon...

SP7-BabylonIsOurs560AD.jpg


Here's the final victory screen shot with histogram. (The culture one is
even more impressive for such warmongery) Look at the ranks, yowza!
Notice also there is an expansion visible just below the dialog.

SP7-DominationVictory570AD.jpg


Pre-Victory save in 560AD SP7

:hammer:
Charis
 
congrajulations on your stunning victory. who says brain over braun anyways?
 
Great win guys! :hammer:

Thanks to everyone who played! I hope everyone enjoyed it: I can certainly see that Charis and Arathorn did, and I know I did...I probably did that 'got-it-too-many-times-even-though-it's-my-game' thing as well :).

I wonder how this game would have turned out on continents that needed navigation/magnetism to get between. We'd have had to cultivate our own 'pet' civilizations on our home continent that do research for us, and who we harass for techs on a regular basis. Hmm...not sure if that'd be lots of fun, or just get to be a bore after a while :)

Anyhow, well played by all. Driving the green machine sure was fun!

Now hmm....a game to prove Egyptian war chariots as a great unit would be lots of fun too at some point...

-Sirp.
 
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