Hi Gozpel, thanks for dropping in. Glad to hear that our setting aren't too crazy. I will take a look at your games, I can use all the help I can find at this point.
No idea! But why would we want it to be easy?Any ideas on whether the starting position is good enough to give us a decent chance? We could be cornered a bit, with the sea in the west and those mountains to the north. OTOH it could be a strong position to hold with those natural barriers.
A day? Whatever happened to the old "Space Pace"?edit I will hold off playing until I have heard some opinions, or until a day has passed. No pressure! No, seriously, I am happy to get this going with the current save, if y'all are too busy to comment.
Shame!Seems I received an invite to play also.. but I think I will just lurk
Only need fishing, which is +2food IIRC. Optics for lighthouse to give another food.edit - the two Fish tiles will give us some food, but it is slow to develop due to the research that is needed to get to Optics.
yes - it is sailing, not fishing.I can't find fishing in the tech tree
If this is like previous versions of the game, then early on food is king. The most food improvement would come from getting a workboat(s), which means researching pottery (10 turns) and then sailing (maybe 10 turns with growth). By then, all the first tier techs may be available by trade - and we need animal husbandry. So - for me, I would research pottery and sailing. I would build jaguar (cost = 40), then granary (cost =60). This is a bit less than 20 turns with growth factored in. That means we should be able to start first settler around turn 18. Settler will take maybe 10-12 turns. So we'll get first settler on around turn 30. Yikes!
Is this reasoning sound - or am I truly mad?
With help of Tradition, your cities will grow very fast. Fast production, gold and science will raise your civilization into a powerhouse. This strategy is focused on getting luxuries as fast as you can and use them to finance your expansion.