Continuing from the first part of my turn set report in
post #132:
Turn 36 2560 BC
We adopt Collective Rule, and a Settler appears outside the capital.
Fortify southern Jag to heal.
Actions during discussion:
Woke jag up and captured worker from undefended barb camp. We get 25 gold from the camp.
Returned worker to Hanoi, who are now our Friends. As a Militaristic city state they will send us military units.
Bought an archer for 200 gold. We now have 186 gold.
Moved settler into city, with his new escort archer, and out of sight of the wandering Greek archer that could fancy his chances of killing a defenceless settler.
Locked whale, pearl fishery, hill being mined, stone, cattle and fish. 4f/8h/9g. Archer in 4 turns, 16 turns to next citizen. We have 1 happy face. Writing in 3 turns.
IBT: Cathy declares war on Alex. Alex archer disappears.
Turn 37 2520 BC
Southern jag is on grass with no defensive bonus and 6/10 HP. He can see a city state border and a hill. Moves towards the hill, meets Monaco. They are cultured, friendly, and we are their first visitor so we get 30 gold. Move jag onto hill. Monaco has sugar and sheep, and there are cattle SW.
Archer and settler move SW, SW.
Mine completed. We now make 4f/9h/9g. Archer in 3 turns. Switched from stone to hill to get 2f/10h/9g and archer in 2 turns.
Border pop in 2 turns - we'll get a grassy river forest.
Check the competition:
Our score is 64.
Cathy score 63, and is Friendly. Has silver, but won't trade.
Alex score 117, has nothing to Trade, and is Neutral.
Nappy score 78, has 4 horses and would trade them for 180 gold.
IBT: Nothing.
Turn 38 2480 BC
Worker is ready for next job. Moves to cattle.
Archer and settler move 2E towards next city site. French archer spotted E/SE.
Stick with the current citizen arrangement to get Archer next turn.
IBT:
French archer disappears.
Writing completed.
Archer completes
Border pops. We get a river forest 1f/1h/1g. Next pop in 6 turns, gets cattle.
Turn 39 2440 BC
Space Station founded on floodplain. Citizen works floodplain. Starts Granary.
French archer is E/NE of city.
Escort archer E/SE to hill.
New archer NE from MB-R.
We now have 3 unhappy faces. Food production in the two cities is 0.5.
We have 225 gold so we need 15 more gold to buy a workboat to get the second pearls on line.
MB-R citizens work 2 x pearls, 2 x fish, whale, mined hill to get 0.5f/8h/13g.
This gives us net 8 gpt, and we can buy it in two turns.
Start a trireme in MB-R to protect the fisheries. 7 turns.
Start Wheel. 6 turns.
IBT: Cathy would like us to open our borders for her. I decline.
Turn 40 2400 BC
Western jag has healed. Head south to start some fog busting east of Cape Town.
Northern archer from MB-R moves NE towards fog and western jag
Southern archer moves towards barb camp near Venice. There's a captive worker in the camp, at Leif's request, I think! Ranged attack knocks a few HP off the defending brute.
Eastern jag is 8/10. Decide to move him to bust fog. Moves E on hills. Sees stone and cattle.
End of turn set report:
Units: 2 x jag (one at 8/10), 2 x archer, 1 x worker.
2 cities, 3 unhappy faces.
Production: Trireme in 6 turns in MB-R, Granary in 59 turns in Space Station.
Research: Wheel in 5 turns
Intentions:
Fix unhappiness by buying a workboat next turn for the second pearls.
Complete trireme to protect fisheries.
Continue exploration with western jag.
Probably bring the eastern jag down south to capture the barb camp and worker near Venice.
Then get another settler out, I guess.
Here are a couple of screenies.
At Home ...
And Away ...
And the Save: