A Viking Yeti
Carnal Leviathan
I remember SM talking about that in the other thread; can't remember exactly how it was set up, but I think wormholes were airports, and airdropping units were units capable of making on-board wormholes...
A Viking Yeti said:Despite the preceding problem, I got it fixed (Analyzer had been messing up my .pcx's; and all this time I thought FLICster hated me, yay for Infranview). I think my last problem was missed, but I can't believe how easy it was to fix. ANYWAY, I got it finished in just an hour or so after I fixed that problem. It's posted below... Finally (took me long enough).
A Viking Yeti said:Among a lot of other things... I wonder if Civ 4 will have any of those (namely better AI strategy flags... That would be great).
All this talk about space mods is almost making me want to make one! If I weren't so lazy, I actually might ... To practice my modelling skills though, I made several ship models (all early units, don't think you could use 'em). With all the models I'm making, I might make a space mod just for the fun of it.
On topic, will the settler unit in this mod build space stations, or are you going to use the planet idea (i.e. will build a planet instead of a city)? I was thinking about this, and the planet idea seems kinda funny, but if solar space is land, and the space station idea was used, what's to stop them from building a city in empty space? Low productiong, food, and trade maybe...? Just wondering.
Weasel Op said:No, the AI won't use sea settlers, it's been thoroughly tested. So cities will only be able to be built on planet tiles, right? And the type of planet will only determine the amount of sunlight/minerals/gasses it supplies? Will they be built on asteroids? It could happen, but it could be dangerous.