Thanks tmv. Here are some of my thoughts.
Anything that extends life (Anti-Aging Medicine, Cryogenics, Replacement Organs, Smart Drugs) or extends personhood (Artificial Evolution, Sapientroids, Astroanthropology, Posthumanism) should give or require less to grow. Of course, it could require a building to do that.
That makes sense. The big question is what the buildings should be. It would also be good to include things that improve health, except health and disease are already no longer problems by this part of the game.
Synergetics is about self-organization in complex systems, emphasizing similar structures in various sciences, first mentioned in 1969. This should improve various labs.
I was thinking about synergetics as Buckminster Fuller used the term. I came up with a couple ideas for this tonight, though am still on the lookout for more.
Regarding Electomagnetic Voltage, I am not sure why this isn't an Industrial tech. What is the meaning of this?
This is one of Mr. Azure's techs, and I'm not sure what he intended for it (or for many of his ideas). It's supposed to be some form of advanced electricity, via electromagnetic pulses.
Mass Surveillance should improve your espionage defence, whereas Universal Translator should improve your espionage in addition to giving you the civic of the same name.
Makes sense. I'm planning on adding a PreCrime Unit (see Minority Report) at Mass Surveillance. I'm not exactly sure what is meant by Universal Translator. It is really supposed to be universal, in that it can translate any heretofore unknown language like in Star Trek, or does it only handle known Earth languages?
Controlled Inflation should do exactly that, if you have Advanced Economy activated.
This is actually a tech for near the end of the tree; the "inflation" refers to cosmic inflation, and it is part of the process of gaining the ability to create an entire universe.
Extraterrestrial Agriculture should give you farms (or something like that) on other celestial bodies.
I have two so far: one on Mars and one on other Solar System planets. I need one more to round it out.
Hypersonic Flight and Lunar Tourism should increase tourism (perhaps the tourism levels should be spread out like the education levels are).
That's a good idea. Why are all the tourism levels bunched together at Classical Lifestyle? For Hypersonic Flight, I'm thinking of maybe an airport expansion/upgrade to boost commerce. For Lunar Tourism, maybe a Lunar Tourist Agency on Earth to complement the buildings on the Moon, but that doesn't feel quite right.
Unless that has already happened, Magnetic Sails (for the Solar System) and Space Creasing / Wormhole Communications (for the Galaxy) could be good techs to give you trade connection.
So far I've been resisting direct trade between planetary bodies. I have a Magsail Workcraft which has several work functions, but trade routes aren't one of them. As for wormholes for trade between interstellar colonies, that happens at Wormhole Traversal rather than Wormhole Communications.