pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
Thanks for linking that. Very exciting news and I hope to see the vision come to fruition. A few thoughts:
- Refueling in orbit is clearly needed to rapidly accelerate the journey. I think Musk is right in that, for a journey that will only be 3-5 months, the radiation and weightlessness problems are manageable.
- No discussion of what happens when the colonists arrive on Mars. Maybe that's not SpaceX's department, but having a solid colonization plan is obviously a prerequisite for sending people to Mars.
- One of the questioners asked about interstellar travel and Musk posed antimatter as his favored solution. Maybe that's the best from an abstract engineering standpoint. For design of this mod, I chose to base interstellar travel on fission or fusion powered generation ship (e.g. Project Icarus). It's a good design for the first interstellar mission because it appears to be the closest possible design to technical feasibility today.
- I like the idea of an Earth-Mars system as a forcing function for space technology. I wonder how the concept could be implemented in C2C.
One thing that sticks out in my mind is the number of ships needed to colonize Mars. In designing this mod, I imagine a single ship or a small fleet of ships bringing a few hundred colonists to build the first Martian city. Musk talks about a city of a million people as being the basis for a self-sustaining civilization, which would require thousands of ships. To build that kind of fleet would, I would think, require refueling depots on the Moon or on captured asteroids in Earth orbit, and maybe some heavy duty orbital manufacturing as well. In fact, I have been wondering if I should require that Martian or other interplanetary settlers launch from cislunar colonies, though so far I haven't made that change. Musk evidently doesn't think so, since he said he would at least start by launching and refueling directly from Earth.
- Refueling in orbit is clearly needed to rapidly accelerate the journey. I think Musk is right in that, for a journey that will only be 3-5 months, the radiation and weightlessness problems are manageable.
- No discussion of what happens when the colonists arrive on Mars. Maybe that's not SpaceX's department, but having a solid colonization plan is obviously a prerequisite for sending people to Mars.
- One of the questioners asked about interstellar travel and Musk posed antimatter as his favored solution. Maybe that's the best from an abstract engineering standpoint. For design of this mod, I chose to base interstellar travel on fission or fusion powered generation ship (e.g. Project Icarus). It's a good design for the first interstellar mission because it appears to be the closest possible design to technical feasibility today.
- I like the idea of an Earth-Mars system as a forcing function for space technology. I wonder how the concept could be implemented in C2C.
One thing that sticks out in my mind is the number of ships needed to colonize Mars. In designing this mod, I imagine a single ship or a small fleet of ships bringing a few hundred colonists to build the first Martian city. Musk talks about a city of a million people as being the basis for a self-sustaining civilization, which would require thousands of ships. To build that kind of fleet would, I would think, require refueling depots on the Moon or on captured asteroids in Earth orbit, and maybe some heavy duty orbital manufacturing as well. In fact, I have been wondering if I should require that Martian or other interplanetary settlers launch from cislunar colonies, though so far I haven't made that change. Musk evidently doesn't think so, since he said he would at least start by launching and refueling directly from Earth.