Space Colonization modmod

What is C2CValidation? Unfortunately I just haven't had much time to work on this lately and probably won't for a while longer.
It is a program that checks the XML against the schema defined in the XML. It doesn't validate values in tags but it does
  • that the schema file is where file says it is
  • make sure all tags in the XML are defined in the schema
  • makes sure all tags defined in the schema as must be present are in the file
You can find a link to it in the C2C Modders Documentation under C2C Utilities. :D Gotta encourage reading of the doco somehow. :D
 
Nice typo @pepper2000
Spoiler :
bgDQKp4.jpg

I was updating my resource table when I saw this :p
 
Changing black hole size from <fScale>4.0</fScale> to <fScale>1.0</fScale> didn't fix them.
This means file somewhere in FPK: Art/Structures/Improvements/BlackHole/BlackHole.nif is broken - essentially we don't have blackhole texture at all.

My fix is only way to make them appear.
I used green cloud texture for them - it wasn't used as temporary texture yet.
 
Changing black hole size from <fScale>4.0</fScale> to <fScale>1.0</fScale> didn't fix them.
This means file somewhere in FPK: Art/Structures/Improvements/BlackHole/BlackHole.nif is broken - essentially we don't have blackhole texture at all.

My fix is only way to make them appear.
I used green cloud texture for them - it wasn't used as temporary texture yet.

We construct Black Holes? I.E. is it a "Improvements" or terrain or terrain feature ie is the path actually wrong?

edit it is there in the FPK in the file specified with the name specified.
 
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We construct Black Holes? I.E. is it a "Improvements" or terrain or terrain feature ie is the path actually wrong?

edit it is there in the FPK in the file specified with the name specified.
Its terrain feature.
 
If it is a terrain feature then it should not be in the structures/improvements folder.

It is in the FPK but it may be corrupted. Putting a new one in the the art folder will take presidence over the one in the FPK.
 
I found another bug:
Spoiler :

4YcwwAa.jpg

Space building gets happiness bonus from earth only resources.

Can be national and world wonders divided by map categories?
 
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At least removal of property pseudobuildings (they affect only Earth for now) also removed problem of runaway unhappiness for space maps.
I guess it will return in more sophisticated form - units capable of property control.

Following units can't be built on Titan, but can be built on other planets: Worldship, Attack Ship, Deep Space/Planetary Infantry, Interstellar Probe.

It seems some space buildings didn't got name of map domain in front of them.
Can they all get "space <rest of name>" name?
That is we could easily see them on pedia.

Here is endgame save:
 

Attachments

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Following units can't be built on Titan, but can be built on other planets: Worldship, Attack Ship, Deep Space/Planetary Infantry, Interstellar Probe.

Yeah, I know. For some of those I think I want to keep them away from Titan, and for others Titan-specific units are more appropriate. We'll get those someday I hope.

It seems some space buildings didn't got name of map domain in front of them.
Can they all get "space <rest of name>" name?
That is we could easily see them on pedia.

For regular buildings we can do that; I will check to see if there are any cases that wouldn't be appropriate. For wonders I would still prefer not to.
 
Yeah, I know. For some of those I think I want to keep them away from Titan, and for others Titan-specific units are more appropriate. We'll get those someday I hope.



For regular buildings we can do that; I will check to see if there are any cases that wouldn't be appropriate. For wonders I would still prefer not to.
I have save with all buildings built so you can check it.
 
@pepper2000 according to P2K_CIV4FeatureInfos and CIV4FeatureInfos following features may exist on terrains:
Lunar Crater - Moon
Asteroids - Space and Deep Space (Cislunar space and unused terrain?).
Black Hole - Deep Space (Unused terrain?)

Oort Cloud - Transneptuntian and Transtellar
Sednoid - Transneptunian
Blue Dwarf, Blue Giant - Orion Arm and Milky Way
Brown Dwarf, Rogue Planet - Transtellar
Carbon/Chthonian/Desert/Hot Jupiter/Mini Neptune/Super Earth/Water planets, White Dwarf - Orion Arm and Transtellar
Dwarf Galaxy - Local Group and Virgo Supercluster
Galaxy - Local group, Virgo Cluster and Cosmos
Planetary Ring, Small Moon - Inner&Outer Solar System and Transneptunian
Quasar - Cosmos and Distant Cosmos
Supermassive Black Hole - Galactic Core, Local Group and Virgo Supercluster

It seems it is outdated and needs adjustments.
 
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Lunar Crater, Asteroids, and Black Hole predate my work on the project. My guess would be ...

Lunar Crater: any rocky terrain on a body without an atmosphere. E.g. Moon, Mercury, Asteroid Surface.
Asteroids: Inner and Outer Solar System, Transneptunian.
Black Hole: Orion Arm, Milky Way, Galactic Core
 
Lunar Crater, Asteroids, and Black Hole predate my work on the project. My guess would be ...

Lunar Crater: any rocky terrain on a body without an atmosphere. E.g. Moon, Mercury, Asteroid Surface.
Asteroids: Inner and Outer Solar System, Transneptunian.
Black Hole: Orion Arm, Milky Way, Galactic Core

Blue Giant and Blue Dwarf should be in Galactic Core too.
Planets should be only on transtellar space, if Orion arm is 100x100 light year square.... planet features would be everywhere and sometimes stacking on themselves on Orion arm.
Galaxies shouldn't be in Cosmos - cosmos itself is full of galaxies, empty counterpart would be intergalactic void.
Quasars would be only in Cosmos - they would be next to each other in Distant Cosmos.
Super Massive Black Hole should be only in galactic core - galaxy features already have such black holes in themselves. Unless there would be extragalactic supermassive black holes.
 
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@pepper2000 should be earthly space related buildings limited to certain latitudes?

Caveman2Cosmos\Assets\XML\Buildings\GreatWonders_CIV4BuildingInfos.xml (1 hit)
Line 12617: <iMaxLatitude>30</iMaxLatitude> - SPACE_ELEVATOR
Caveman2Cosmos\Assets\XML\Buildings\NationalWonders_CIV4BuildingInfos.xml (1 hit)
Line 6539: <iMaxLatitude>40</iMaxLatitude> - SPACE_LABORATORY
Caveman2Cosmos\Assets\XML\Buildings\Regular_CIV4BuildingInfos.xml (6 hits)
Line 66875: <iMaxLatitude>60</iMaxLatitude> - MICROSATELLITE_CONSTELLATION
Line 72108: <iMaxLatitude>60</iMaxLatitude> - NANOSATELLITE_CONSTELLATION
Line 75378: <iMaxLatitude>60</iMaxLatitude> - ORBITAL_LABS
Line 112365: <iMaxLatitude>60</iMaxLatitude> - ZEROG_MEDICAL_LAB

Those all were made before you, space elevator was only one building in entire BTS with latitude limit.
I don't think they should be limited - you can always ship things to more equatorial place.
Not to mention when we get spaceplaces, that can go to any orbit from any place in Low Orbit Zone, especially if they can use atmosphere as fuel.
 
No, I don't think they should be latitude-limited. The theory is good, because space launches work best near the equator. But in practice it's too messy because it imposes complex conditions on how space maps should be designed, and it could cause even more problems when multimaps come.

Aside from The Space Elevator, I think all those buildings are cislunar now and my modmod completely overwrites what is in the original. I would leave it like that until (if it ever happens) space materials gets integrated into the core.
 
No, I don't think they should be latitude-limited. The theory is good, because space launches work best near the equator. But in practice it's too messy because it imposes complex conditions on how space maps should be designed, and it could cause even more problems when multimaps come.

Aside from The Space Elevator, I think all those buildings are cislunar now and my modmod completely overwrites what is in the original. I would leave it like that until (if it ever happens) space materials gets integrated into the core.
Some of them weren't overwritten.
Space Elevator, that you mentioned and national wonder - Space Laboratory.

Spoiler :
psaj3BN.jpg

All normal space buildings, that had latitude limitations were overwritten.
 
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