Space Colonization modmod

I can't load your save. Updated SVN already.
 

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OK: I've got one more idea. Are you using TortoiseSVN? Go to the SVN installation, right click, TortoiseSVN -> Update to revision, and select 9244. Then try loading the save.

Sorry for all this trouble.
 
It is a problem with the main mod. There are no lunar buildings if I move the Faustmouse file from my My_Mods file to where it originally was and take the pepper2000 file out of the mod. In fact most of the galactic technologies build nothing. It seems the problem is fixed by simply moving the file.

Man there are a lot of buildings; finding the L's was a challenge.
 
It is a problem with the main mod. There are no lunar buildings if I move the Faustmouse file from my My_Mods file to where it originally was and take the pepper2000 file out of the mod. In fact most of the galactic technologies build nothing. It seems the problem is fixed by simply moving the file.

Man there are a lot of buildings; finding the L's was a challenge.

Thanks a lot for checking. That's very odd, and I will have to investigate further and maybe try a fix in the SVN.

To say that C2C has a lot of buildings is like saying the Virgo Supercluster is big.
 
To say that C2C has a lot of buildings is like saying the Virgo Supercluster is big.

Because it's:

A) Stating the bleeding obvious
B) Winning the 2016 award for biggest understatement of the year
C) Both
D) None of the above

:)
 
Tried my earlier save. It loads and doesn't crash anymore.

As for Lunar buildings. I will soon reach them. What I must do? Copy some folder somewhere?

And everytime when I load save, game tells me that "modifiers must be recalculated" (even if I didn't update SVN version). Is that normal?
 
Tried my earlier save. It loads and doesn't crash anymore.

Good. And I'm sorry about it not working with the latest SVN, which I think is my fault, though I'm not sure why.

As for Lunar buildings. I will soon reach them. What I must do? Copy some folder somewhere?

Hopefully you don't have to do anything. Assuming the mod loads without the kind of errors that Staler and Sussudio reported (and I have been unable to reproduce), the Lunar buildings should be in the mod. However, there is not yet a mechanism for colonizing the moon or other planets without WorldBuilder (there will be in V5).

And everytime when I load save game tells me that "modifiers must be recalculated" (even if I didn't update SVN version). Is that normal?

That's bizarre. I can see why it would recalc when the version changes, but not why it would recalc again and again. But given all the SVN switching and not using the most recent, I guess the game got confused. I sincerely hope that the game is at least playable now.

Yes, sometimes C2C can feel like an old beater, especially when you add modmods and custom maps. But given the sheer volume of content and number of gameplay features, I find it quite amazing that it works as well as it does.
 
Municipal high speed rail and automated waste collection system require Metrpolitan Administration (you can't buid them in your capital with Capital administration)
 
Municipal high speed rail and automated waste collection system require Metrpolitan Administration (you can't buid them in your capital with Capital administration)

Good catch. I really do appreciate all these comments. That will be fixed in V5.
 
1) As for first post in this thread. You need 7 Cislunar colonies, not 3. Because of National wonder "Cislunar Economy".

And you can't found a city on Orbit tile with any settler, even if you place settler via World Builder. You must place a city via World Builder directly.


2) It seems Orbital prison doesn't affect Local instability. Because if I look into "Revolutonary status" in city screen (where I can see "good" and "bad" buildings for Local and National instability) - there isn't "Safety (Orbital Prison)" in that list.
 
1) As for first post in this thread. You need 7 Cislunar colonies, not 3. Because of National wonder "Cislunar Economy".

Right. I had forgotten how those numbers scale with map size. You are using a larger map than I usually use, because my system is a bit old. The 3 would have been right for a small map.

And you can't found a city on Orbit tile with any settler, even if you place settler via World Builder. You must place a city via World Builder directly.

Yeah, that's a problem with terrains in V4. In V5, Space and Deep Space tiles will revert to the map category Space, and everything outside of Earth orbit will be represented by new terrains. I'm sorry for the confusion on that.
 
You don't need to apologize. You make great mod with other modmakers.

As for Extraterrestrial colonies. Make please all buildings buildable by City itself. Because, as for example, now some buildings for Lunar colonies builds by Supply ships. I searched almost a hour how I can build fertilezers buildings for Lunar colony. And make please clearly visible workers for these colonies (Lunar builder, Martian builder and others.) Because now I can't understand which improvement I can build by workers.

And civics. We need much more civics for later eras.
 
As for Extraterrestrial colonies. Make please all buildings buildable by City itself. Because, as for example, now some buildings for Lunar colonies builds by Supply ships. I searched almost a hour how I can build fertilezers buildings for Lunar colony. And make please clearly visible workers for these colonies (Lunar builder, Martian builder and others.) Because now I can't understand which improvement I can build by workers.

Now, the Moon is the only place that uses anything like the supply ship mechanism. It can be a bit confusing without documentation just how you get those things. I'm planning on making supply ships usable without WorldBuilder in the next update, but I don't plan on getting rid of that mechanism.

There is a Lunar Worker now, and workers for other types of colonies are under development.

And civics. We need much more civics for later eras.

Agreed, but it will be a while before I get to that.
 
which map are you using to have other planets? i tried three planets, but on earth map only grassland terrain was generated
 
which map are you using to have other planets? i tried three planets, but on earth map only grassland terrain was generated

From what I've heard, Three Planets is not supported very well. One option if TPEHEP's Solar System map. But you'll have to add in some space terrain with WorldBuilding if you want to get everything.
 
V5 is getting close. I have designed all the new content, and all that's left is a few days of testing. I hope to get it posted in about 3-4 days.

As a heads-up, if you are playing a V4 game and are thinking of upgrading to V5, changes with terrains will mess up some space colonies. If your V4 game has not yet reached Advanced Environmental Systems in the tech tree, I recommend not playing past AES until V5, if you plan to upgrade.
 
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