Shadowclaw
Chieftain
- Joined
- Apr 6, 2013
- Messages
- 53
So maybe I must update svn version?
It is a problem with the main mod. There are no lunar buildings if I move the Faustmouse file from my My_Mods file to where it originally was and take the pepper2000 file out of the mod. In fact most of the galactic technologies build nothing. It seems the problem is fixed by simply moving the file.
Man there are a lot of buildings; finding the L's was a challenge.
To say that C2C has a lot of buildings is like saying the Virgo Supercluster is big.
Tried my earlier save. It loads and doesn't crash anymore.
As for Lunar buildings. I will soon reach them. What I must do? Copy some folder somewhere?
And everytime when I load save game tells me that "modifiers must be recalculated" (even if I didn't update SVN version). Is that normal?
Municipal high speed rail and automated waste collection system require Metrpolitan Administration (you can't buid them in your capital with Capital administration)
1) As for first post in this thread. You need 7 Cislunar colonies, not 3. Because of National wonder "Cislunar Economy".
And you can't found a city on Orbit tile with any settler, even if you place settler via World Builder. You must place a city via World Builder directly.
As for Extraterrestrial colonies. Make please all buildings buildable by City itself. Because, as for example, now some buildings for Lunar colonies builds by Supply ships. I searched almost a hour how I can build fertilezers buildings for Lunar colony. And make please clearly visible workers for these colonies (Lunar builder, Martian builder and others.) Because now I can't understand which improvement I can build by workers.
And civics. We need much more civics for later eras.
which map are you using to have other planets? i tried three planets, but on earth map only grassland terrain was generated