Shadowclaw
Chieftain
- Joined
- Apr 6, 2013
- Messages
- 53
Is V4 save compatible with V3?
Thanks Thunderbrd. I think I've had even more fun designing this modmod than playing it.
Also there are no Barbarians or Animals spawning on Space and Planets (just Barbarian cities).
- will you add more civics? Espescially for later eras?
- Human mods. It seems they don't give you anything.
- replacing old production buildings by new ones. Because there are so many factories. Maybe make them obsolete in Transhuman era and make bulding, which can make different goods?
I wish I knew how to deal with the Barbarian cities. I know that the core team has been trying to prevent cities from spawning, and for now it's one of those issues that I am ignoring. But I also hope to get some military units in space for V5, and the barbarians might be useful for testing that out.
Add the other map categories to open up more types it can access. The tag can take multiple entries.Right now, Spacecraft Settler has a Map Category of Earth, which prevents it from going into space. Before map categories were introduced, it was possible to do that. I'll experiment and see if I can make it work.
As far as I know, barbarian cities spawn everywhere where you can legitimitlyy build a city. Thus extraterrestrial terrain should be modified so that you can't build a city there unless you have Tech X. Not sure if this is possible, thought. What IS possible is to give all of that terrain a terrain feature (can be "invisible, iE doesn't have any graphics) like "hostile enviroment", which can be cleared by space settler units in one turn. This SHOULD be a way to get rid of barbarian space cities.
Add the other map categories to open up more types it can access. The tag can take multiple entries.
Ah... that is an interesting issue I'd not considered... city spawning itself. That'll take some special programming. I'll think on that matter.
Wow, it was that easy. Now I feel like a jerk for making people hack in cities with WorldBuilder. V5 will have appropriate settlers.
Cool! Could you reduce the Space Settler's starting population while you are on it?
My invisible feature solution would allow us to control when you can found martian, space,deep space and orbital cities by giving them all different features that can be removed at different techs. If you go for a smarter solution, could you take this issue into account?
Alternatively, we could have different settler units that can access more and more terrains as they advance. The problem with that is that all settlers have to pass at least orbital and space tiles before they reach mars or the moon; but I'm pretty sure we'll have colonies on these bodies before we have some gigantic space stations.