Good, but I still want to know why it didn't work originally, since it should have. Has anyone else had this issue?
I don't know. I play with Babilonia in the Classical Era with the Three Planets scenario. I have a loooooooooooooong time.



Good, but I still want to know why it didn't work originally, since it should have. Has anyone else had this issue?
Good, but I still want to know why it didn't work originally, since it should have. Has anyone else had this issue?
Would suggest the MLF isn't turning on the folder that the file is within.
It looks like it. I get that error all the time when developing, usually because I misspell a building key. But why wouldn't it load Faustmouse's lunar material, which I haven't touched? Either Sussidio inadvertently turned that off, or it wasn't loaded for some mysterious reason.
If I don't hear of that error again, I'll assume something went wrong on Sussidio's end, and it the error comes up with someone else, then I have some head scratching to do.
Does your modmod replace the primary mlf file?
It looks like it. I get that error all the time when developing, usually because I misspell a building key. But why wouldn't it load Faustmouse's lunar material, which I haven't touched? Either Sussidio inadvertently turned that off, or it wasn't loaded for some mysterious reason.
If I don't hear of that error again, I'll assume something went wrong on Sussidio's end, and it the error comes up with someone else, then I have some head scratching to do.
Possible bug: Launch site requires 2 Martian Arcology.
1) New Urbanism tech is very cheap.
2) Lunar rover can't ride upon any Lunar terrain.
I had the same problem as @Sussudio and the same fix worked for me. Just letting you know its not an isolated issue.
You can begin the head scratching.
As for Galaxy era. There are we need much boost to technologies and buildings. For example, Dyson sphere provides only 500 hammers, if I correct. Energy from a whole star provide only 500 hammers? That is TOO low.
CTD next turn. Post this here, because I don't know what caused a crash - modmod or main mod.
how I can check it? I remember that it is version before implementing Dreamtime religion.
Also I used TPEHEP Solar system map
From how I understood him, it isn't necessarily a problem with your modmod, but it could well be a problem within the main mod.