Space's Commissariat of Civilizations

SpaceCommunist

Warlord
Joined
Apr 11, 2016
Messages
119
Location
Malachor V
"You were so preoccupied with whether or not you could, that you never stopped to ask whether or not you should." ~ A common (and accurate) critique of Space's civs

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Welcome to Space's Commissariat of Civilizations!
List of Completed Civilizations:

CUBA (Fidel Castro)



Cuba said:

SOVIET UNION (Lenin)




SOVIET UNION (Leon Trotsky)





List of Planned Civilizations:

  • THE MISSISSIPPI (Tuskaloosa)
  • MZANTSI (Nelson Mandela)
  • TRANSVAAL (Paul Kruger)
 
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A new civilization rises! Introducing Cuba, led by Fidel Castro!



Stats:

Cuba Stats said:
UA - HASTA LA VICTORIA SIEMPRE

Naval trade routes can't be pillaged. Districts yield +1 Tourism if coastal, and gain +2 of their main yield and Great Person points if adjacent to a Plantation or Seaside Resort.


UU - GUERRILLERO (INFANTRY)

Requires: Replaceable Parts

Cheaper to build (324 Cost vs 430 Cost) but weaker (64 Combat Strength vs 70 Combat Strength). Gains +2 Movement in rough terrain (Woods, Rainforests, Marsh, Hills) and doesn't lose strength with health. Converts adjacent Barbarians to your side.


UI - MALECON (HARBOR)

Requires: Celestial Navigation

Yields Production, Culture, Science, and Gold as adjacency yields, and gains a standard adjacency bonus from Seaside Resorts. +33% Tourism in cities with a Malecon starting in the Modern era.

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LA - VIVA LA REVOLUCION! (CASTRO)

+1 Wildcard policy slot with Ideology. May join allies' wars without penalty, gaining +50% Production whenever you liberate a city.

AGENDA - HISTORY WILL ABSOLVE ME (CASTRO)

Focuses on infrastructure, research, and cultural development. Adores nations with high scientific and cultural development. Despises nations that occupy cities.

Download links:

Download links said:

Expect more civilizations in the future!
 
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Look to the east and see the fires of revolution melt the frigid hearts of Tsars and Kings! Introducing the Soviet Union, led by the Bolshevik himself, Lenin!



Stats:

Adds the Soviet Union to the game as a playable civilization, led by Lenin, the revolutionary Bolshevik himself!

Unique Ability: All Power To The Soviets!
  • +1 Production and Science from Tundra and Snow tiles and Industrial Zone buildings
  • Great Scientists and Engineers gain +1 Charge with Industrialization

Unique Unit: Red Guard (Non-Replacement)
  • Requires: Ideology
  • +1 Movement and +7 Combat Strength on Tundra or Snow tiles (doubled if next to a friendly Spy)

Unique Infrastructure: Naukograd (Improvement)
  • Requires: Urbanization
  • +1 Food, Production, Science, and Housing
  • +1 Production and Science per two adjacent Woods tiles
  • +1 Production and Science with Ideology
  • Provides an adjacency bonus to Industrial Zones and Campuses
  • Must be built on flat Tundra or Snow terrain and not next to another Naukograd
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Lenin

Capital:
Petrograd

Leader Ability: Red October
  • Receive a Wildcard policy once you own at least 6 Industrial Zones
  • +1 Production and Culture from Industrial Zone buildings with Class Struggle
  • Industrial Zone buildings are built 33% faster
Leader Agenda: What Is To Be Done?
  • Likes civilizations with the same government type, especially those with a heavy industry
  • Despises warmongering civilizations with a different government type

Download Links:

 
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A permanent revolution spreads across the earth, as Leon Trotsky takes the helm of the Soviet Union!



NOTE: Requires the "Soviet Union (Lenin)" mod by Space Communist to play. The mod can be found here and here.

Stats:

LEON TROTSKY

Capital:
Moscow

Leader Ability:
Permanent Revolution

Industrial Zones yield an additional +1 Great General and Great Engineer point per turn and provide a free Military Engineer when built. +50% Production towards Military Engineers in cities with an Industrial Zone.

Leader Agenda: Always Verbose

Likes industrious civilizations that share his government type. Despises civilizations that don't, especially those he considers warmongerers.

Links:

 
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