Spanish Natural Wonder Challenge (/experiment)

Since I was one of those who thought KSM would be better than LV, I decided to try the KSM culture game. My reasoning is that production scales better than food. You get an initial boost in growth, but once you hit 20+ pop. a lot of food is required to keep growing and the value of 12 food is highly diminished. Hammers, on the other hand, keep pumping out new buildings.

My results:

Spoiler :
It turned out much better than I expected. Got Parthenon, Great Library, Oracle, and National College all before turn 60.

Dido decided to be a CENSOR and DoW at about turn 70. I knew it was coming, despite our "friendship", yet it was still a 100 year turn war--she refused to sign peace and I refused to stop building wonders to get more military. I finally had to give up my second city, which she just razed to the ground. Congratulations, you sacrificed your own people for 100 turns straight just to raze a single under-developed city. From there I just paid her to raze half of Brazil's cities, too. After that she had such a price on her head, she was too busy defending herself to bother me anymore.

I got my revenge though. She was the first to turn influential.

Missed Globe Theater by 4 turns. I suppose I could have re-loaded to get it, but didn't really care. Missed the Louvre, too, but I didn't expect to get that one... had other policy concerns and couldn't realistically get it this game.

Got 15 wonders I think? total. Ended up with about 780 tourism per turn. Won culture on turn 308--slower due to lost city and playing on two cities only. Had to go Freedom due to lack of cities. Otherwise full Tradition (landed elite so I could work KSM ASAP), full Aesthetics, full Rationalism, and random miscellaneous.

I may try the LV game tomorrow. 12 food will be a huge boost, but not sure if it can compare with 4 wonders before turn 60. That single KSM tile made an Immortal game feel like a King game.
 
Hmmm the choice depends on the area and the victory condition. SV wants crazy population while CV and Domination wants crazy production.
Also, if victoria allows you to be at +3 or +4pop most of the time compared to KSM and you have enough hills, you can have the same production...

I'll see the map, looks fun at least.
 
Interesting. Is the debate really only the best between lake and mines or was it across all nat wonders? Because honestly I'm tempted to say that Uluru or GBRs are better than each lake/mines depending on city location/victory.

I just had a spain game with GRB in capitol. I put the save on the godly start thread.

I buy a scout and a shrine the turn I settle, a settler after 2 pop. GRB is totally insane. you can ignore library for so long to hard build any wonder, etc.. Spain double the pantheon belief that give faith for Natural wonder, so i you get a pantheon with spain, you can get +16 faith with GRB, wich is enough to buy what you need/want (and get first religion / enhancer)


GRB is the most abusive start you can get with spain, it's not even worth comparing with LV or SM
 
I would like to test this too but i only have time at the end of this week and if i am informed correctly the fall patch comes today which makes this saves unplayable

Could you do these opening saves with the new patch as well?

Thx in advance
 
Interesting. Is the debate really only the best between lake and mines or was it across all nat wonders? Because honestly I'm tempted to say that Uluru or GBRs are better than each lake/mines depending on city location/victory.

For instance, CV would give an edge to mines whereas SV would probably prefer lake.
Domination could use Uluru above either these 2 to faith-buy an entire army for an extremely early rush and any VC could use it to get much better early game growth through pagodas and mosques.

Anyway, I'm probably going to give a shot at a CV mines eventually since cap being coastal gives easy growth from cargos anyway but even if the best turn-to-victory posted is by one wonder or the other, I don't think it would be near conclusive enough to state that wonder is best wonder. I really think double GBR is the most flexible/all around best as science helps towards each VC and you get to double dip in OWN for faith nearly mimicking Uluru faith output (excepted pantheon kicks in significantly later)
I forgot all about Uluru... I agree that the GBR or FoY is the best (probably the GBR); but in this thread the question was about KSM vs LV only.


Well within reason people should post 2 results one for each wonder (with the same targeted VC). There is a giant gap in gameplay and skills across these forums especially over different VCs. I would have to agree with Glory on that. I don't think a large sample size will necessarily be very representative nor that a single player playing the map 6 times to do all 3 VC for both wonders would be much better as it implies that player knows how to get the most out of each wonder.
The problem is that replaying the map skews the results as you will have perfect map and opponent knowledge (and you may have read spoilers from others, as I have already done). When I said 'representative sample', I meant like 20 players per VC/wonder combination... Which is why I also said that we most likely won't get it.

Perhaps the best way to go about this would've been to reveal the map at the start, so that you could replay as many times as you want without problems. You may replay even now if you want to; I won't put you on the list, but I will count all play-throughs and their results. Once the thread has run its course, we can try and evaluate the results. Even if they'll have little statistical value due to various factors, well, we all had fun playing and the next test will be designed that much better.

I will update the op with the replay chance/caveat.



I just had a spain game with GRB in capitol. I put the save on the godly start thread.

I buy a scout and a shrine the turn I settle, a settler after 2 pop. GRB is totally insane. you can ignore library for so long to hard build any wonder, etc.. Spain double the pantheon belief that give faith for Natural wonder, so if you get a pantheon with spain, you can get +16 faith with GRB, wich is enough to buy what you need/want (and get first religion / enhancer)


GRB is the most abusive start you can get with spain, it's not even worth comparing with LV or SM
What about FoY and it's +20 Happiness, though? Granted that early Golden Ages are not that useful... But you can spam cities like there's no tomorrow with that wonder (and there won't be for your opponents ;)). Not to mention that you're armies will be nigh-invincible with it.


Guess I'll give Dom Mines a shot. 3 Wheat and a Grainary in a blink should be enough food anyway.
Hmm I knew I should've deleted one of the Wheats... Oh well, too late for that now. I'll put you on the list.

I would like to test this too but i only have time at the end of this week and if i am informed correctly the fall patch comes today which makes this saves unplayable

Could you do these opening saves with the new patch as well?

Thx in advance
Will that really happen? I thought the official patch is the same as the beta patch, so there won't be a problem..? If it does screw up the saves though, I'm not sure I can do anything about it... 'Cause then I can't open them up either. This just might throw off the whole experiment, if all those other faults didn't. Well, we'll just have to wait and see. Has the patch been released or will it be later today? Maybe hold off on playing if you're just starting, just in case.
 
+20 happiness is useless if you go tradition you never need happiness.
and spamming city is only useful if you go for a sacred site Culture victory

X5 your science output on turn 5 can get you in the next era sooner than deity IA. (maybe it's an issue because deity IA dont like that you are ahead of them in thech so soon.)

but i understand that the argument was about LV and SM, I never had a game with them in my cap so i cant really compare, but in short, SM is not better than a Great engineer planted on a strategic resource, so IMHO LV is far better as growth allow you to work more tile (if you got mine / hill you can get the same hammer output than SM, but you never be able to get the same amount of food. (costal trade route can be used in both experience if you are costal, so it's not a determining factor.)
 
+20 happiness is useless if you go tradition you never need happiness.
and spamming city is only useful if you go for a sacred site Culture victory
Hmm with the science per city cost in BNW I guess you're right about this. In G&K it would've been a closer call, as Liberty was still competitive.

X5 your science output on turn 5 can get you in the next era sooner than deity IA. (maybe it's an issue because deity IA dont like that you are ahead of them in thech so soon.)
No argument there; if the AIs get upset, you can always tech to comp bows with your superior science and decimate them a little bit. :)

but i understand that the argument was about LV and SM, I never had a game with them in my cap so i cant really compare, but in short, SM is not better than a Great engineer planted on a strategic resource, so IMHO LV is far better as growth allow you to work more tile (if you got mine / hill you can get the same hammer output than SM, but you never be able to get the same amount of food. (costal trade route can be used in both experience if you are costal, so it's not a determining factor.)
What am I missing here? Is that really 12 production? Or do you mean for when you aren't playing as Spain? 'Cause then I agree that LV is better in most situations. But 12 production as your third worked tile is a different beast altogether. As someone else has said in this and the other thread, hammers scale linearly while food scales exponentially (i.e. for each pop growth you need more and more food... It's much easier to go from 3 to 4 pop than 39 to 40). And you get those 12 hammers *instantly*, whereas it takes a lot of time and worker turns to get those four mines up and running. I was able to build every wonder that I wanted in my game (I think that's not really a spoiler :p), on Immortal no less. These factors make the case not nearly as clear-cut as with a regular civ. I do think though that for Science Victory in particular LV might be better... But that's what we're here to test! ;) Why not take part in it and dl a save? ;);)
 
Why not take part in it and dl a save?
I dont intend to re-apply the beta patch, i wait for the official one.
I got a Kilimanjaro + GRB as spain game to play, where i get every wonder i want too, without the SM.
Kilimanjaro is a beast too, culture + food so early, i think i finish tradition before turn 60.

I think i got a save from a GRB + cero de potossi in the 2 first city with spain in deity, but didnt play it cause noctezuma + attila + shaka as neighbor is not fun if you are wonder whoring.

I think all this test will not say wich is better between X or Y as Natural wonder, but only prove that spain is simply broken with this kind of start. (if not ever)
 
You are right with the savegames, i misread this one

Saves created during the beta will not be usable if you try to use them with the existing public build of the game. If you want to continue a game created during the beta, you will be able to use it when the patch officially goes live.

Then i will happily try this later this week ;)
 
I thought it goes without saying, but I updated the op to clarify that reloads are absolutely not allowed.

I'm sorry but the better way to midigate player skill gap is through allowing reloads. A single player doing the map 3 times - the first just for map knowledge - will provide a significantly better base to compare
 
I'm sorry but the better way to midigate player skill gap is through allowing reloads. A single player doing the map 3 times - the first just for map knowledge - will provide a significantly better base to compare
I mean within the same game, e.g. if you miss a wonder by one turn. :we need a 'sips coffee' smiley:

EDIT: I suppose technically re-playing the map is a 're-load', since we load the same initial save, but whatever, today is not International Semantics Day (to my knowledge... God forbid such a day ever be invented! :lol:).
 
Guess I'll give Dom Mines a shot. 3 Wheat and a Granary in a blink should be enough food anyway.

Spoiler :
My first time through I hit a pop ruin then "found" Archery in the first 10 Turns. I had my second city up and 3 Salt Carthage as my third city by Turn 38. I'm thinking the best build order is going to be 5 Scout (2 Turns each with KSM!) while teching Archery then Archer armada.
 
I didn't reload the game at all. I just meant that the wonder was possible for me to get, unlike the Louvre that wasn't even an option.

I don't know how scientific this thread possibly can get anyway. I plan on playing with both and make my own comparisons... that will be good enough for me. Second game I will try and play somewhat similar to the first. That is, it will be a culture game and while I will adapt to the map, I will try and play similar enough to compare the two games.

Game 2:

Spoiler :
Quit at about turn 200. Was able to get Great Library and Parthenon. No chance at Oracle, Hanging Gardens, missed religion, fell behind in infrastructure.

It was still a good game and obviously LV right at start is a boost, but the two games don't even compare. At turn 115 I only had a size 20 capital, a difference of like 5 from a normal Tradition game. Felt like a normal Immortal game after that.

Take it for what it is worth, but I found the KSM game way stronger. The slight growth/science boost doesn't amount to anything if you don't have the production to back it up. I was able to build both wonders and basic infrastructure in my KSM game, where as trying to do both in the LV game just made the game harder. For culture and domination, KSM definitely. I'd say the same for science, too. The ability to nab wonders = more happiness to support growth and more culture to get through science policies quicker.

Perhaps other experiences will be different, but for me the clear winner was KSM. In the LV game I had knowledge of the map, better city placement, and didn't lose a city to Carthage yet it was still a much weaker game overall.

I may actually play the map a third time. Dido was highly irritating both games, so may go with KSM domination and grind her into the ground.
 
Hmm so you're saying that there are too few hills? I count 7 visible ones... I think that's plenty. In any case let's not edit the saves as people may already have downloaded them.
Nope, just a general thought about the discussion (i wasn't part of it). If you start in the middle of flat grasslands with 4 wheats and a lone hill, Lake Victoria is vastly inferior to KSM. On the other hand, if you are in the middle of only (mostly) hills with couple sheeps as your only food source, you would hate to see KSM there ;)

EDIT: So you will take culture + KSM, same as I? I kinda picked it first and I want to go for diversity... But ofc I can take LV instead if you wish to stick with KSM+Culture.
Oh, sorry, i missed the point of having an even distribution of VCs. I'm a bit too far away to change my game now :eek:
 
I didn't reload the game at all. I just meant that the wonder was possible for me to get, unlike the Louvre that wasn't even an option.
I thought you might've meant it like that, but in any case the op is clear on this now.

Spoiler :
Quit at about turn 200. Was able to get Great Library and Parthenon. No chance at Oracle, Hanging Gardens, missed religion, fell behind in infrastructure.

It was still a good game and obviously LV right at start is a boost, but the two games don't even compare. At turn 115 I only had a size 20 capital, a difference of like 5 from a normal Tradition game. Felt like a normal Immortal game after that.

Take it for what it is worth, but I found the KSM game way stronger. The slight growth/science boost doesn't amount to anything if you don't have the production to back it up. I was able to build both wonders and basic infrastructure in my KSM game, where as trying to do both in the LV game just made the game harder. For culture and domination, KSM definitely. I'd say the same for science, too. The ability to nab wonders = more happiness to support growth and more culture to get through science policies quicker.

Perhaps other experiences will be different, but for me the clear winner was KSM. In the LV game I had knowledge of the map, better city placement, and didn't lose a city to Carthage yet it was still a much weaker game overall.

I may actually play the map a third time. Dido was highly irritating both games, so may go with KSM domination and grind her into the ground.
Interesting.
Spoiler :
I wouldn't call 12 food on turn 1 a 'slight' bonus, but perhaps it tapers off faster than I thought. In my game I noticed that even with 12 production, it can be hard to build watermill, library, granary etc and still spam wonders... :crazyeye: Civ V's production costs are still quite out of whack imo. In the previous games you could build almost any building in 4-8 turns iirc, even with modest production.

I agree on Dido btw. If that, ahem, lady hadn't stolen my one natural city spot for a food-pump city, my Madrid would be size 24 instead of 14 on turn 100. Domination is unbearable for me (long wars are a tax on my brain with their logistics), but if I do choose to replay I will make sure I nab that spot before her, no matter the cost.

We will wait and see if other players find the lack of production with LV a hurdle or not. One thing about the hills in this start is that although they're plentiful, none of them are very close to the capital, meaning you'll have to purchase quite a few of them due to the game's idiotic tile acquisition algorithm (where hills are dead last after empty plains and ocean tiles). I really hope they'll fix this in a patch someday; but given how long the situation has been like this, I guess it's a permanent design decision. :sad:


Bob Morane said:
Oh, sorry, i missed the point of having an even distribution of VCs. I'm a bit too far away to change my game now
Don't worry, I've already played my game so it doesn't matter now. And I spammed wonders just as well as if it had been a Culture game. :p

--I might replay as well, try the same thing again maybe (KSM+Science), this time correcting my many mistakes from the initial game.
 
Spoiler :
Well that's the thing. Before you play the game you think that 12 food is going to snowball into huge gains. But in my game I was restrained by happiness at around 8 pop. and once I surpassed 15 pop. it really slowed down. I usually use turn 115 as a benchmark and 20 pop. in capital, while it is higher than a normal game, isn't game-breakingly so. I get 15 pop. easy enough without LV.

Also, I think one of the big things potentially harming the comparison is Great Library, which I got easily in both games. The science from the building along with the early academy indirectly limits the science bonus you are getting from LV growth. Well, limit isn't the correct word, rather the amount of non-population based science is high in both games, so LV's perk of extra population isn't having as much of an effect.

I don't know. It will be interesting to see other's results. My LV game didn't go nearly as smooth, but maybe different build/tech order will make a difference.
 
Spoiler :


Tradition 4 cities. b/c of the pledge to protect nerf, I went for fast renaissance so that I could open rati asap. At t99, used oracle and GW to get secularism.

SP: full tradition - aes open - secularism

and if KSM one has marble instead of copper, that will affect the games a lot. 15% bonus is big, as you can get lots of wonders in this game.

cap BO: 2 scouts - worker - scout (bought shrine) - GL,NC (bought 2 archers) - 2 settlers (bought 1 settler) - granary - 2 cargo ships - HG - oracle - HS (ongoing)

got 2 (3?) workers from mogadishu. 1 from brazil (and plundered his caravan to mogadishu).

religion: one with nature - tithe, pagoda - 30% more spread, religious community

From this point, any VC can be done very easily. It's just matter of which wonders to build...

2013_10_08_00006.jpg


 
Spoiler :
Well that's the thing. Before you play the game you think that 12 food is going to snowball into huge gains. But in my game I was restrained by happiness at around 8 pop. and once I surpassed 15 pop. it really slowed down. I usually use turn 115 as a benchmark and 20 pop. in capital, while it is higher than a normal game, isn't game-breakingly so. I get 15 pop. easy enough without LV.

Also, I think one of the big things potentially harming the comparison is Great Library, which I got easily in both games. The science from the building along with the early academy indirectly limits the science bonus you are getting from LV growth. Well, limit isn't the correct word, rather the amount of non-population based science is high in both games, so LV's perk of extra population isn't having as much of an effect.

I don't know. It will be interesting to see other's results. My LV game didn't go nearly as smooth, but maybe different build/tech order will make a difference.

There's also more to food that people don't understand. The cost of the next population growth increases exponentially so unless you keep your worked tiles rolling as food, the difference in pop between the 2 wonders will be slowly smaller and smaller. Even more so if you consider that you can fairly easily get each ToA and HG with KSM whereas it is more difficult to achieve with LV (well on immo it's probably achievable anyway but on deity its not)
 
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