Am I the only one who think some of the special abilities we know so far is much more OP than others?
Taken from Arioch's excellent website:
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Special Abilities
The Glory of Rome (Rome): +25% production towards any buildings that already exist in the Capital.
The Great Warpath (Iroquois): Units spend only 1 Movement Point entering any tile with a Forest.
Manifest Destiny (America): All land military units have +1 sight range, 25% discount when purchasing tiles.
Trade Caravans (Arabia): +1 gold from each Trade Route, and Oil resources provide double quantity.
Sacrificial Captives (Aztecs): gains Culture for the empire from each enemy unit killed.
Art of War (China): Effectiveness and spawn rate of Great Generals increased
Monument Builders (Egypt): +20% production towards Wonder construction.
Sun Never Sets (England): +2 movement for all naval units.
Ancien Regime (France): +1 culture per turn from Cities before discovering Steam Power.
Furor Teutonicus (Germany): Upon defeating a Barbarian unit inside an encampment, there is a 50% chance you earn 25 gold and they join your side.
Hellenic League (Greece): City-State influence degrades at half rate and recovers and twice normal rate.
Population Growth (India): Unhappiness from number of cities doubled, Unhappiness from number of Citizens halved.
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Some of them just dont sound very good. Like the Iroquois? Better movement in forests? First of all you need to be in a war, second of all you need a front with forests in it to use it.
And Germany? Guess 'joining your side' means getting a city on the spot? Either way it doesn't sound very good to me, especially when you consider that you problably aren't gonna defeat many barbs after medieval era or something like that.
And Chinas art of war. Again, you need to be at war to use the ability at all. And England? You need ocean to use it...
Others sound extremely good, like Rome, or Arabia (german article mentioning oil wars later on in game. Having double oil sounds pretty sweet). France and Egypt also sound quite usable.
To me it looks like there is some abilities that will be very good throughout the game and others will be very situational. And my experience is indeed that abilities that works in both peace or war, land or ocean are the most usefull.
Am I the only one seing some serious imbalance here?
Taken from Arioch's excellent website:
------------------------------------------------------------------------------------------
Special Abilities
The Glory of Rome (Rome): +25% production towards any buildings that already exist in the Capital.
The Great Warpath (Iroquois): Units spend only 1 Movement Point entering any tile with a Forest.
Manifest Destiny (America): All land military units have +1 sight range, 25% discount when purchasing tiles.
Trade Caravans (Arabia): +1 gold from each Trade Route, and Oil resources provide double quantity.
Sacrificial Captives (Aztecs): gains Culture for the empire from each enemy unit killed.
Art of War (China): Effectiveness and spawn rate of Great Generals increased
Monument Builders (Egypt): +20% production towards Wonder construction.
Sun Never Sets (England): +2 movement for all naval units.
Ancien Regime (France): +1 culture per turn from Cities before discovering Steam Power.
Furor Teutonicus (Germany): Upon defeating a Barbarian unit inside an encampment, there is a 50% chance you earn 25 gold and they join your side.
Hellenic League (Greece): City-State influence degrades at half rate and recovers and twice normal rate.
Population Growth (India): Unhappiness from number of cities doubled, Unhappiness from number of Citizens halved.
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Some of them just dont sound very good. Like the Iroquois? Better movement in forests? First of all you need to be in a war, second of all you need a front with forests in it to use it.
And Germany? Guess 'joining your side' means getting a city on the spot? Either way it doesn't sound very good to me, especially when you consider that you problably aren't gonna defeat many barbs after medieval era or something like that.
And Chinas art of war. Again, you need to be at war to use the ability at all. And England? You need ocean to use it...
Others sound extremely good, like Rome, or Arabia (german article mentioning oil wars later on in game. Having double oil sounds pretty sweet). France and Egypt also sound quite usable.
To me it looks like there is some abilities that will be very good throughout the game and others will be very situational. And my experience is indeed that abilities that works in both peace or war, land or ocean are the most usefull.
Am I the only one seing some serious imbalance here?