This incorporated into _Aliens legacy_ mod.
For update look into _MOD: Alien Legacy_ thread.
There will not be updates in this thread.
In version 1.2 I added "fast mod" as option - in this mod all ancient advances twice more cheap. Assasin and raider now more cheap, and more easy to research. Also most of spy/diplomacy mission more cheap.
mod attached to the next messages, to files SOv1x2mod1.zip
SOv1x2mod2.zip, unzip them into CIV3 folder and run SOcopy.bat, answer yes to question.
Here is details:
For fast mode only (fastSOciv3mod.bic) :
Bronze_Working 2 was 3
Masonry 2 was 4
_Alphabet 2 was 5
Wheel 2 was 4
Warrior_Code 2 was 3
Iron_Working 3 was 6
Writing 4 was 8
Mysticism 2 was 4
Mathematics 4 was 8
Philosophy 3 was 6
Code_of_Laws 5 was 10
Literature 5 was 10
Map_Making 6 was 12
Horseback_Riding 3 was 5
Polytheism 6 was 12
Currency 8 was 16
Republic 14 was 28
Monarchy 12 was 24
Construction 10 was 20
SpecOps Mod. v1.2
(SOciv3mod.bic)
Based on Moraelin Exponential mod, with some chages (small stat changes, cruise missile tweaks, blitz for army, faster naval units, stronger artillery)
and new units :
Raider, Assasin, Spetsnaz, with hidden nationality, giving ability to conduct Covert Ops during peace time.
Swiss Guard, middle age defensive unit and
Moden Frigate
unzip file into your civ3 folder and run SOcopy.bat from there.
-----------------------------------
Changes in V1.2
Diplomacy/Spy mission reduced twice in cost :
Investigate_City
Steal_Technology
Steal_Plans
Initiate_Propaganda
Sabotage_Production
Expose_Enemy_Mole
new units :
Swiss Guard
require monoteism
iron
shield 5
can see any unit
3.5.1 zone of control
upgrade to Marine
Modern Frigate (thanks to Dark Sheer)
require robotics
aluminium
uranium
iron
shield 11
18.12.8
16.1.2
radar, see subs, carry 1 cruise missile
modifications :
Assasin and Spetsnaz now cant be seen by common unit if in their own territory (like submarine)
scout, Marine, Radar artillery and Modern armor can see any unit
Modern Armor have radar
Assasin require feudalism
Worker could be airlifted
Raider now require Wheel instead of polyteism
Destroyer upgrade to modern frigate
Assasin now
5.1.1
shield 10
rest stats the same
Longbowmen
shield 5
5.2.1 zone of control
bombard
3.1.2
Bowmen
shield 3
3.3.1 zone of control
Marine
24.20.1 zone of control
can see any unit
rest stats the same
Pikeman
shield 3
rest stats the same
AEGIS cruiser now
zone of controll
shield 18
24.16.7
bombard
16.2.2
carry 3 cruise missiles
------------------------------------
Changes in V1.1:
upgrade bugs fixed, Prevateer can bombard.
scout now upgrade to Raider
Assasin now 4.1.1 and cost 12 shields
Rider now
shield 8
8.4.3 zone of control
-------------------------------------------------------------------------------
All changes here :
Corruption reduced twice (?)
Bonuses vs Barbarian now : 250 200 150 100 50
--------------------------------------------------------------------------------
Units:
Army have blitz ability
Worker can be now airlifted
Raider replace chariot
recuire wheel, horses
wheeled
hidden nationality
shield 5
2.1.2
upgrade to Assasin
Assasin
recuire teology, iron,
shield 10
5.1.1
hidden nationality
invisible
treat all terrain as road
upgrade to spetsnaz
Spetsnaz replace Paratrooper (recuirement same)
No zone of control
shield 15
16.8.1 range 6
hidden nationality
invisible
treat all terrain as road
airdrop
Other units:
Attack.Defence.Movement
if there is bombarment
Strength.Range.Rate of Fire
Not mentioned parameters/units not changed.
---------------
Marine
shield 10 zone of control
can see any unit
24.20.1
Archer
shield 2 zone of control
2.2.1
Swordsmen
shield 4
4.2.1
upgrade to Musketman
Pikeman
shield 3
2.4.1
upgrade to Musketman
Longbowmen
shield 5
5.2.1 zone of control
bombard
3.1.2
upgrade to Musketman
Musketman
shield 6
4.8.1
Knight
shield 8
8.3.2 zone of control
rifleman
shield 8
7.16.1 zone of control
Cavalry
shield 10
16.5.3 zone of control
upgrade to marine
infantry
shield 10
14.32.1
bombard
6.1.1
tank
shield 12
32.14.2 zone of control
bombard
12.1.1
mech infantry
shield 12
24.48.2 zone of control
bombard
12.1.1
moder armor
shield 15
64.24.3 zone of control
bombard
16.1.1
catapult
shield 2 zone of control
bombard
6.1.1
cannon
shield 4 zone of control
bombard
12.2.1 well, cannon have longer range then catapult
artillery
shield 8 zone of control
bombard
24.3.2
radar artillery
shield 12 zone of control
can see any unit
bombard
48.3.2
cruise missile
shield 6 range 6
bombard
24.6.3
could be carried by submarine, nuclear submarine, battleship, AEGIS
frigate
shield 11
4.4.4
bombard
10.1.1
upgrade to ironclade
ironclade
shield 12
8.8.4 zone of control
bombard
10.1.2
upgrade to destroyer
transport
shield 15
1.8.7 zone of control, carry 8 units
Carrier
shield 18
1.8.6 carry 6 units
submarine
shield 12
12.4.6
carry 1 cruise missile
destroyer
shield 14
16.8.7
bombard
16.1.2
upgrade to modern frigate
battleship
shield 23
32.16.5
bombaard
32.2.2
carry 5 cruise missiles
AEGIS cruiser
shield 18
24.16.7
bombard
16.2.2
carry 3 cruise missiles
Nuclear submarine
shield 14
16.8.5
carry 3 cruise missiles or tactical nukes
fighter
shield 10
16.8.1 range 6
bombard
8.0.1
bomber
shield 15
0.8.1 range 8
bombard
32.0.3
jet fighter
shield 12
32.16.1 range 8
bombard
16.0.1
stealth fighter
shield 16
16.8.1 range 8
bombard
16.0.2
stealth bomber
shield 24
0.8.1 range 8
bombard
48.0.3
Bowmen
shield 3 zone of control
3.3.1
Immortals
shield 4
5.3.1
upgrade to musketman
Legionary
shield 4
4.4.1
upgrade to musketman
Rider
shield 8
8.4.3 zone of control
musketeer
shield 6
6.8.1 zone of control
samurai
shield 8
8.4.2 zone of control
War Elephant
shield 8
8.3.2 zone of control
Cossak
shield 10
24.5.3 zone of control
upgrade to marine
Panzer
shield 12
32.14.3
bombard
12.1.1
Man-O-War
shield 9
6.4.4
bombard
10.1.2
F-15
shield 12
32.16.1
bombard
16.0.2
Privateer
shield 6
4.2.3 zone of control
bombard
8.1.1
upgrade to ironclad
For update look into _MOD: Alien Legacy_ thread.
There will not be updates in this thread.
In version 1.2 I added "fast mod" as option - in this mod all ancient advances twice more cheap. Assasin and raider now more cheap, and more easy to research. Also most of spy/diplomacy mission more cheap.
mod attached to the next messages, to files SOv1x2mod1.zip
SOv1x2mod2.zip, unzip them into CIV3 folder and run SOcopy.bat, answer yes to question.
Here is details:
For fast mode only (fastSOciv3mod.bic) :
Bronze_Working 2 was 3
Masonry 2 was 4
_Alphabet 2 was 5
Wheel 2 was 4
Warrior_Code 2 was 3
Iron_Working 3 was 6
Writing 4 was 8
Mysticism 2 was 4
Mathematics 4 was 8
Philosophy 3 was 6
Code_of_Laws 5 was 10
Literature 5 was 10
Map_Making 6 was 12
Horseback_Riding 3 was 5
Polytheism 6 was 12
Currency 8 was 16
Republic 14 was 28
Monarchy 12 was 24
Construction 10 was 20
SpecOps Mod. v1.2
(SOciv3mod.bic)
Based on Moraelin Exponential mod, with some chages (small stat changes, cruise missile tweaks, blitz for army, faster naval units, stronger artillery)
and new units :
Raider, Assasin, Spetsnaz, with hidden nationality, giving ability to conduct Covert Ops during peace time.
Swiss Guard, middle age defensive unit and
Moden Frigate
unzip file into your civ3 folder and run SOcopy.bat from there.
-----------------------------------
Changes in V1.2
Diplomacy/Spy mission reduced twice in cost :
Investigate_City
Steal_Technology
Steal_Plans
Initiate_Propaganda
Sabotage_Production
Expose_Enemy_Mole
new units :
Swiss Guard
require monoteism
iron
shield 5
can see any unit
3.5.1 zone of control
upgrade to Marine
Modern Frigate (thanks to Dark Sheer)

require robotics
aluminium
uranium
iron
shield 11
18.12.8
16.1.2
radar, see subs, carry 1 cruise missile
modifications :
Assasin and Spetsnaz now cant be seen by common unit if in their own territory (like submarine)
scout, Marine, Radar artillery and Modern armor can see any unit
Modern Armor have radar
Assasin require feudalism
Worker could be airlifted
Raider now require Wheel instead of polyteism
Destroyer upgrade to modern frigate
Assasin now
5.1.1
shield 10
rest stats the same
Longbowmen
shield 5
5.2.1 zone of control
bombard
3.1.2
Bowmen
shield 3
3.3.1 zone of control
Marine
24.20.1 zone of control
can see any unit
rest stats the same
Pikeman
shield 3
rest stats the same
AEGIS cruiser now
zone of controll
shield 18
24.16.7
bombard
16.2.2
carry 3 cruise missiles
------------------------------------
Changes in V1.1:
upgrade bugs fixed, Prevateer can bombard.
scout now upgrade to Raider
Assasin now 4.1.1 and cost 12 shields
Rider now
shield 8
8.4.3 zone of control
-------------------------------------------------------------------------------
All changes here :
Corruption reduced twice (?)
Bonuses vs Barbarian now : 250 200 150 100 50
--------------------------------------------------------------------------------
Units:
Army have blitz ability
Worker can be now airlifted
Raider replace chariot
recuire wheel, horses
wheeled
hidden nationality
shield 5
2.1.2
upgrade to Assasin
Assasin
recuire teology, iron,
shield 10
5.1.1
hidden nationality
invisible
treat all terrain as road
upgrade to spetsnaz
Spetsnaz replace Paratrooper (recuirement same)
No zone of control
shield 15
16.8.1 range 6
hidden nationality
invisible
treat all terrain as road
airdrop
Other units:
Attack.Defence.Movement
if there is bombarment
Strength.Range.Rate of Fire
Not mentioned parameters/units not changed.
---------------
Marine
shield 10 zone of control
can see any unit
24.20.1
Archer
shield 2 zone of control
2.2.1
Swordsmen
shield 4
4.2.1
upgrade to Musketman
Pikeman
shield 3
2.4.1
upgrade to Musketman
Longbowmen
shield 5
5.2.1 zone of control
bombard
3.1.2
upgrade to Musketman
Musketman
shield 6
4.8.1
Knight
shield 8
8.3.2 zone of control
rifleman
shield 8
7.16.1 zone of control
Cavalry
shield 10
16.5.3 zone of control
upgrade to marine
infantry
shield 10
14.32.1
bombard
6.1.1
tank
shield 12
32.14.2 zone of control
bombard
12.1.1
mech infantry
shield 12
24.48.2 zone of control
bombard
12.1.1
moder armor
shield 15
64.24.3 zone of control
bombard
16.1.1
catapult
shield 2 zone of control
bombard
6.1.1
cannon
shield 4 zone of control
bombard
12.2.1 well, cannon have longer range then catapult

artillery
shield 8 zone of control
bombard
24.3.2
radar artillery
shield 12 zone of control
can see any unit
bombard
48.3.2
cruise missile
shield 6 range 6
bombard
24.6.3
could be carried by submarine, nuclear submarine, battleship, AEGIS
frigate
shield 11
4.4.4
bombard
10.1.1
upgrade to ironclade
ironclade
shield 12
8.8.4 zone of control
bombard
10.1.2
upgrade to destroyer
transport
shield 15
1.8.7 zone of control, carry 8 units
Carrier
shield 18
1.8.6 carry 6 units
submarine
shield 12
12.4.6
carry 1 cruise missile
destroyer
shield 14
16.8.7
bombard
16.1.2
upgrade to modern frigate
battleship
shield 23
32.16.5
bombaard
32.2.2
carry 5 cruise missiles
AEGIS cruiser
shield 18
24.16.7
bombard
16.2.2
carry 3 cruise missiles
Nuclear submarine
shield 14
16.8.5
carry 3 cruise missiles or tactical nukes
fighter
shield 10
16.8.1 range 6
bombard
8.0.1
bomber
shield 15
0.8.1 range 8
bombard
32.0.3
jet fighter
shield 12
32.16.1 range 8
bombard
16.0.1
stealth fighter
shield 16
16.8.1 range 8
bombard
16.0.2
stealth bomber
shield 24
0.8.1 range 8
bombard
48.0.3
Bowmen
shield 3 zone of control
3.3.1
Immortals
shield 4
5.3.1
upgrade to musketman
Legionary
shield 4
4.4.1
upgrade to musketman
Rider
shield 8
8.4.3 zone of control
musketeer
shield 6
6.8.1 zone of control
samurai
shield 8
8.4.2 zone of control
War Elephant
shield 8
8.3.2 zone of control
Cossak
shield 10
24.5.3 zone of control
upgrade to marine
Panzer
shield 12
32.14.3
bombard
12.1.1
Man-O-War
shield 9
6.4.4
bombard
10.1.2
F-15
shield 12
32.16.1
bombard
16.0.2
Privateer
shield 6
4.2.3 zone of control
bombard
8.1.1
upgrade to ironclad